Current: A person has a % of a resource based on how many copies of that resource are on the map. Ex: Normal standard maps have 5 copies of most luxs, meaning you need 3 copies to get a luxury.
When someone grabs 51% of a resource, they acquire a monopoly. If someone comes along and acquires a higher % (which as through East India, Great Admiral, etc), they take the monopoly and the original player loses it. Ex: A player that has 2 copies of that luxury, and then got 2 more from East India, would steal it from the OG player who had 3 copies.
Proposal: All civs that have 51% of a resource gains the benefit of the monopoly.
Rationale: Having your monopoly stolen is a real feels' bad man scenario, and it also exaggerates the wonkiness that adding "free resources" can bring to the game. In this version, monopolies become simplier, you get a majority of the resource (based on what the map has), and you get the monopoly. No muss no fuss.
Thematically, this is actually very accurate in the real world. While there are true singular monopolies were one entity owns everything, more common is a small group of companies or countries that control it an engaged in "monopolistic practices."
When someone grabs 51% of a resource, they acquire a monopoly. If someone comes along and acquires a higher % (which as through East India, Great Admiral, etc), they take the monopoly and the original player loses it. Ex: A player that has 2 copies of that luxury, and then got 2 more from East India, would steal it from the OG player who had 3 copies.
Proposal: All civs that have 51% of a resource gains the benefit of the monopoly.
Rationale: Having your monopoly stolen is a real feels' bad man scenario, and it also exaggerates the wonkiness that adding "free resources" can bring to the game. In this version, monopolies become simplier, you get a majority of the resource (based on what the map has), and you get the monopoly. No muss no fuss.
Thematically, this is actually very accurate in the real world. While there are true singular monopolies were one entity owns everything, more common is a small group of companies or countries that control it an engaged in "monopolistic practices."
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