Counterproposal to:
On game start, all luxuries are classified into 5 lists.
Special list: Marble always goes here. Each luxury in this list has its special function for placement.
Regional list: Each player's monopoly. All of them are to be placed within a single region.
City-State exclusive list: Only appears within CS. One of them has a 75% chance to appear in each CS's territory (otherwise a regional/random one is used).
Random list: These are scattered randomly around the world.
Disabled list: The rest. Not available on the map.
Ivory has 2.5% chance to appear in CS list, 4% chance to appear in grass region's regional list, and 14.3% chance to appear in plains region's regional list. Without hitting any of these, it falls right into the Disabled list since it can't be in the Random list.
Since it offers a unique benefit like Marble, I propose to move it to the Special list which will make it available every game, distributed across the map.
Amount will be 0.75 * number of civs, same as Marble.
Difference between this and counterproposal (b) is that this doesn't add it to grassland jungle, as it's unnecessary.
Mapscript Changes
(6-28) Add Ivory To Additional Tiles and Change Distribution
Proposal: -Ivory is allowed to spawn on featureless plains, jungle plains, jungle grassland, or featureless grassland (if other types aren't available) -Ivory will continue to flatten any tiles it spawns on, but will not remove jungle. -Ivory is spread out across the map similarly to marble...
forums.civfanatics.com
(6-28a) Make War Elephant Only Gifted By City-States
Counterproposal to https://forums.civfanatics.com/threads/6-36-add-ivory-to-additional-tiles-and-change-distribution.685879/ Proposal: Remove the War Elephant as a unit that can be normally trained and make it a unit that can only be gifted by city-states (like for example the Ballista)...
forums.civfanatics.com
(6-28b) Distribute Ivory Like Marble and Allow It To Spawn In Grassland Jungle
Counterproposal to https://forums.civfanatics.com/threads/6-36-add-ivory-to-additional-tiles-and-change-distribution.685879/ Ivory spawns clumped together like a monopoly luxury --> Ivory is scattered across the map (like marble is) Ivory spawns on open plains only --> Ivory spawns on open...
forums.civfanatics.com
(6-NS) War Elephants Use New "Elephant" Strategic Resource
This is a counter-proposal to 'Make War Elephant Only Gifted By City-States', but NOT a counter to other ivory-related proposals with same numbering. Proposal: Keep the ivory/elephant combo as a resource/unit pairing rather than a CS-only gift unit, but convert it to make use of the strategic...
forums.civfanatics.com
On game start, all luxuries are classified into 5 lists.
Special list: Marble always goes here. Each luxury in this list has its special function for placement.
Regional list: Each player's monopoly. All of them are to be placed within a single region.
City-State exclusive list: Only appears within CS. One of them has a 75% chance to appear in each CS's territory (otherwise a regional/random one is used).
Random list: These are scattered randomly around the world.
Disabled list: The rest. Not available on the map.
Ivory has 2.5% chance to appear in CS list, 4% chance to appear in grass region's regional list, and 14.3% chance to appear in plains region's regional list. Without hitting any of these, it falls right into the Disabled list since it can't be in the Random list.
Since it offers a unique benefit like Marble, I propose to move it to the Special list which will make it available every game, distributed across the map.
Amount will be 0.75 * number of civs, same as Marble.
Difference between this and counterproposal (b) is that this doesn't add it to grassland jungle, as it's unnecessary.
Mapscript Changes
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