Counterproposal to https://forums.civfanatics.com/thre...itional-tiles-and-change-distribution.685879/
Ivory spawns clumped together like a monopoly luxury --> Ivory is scattered across the map (like marble is)
Ivory spawns on open plains only --> Ivory spawns on open plains and also on grassland jungle, and when it does so it removes the tile's trees (and also flattens the hill if needed. this flattening is not new behavior)
Ivory is not balanced around having trees on its tile, so the trees should be removed.
This is also a good opportunity to help even out the anomaly of grassland jungle's lack of production.
The rest of the rationale is similar to the original proposal:
Having ivory spawn in singles across the map instead of needing a large swath of plains to spawn a full group makes it much more likely to actually appear on the map. This also makes it much more possible for war elephants to exist.
Mapscripts Change
Ivory is not balanced around having trees on its tile, so the trees should be removed.
This is also a good opportunity to help even out the anomaly of grassland jungle's lack of production.
The rest of the rationale is similar to the original proposal:
Having ivory spawn in singles across the map instead of needing a large swath of plains to spawn a full group makes it much more likely to actually appear on the map. This also makes it much more possible for war elephants to exist.
Mapscripts Change
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