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5th City Number 5!!!

Discussion in 'Team Kazakhstan' started by Sommerswerd, Feb 1, 2009.

  1. Sommerswerd

    Sommerswerd I never yielded

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    This is the land where our 5th city will be... This city will be pivotal. Possibly one of the most important cities in the nation.

    Spoiler :


    We need ideas for the location and suggestions for a city name. Let it begin!!!:D
     
  2. Kaleb

    Kaleb Deity

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    We really need to see what's N of where our scout is... I think we should send warrior 1 that way through the forests
     
  3. Kaleb

    Kaleb Deity

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    Here one dotmap option, starts with city 4 1S of horses and then worked it out from there.

    As you can see some of the city areas are still in black, so we need to get those mapped out before we make this decision!
    Spoiler :



    Blank map with grid attached
     

    Attached Files:

  4. Kaleb

    Kaleb Deity

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    Here's a dot map based on 1W of horse for city 4

    Spoiler :


    I'm witholding final decision until I can see what's in those dark spots north of the scout but I must say my preference is for city 4 to go 1S of horse. I think that fits better with the city placement of cities 5-7. City 8 further up should be totally awesome btw, with 4 special resources in the BFC

    This is also why I didn't want to start roading out to city 4 just yet, improving between Hazrat-e and Pavlodar buys us more scouting time before we commit to the new location.
     
  5. Provolution

    Provolution Sage of Quatronia

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    Well, I never liked W of Horse to begin with, and will back S of Horse for that reason.
    W of horse is an utter waste of vacant tiles, and should not be applied.

    However, the merit with 1 E of Horse was the total coverage of all tiles up to the river, including the northwestern hill not covered by 1S of Horse.
     
  6. Kaleb

    Kaleb Deity

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    that NW hill is a desert hill!! I really don't think we are missing out by not having that in our city radius!

    1S as opposed to 1W does miss out on a flood plain and the cow, but this in turn leaves space for a decent city between where the copper city might go and the gold-corn city.

    1S also gets a river grassland that would otherwise be missed and has 2 grassland tiles that overlap with Aktau that can be used

    the overlaps with Aktau aren't too much of an issue because it will be using most of it's surplus food to run specialists
     
  7. Sommerswerd

    Sommerswerd I never yielded

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    We already know that there are AT LEAST 3 cities that we need... like yesterday. We need one city for the Horse, one for the Gold in the SW and one for the Copper in the NW. We also know that at least one city will have to be built between Horse and Copper cites, just to get us close enough to Copper resource.

    That means we need 4 new cities very soon. Especially if MS are not researching Ironworking...we MUST have that Copper. It almost seems like we will have to wait for Feudalism trade to get Iron Working, since both Cavals and Kaz are counting on MS to get it for us... gulp:eek:
     
  8. cav scout

    cav scout The Continuum

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    Plus we need another city north of the copper city to secure all the resources there.
     
  9. Sommerswerd

    Sommerswerd I never yielded

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    I think the pig, banana (and cow) in the Far, far NW can wait until we build some more cities in the W and maybe even revisit Provo's fish city idea N of Hazrate. Cities 8,9 and 10 should be more local... we don't want to over-extend N. Once we have expanded far enough N to get the Copper, we should stop expanding into the hub and focus on filling in the land in "our" territory with cities. We might need to relocate the capital to the Syr Darya river valley to reduce maintenance costs, once we have built cities 4-7
     
  10. cav scout

    cav scout The Continuum

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    Well if there are prime resources in the hub we should grab em up. If its a resource rich center then coal, aluminum and uranium will be there too.
     
  11. Sommerswerd

    Sommerswerd I never yielded

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    I agree, and still think that the bulk of the strategic resources will be in the hub (copper, iron, coal, oil, uranium, aluminum etc). However, until we move our capital, it will be too expensive to keep expanding N. We NEED to get the Copper, but I don't think we need pig, banana, or another corn or cow. That far N city site is attractive though... fresh water, cow, pig, corn and banana all in one BFC... very seductive:)
     
  12. cav scout

    cav scout The Continuum

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    Well how bout we REX to get the copper and block off the Syr Darya valley with City 7. We can then assess where we are at and whether we can afford to expand more into the hub right away.

    I think we could be on a donut map with a sea in the middle. If this is the case then having a naval presence in the donut hole is going to be important.
     
  13. Kaleb

    Kaleb Deity

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    Yeah it might be a donut, and that would be nice instead just one big chunk of land.

    If we are thinking about moving our capital then we should plan where that will be and develop the spot as early as possible, as missing out on bureau from Hazrat-e will be costly.

    We will be able to build courthouses soon enough and we will have enough cities for forbidden pal, which is another option of course.

    Having horses really helps as 2:moves: units help you defend across a much broader area.

    I'm still not convinved about the fish city btw.
     
  14. Sommerswerd

    Sommerswerd I never yielded

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    Agreed, fish city will require a lot more convincing... However, I hope the plan to expand up Syr Darya River valley does not require any more convincing. Here is my thought on the dotmap (from 4th City Thread)
    Spoiler :


    I was thinking that the capital could be moved either to city 6/5 OR to city5/6/7... depending on how much real estate we have going west to the Cavalieros' mountain range. We definitely can't keep the capital at the extreme east of the nation (unless we build versailes/forbidden city of course).
     
  15. Indiansmoke

    Indiansmoke Deity

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    Fish city will have to wait, we need to get towards the center ASAP and get all that great land.

    The question now is how fast we can get our next settler and we will also need another worker before that. My choice would be Sheep city for settler. We can slave granary, grow to size 2 building monument, start settler at size 2 and use a chops as well and slave settler for 1 pop as soon as we can. Horse city can build chariot after monument and then worker at size 2. Capital can provide another worker after library. After that we will have monarchy so need to grow capital, by building cheap warriors for hapiness.

    Sheep city should be constantly slaved from size 2 to size one to get us a couple of workers after settler..growing by building monument and chariots in the time between.
     
  16. Sommerswerd

    Sommerswerd I never yielded

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    I agree with breaking out the whip... :whipped: Otherwise what was the point of switching to slavery civic?
     
  17. cav scout

    cav scout The Continuum

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    I'd prefer to keep growing Aktau (the sheep city). We can whip the crap out of Pav as long we keep it at pop 2 to work the gold and wheat.
     
  18. Sommerswerd

    Sommerswerd I never yielded

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    Now that City 4 is almost founded, we need to start looking forward to our next cities. The only real choice IMO is between getting the gold in the SW and expanding into the mountain pass.

    The only reason to expand into the pass first is to get the Copper with city 6. We may want to see what new suprises are in the west (blackened tiles) before we decide. We did just dicover fur in the W. How will we get the fur?

    We also need a name for this city (a good subject for a fun poll). As I have already said, I won't post a poll without permission from Smokey (or in Smokey's absence, one of the other team officers... :king: or Don)

    What do others think?
     
  19. Indiansmoke

    Indiansmoke Deity

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    We don't have enough workers to keep working improved tiles while growing...so it is better to whip it until we have enough improved land to allow us to grow...then we can reach size 3 working the 3 food resources and whip working those 3 tiles for some mega whipping.

    Pavlodar is at + 1 food working wheet and gold...not exactly ideal whipping situation..
     
  20. Indiansmoke

    Indiansmoke Deity

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    What we need to calculate...since we are going for CoL is to have a front city (ideally coper city) founded 1 turn before we discover confucianism. This will make the religion found on that city, giving us great culture for tha city which is essential.

    So if we go for city 5 on the gold spot, then city 6 should be copper city and then fill up the other city.

    This means that we wil have to road that way, have settler ready and have units for defence.

    I will try a sim on that one..
     

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