5CC Regent Training Game

I think you'll have to skip me too guys... exams coming >.< and i got to be out of town this sat and got to train the next whole week, we got a tourney comin' up (And btw, i play football ^_^)
maybe i'll be back after 3 weeks at most >.< sorry

in case you guys didn't notice >.< gotta go... got calculus exam tomorrow >.< Goodluck and sorry again for not being able to play
 
Go ahead Tass, I am up in CBob03, which takes a massive amount of logging(just call me Paul Bunyan). I can hopefully take a turn this weekend.
 
Oops, should have noticed that. :cringe:

Roster:
Tasslehoff: UP, but can't play until Friday
Killerkid: On Deck
Overseer
Hawk: Just Played
Steel: On Long-term skip

Perhaps Tassle should swap with killerkid. Then killerkid can play tomorrow and Friday if he needs to, Tassle can play on Friday-Saturday or Sunday, and then Overseer can play.
 
Sorry Tassle-Can't do it this week. If you post turnlog Friday night, I should be able to play saturday morning.
 
Alright, I played. The attack isn't doing so well, but I managed to raze three cities.

Spoiler Turnset :

Turn 0- Looks at everything, Hit enter.
IBT- England says remove troops or declare. I remove.
America wants peace. Ha. Funny. 4 Cavalry kills Sips standing in the open.
Turn 1- Edrine, Uskudar Sip->Sip. Palace expands vSip retreats vRifle, vSip retreats vRifle. (0-6). Disband an American worker, bring Sips to fortress.
IBT- Cav kills another Sip.
Turn 2-Clear pollution, retreats Sips.
IBT- See American settler.
Turn 3- Edrine, Iznik Sip-> Sip. vSip kills vRifle, razes San Diego. (1-6).
IBT- America settles Vegas, we get Corporation, Atomic Theory at 0%, ToE is coming soon.
Turn 4- Unload slaves, Edrine Sip->Sip.
IBT- Lizzie is on her way out. Two cities left.
Turn 5- Lots of railroading, nothing important.
IBT- Barbs come towards our coal.
Turn 6- Get mil Acadamy. Istanbul->Sip. Iznik Sip->Sip. Palace expands. vSip loses vRifle, eSip kills, (2-8), razes Vegas.
IBT- Lose silks. England loses Canterbury.
Turn 7- Edrine Sip->Factory. Get ToE (Atomic Theory and Electronics). Research Replacable Parts @+6GPT, in 7. Stop a riot in Iznik. Uskudar Sip->Factory, send some loaded ships.
IBT- Frigate bombards Iznik.
Turn 8- Troops reach Fortress.
IBT- American Frigates attack. 1 loses to our Frigate, 1 kills an empty transport. (6-9). London falls.
Turn 9- Istanbul Sip->Sip. Iznik Sip->Factory. Frigate loses to redline frigate, another wins. (7-10).
IBT- Cav kills sip, cav kills sip, sip kills cav (8-12).
Turn 10- Bursa Sip->Sip. Sip kills cav, promotes (9-12). Sip kills rifle, razes Albuquerque. Sip kills cav (11-12). Sip kills cav (12-12).


Sipahi are set up so they can attack Canterbury next turn, when it starves down to size 6.

Screenies:
Spoiler Attack :

picture2jn3.jpg



Spoiler Core :

picture3xh7.jpg



Save:
http://forums.civfanatics.com/uploads/117283/Hawk01-Tasslehoff-1150_AD.SAV
 
America is officialy delivering pwnage, and I think they qualify for KAI status. England is down to 5 cities, 1 of which is on an island, and the other 4 are on your continent. They'll be an easy target later.

Just hope that they'll be beaten before they get RP, or you'll have to deal with Infantry, which are all but invincible (Even with Sipahis!) unless you have enough Artillery.

Roster:
Tasslehoff: Just Played
Killerkid: UP
Overseer: On Deck
Hawk: <Insert Useful Text Here>
Steel: On Long-term skip
 
Nice turn, Tass. I think we need rifles/infantry and artillery to finish America. I think we also need to use terrain to our advantage, many of their cities have mountains directly adjacent, which means their cavs will have much more trouble killing our Sipahis. Also, begin roading those mountains with crews covered by rifles, the AI is reluctant to attack high defense units on mountains. Even if they do, they will generally lose.
 
This is my got it.

I will post tonight hopefully.
 
Nice turn-set... the americans would be hard to destroy... but do-able :) once those factories are done it would be lot easier to pump sipahis
 
Average turnset. We went 19-15, but the Americans now have Infantry.

We razed:
London
Canterbury
Phoenix
Portland
Pittsburgh

The set:

Spoiler :
Look things over. MM Edrine, so its taxman is working a square.

IBT- 2 Cav kill 2 Sip (0-2) Frigate bombs our coast. Kill a barb.

Turn 1-1160 AD- Kill american frigate (1-2) Attack canterbury. Lose 2 sip to cav, sip kills cav (2-4) Raze city. Sip kills cav, (3-4) Sip kills cav. (4-4) Attack London. Sip kills cav, sip kills rifle (6-4) Raze city.
Galleon heads off to war zone.

IBT-Longbow kills Sip, 2 cav kill 2 sip (6-7) Istanbul Sip>Factory, Uskadar Factory>Sip

Turn 2-1170 AD-Sip kills Longbow (7-7) Sip kills cav (8-7) Send off Galleon 2. 8 reinforcements next turn-We need them badly, only 3 sip left.

IBT- Sip loses to cav (8-8)

Turn 3-1180 AD-Barbs roam up north. Sip kills cav. (9-8) Kill a barb, RR some homeland. Set science back, Replaceable parts in 1 turn.

IBT- Kill barbs. Finish RP, start Refining, coming in 8. Edrine Hydro Plant>Sip (1 turn each sip!!!) Bursa Sip>Sip Iznik Factory>Sip Uskadar Sip>sip.

Turn 4-1190 AD- Upgarde all rifles to Inf. Costs a whopping 45 gold!! :lol: Move new reinforcement sip to a mountain.

IBT-Edrine Sip>sip, Uskadar Sip>Sip

Turn 5-1200 AD- Load sips onto a galleon. Move galleon out. Aztecs have a settler near our disembarking post, we may have change our post.

IBT- Sip kills Cav (10-8) Aztecs move their settler. Edrine, Iznik Sip>Sip

Turn 6-1210 AD- Move sips next to Pheonix, land reinforcements.

IBT- 2 sip kill 2 cav, cav kills sip. (12-9) Istanbul Factory>Sip, Uskadar, Bursa Sip>Sip.

Turn 7- 1220 AD- Sip kills cav (13-9) Attack Phoenix, sip kills rifle (14-9), razes phoenix. Sips ready to attack Portland next turn. Move galleon of sips out. Plunder a barb camp.

IBT- 2 cav kill 2 sip. (14-11) Edrine, Iznik Sip>sip. American iron clads attack our coastline.

Turn 8-1230 AD- Sip attacks portland, kills rifle. (15-11) We raze city. Next stop, Salamanca. Get injured sips out of the way. Unload sips.

IBT- Istanbul, Edrine, Uskadar Sip>Sip. Americans found Pittsburgh.

Turn 9-1240 AD-Since our landing post is now in Aztec territory, We make a ROP. Sip kills rifle, (16-11) razes Pittsburgh. Attack Tonawanda. Sip kills rifle, loses to one. (17-12)

IBT- 3 cav kill 3 sip (17-15) sip kills cav (18-15)Edrine, Bursa, Iznik, Sip>Sip.


Turn 10-1250 AD- Look at military screen, realize we have a leader!!:eek: OMG, he was fortified, so I didn’t know, or remember him from previous posts. Unload Sips, get injured ones to cover.

Oh No!!! When I went to Tonawanda, we find infantry.:mad:
Sip kills Inf (19-15), Sip retreats from Inf. Load sips onto galleon-cast it off.


The war zone:
Blue circles are Ottoman conquests. The one above Minneapolis is where London was razed.

Spoiler :
untitled.JPG


Our core:

Spoiler :
Homeland.JPG


The SAVE:
http://forums.civfanatics.com/uploads/62562/Hawk01Killerkid_1250_AD.SAV
 
We'll need artillery to take on Infantry. I think we also need to locate their Rubber and pillage it. A Sipahi army would do nicely.
 
Better than one Sipahi army is 2 of them. If you get another leader, perhaps you could constantly bombard 3 cities to death, but not take them until you can take all of them in one turn.

Roster:
Tasslehoff: <Insert useful text here>
Killerkid: Just Played
Overseer: UP
Hawk: On Deck
Steel: On Long-term skip
 
We'd have to capture 3 cities in one turn, build a 2nd army, then abandon them the same turn. Barely in the range of possible. (You need 4 cities to get an army, 4 more to get another, and so on and so forth. BTW, why didn't we build Hoover Dam? Free hydro plants are quite nice.
 
3 cities in one turn is far from impossible, especially if you prepare for it. Like I said, you can find 3 small, weak cities, reduce their defenders to almost nothing, and, when you're ready, take them all on the same turn, and build an army.

Hoover's is a good idea. Unlike the Free Barracks with Sun Tzu, it would actually cost you fewer shields to build Hoover Dam than 5 Hydro Plants (You could build 3 and 1/3 Hydro Plants with the shields it takes to build Hoover's), and it saves 15 gpt instead of 5 gpt.
 
Then why aren't we building it? ^.^ <---- stupid question, dont answer that
are you guys still planning in having 2 armies?
what about theory of evolution? you guys not gonna get that?
 
I thought ToE was already built-My bad on not doing Hoovers though. I was so occupied with Sipahi, I forgot about it. I think Edrine can build Hoovers in 9 turns though, so we could still easily get it, since we are tech leaders.
 
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