Problem: Currently upgraded scouts move faster through forest than through plains. This is frustrating and immersion breaking.
Current:
Trailblazer 1
+10% CS
Double movement through forest and jungle tiles
Trailblazer 2
+10% CS
Double movement through desert and snow tiles
Proposal:
Trailblazer 1
+10% CS
Double movement through plains, grassland, and hill tiles
Trailblazer 2
+10% CS
Double movement through desert, tundra, and snow tiles
Rationale: The scout units have 2 sets of overlapping promotions - a) ignore movement cost and b) double movement through X tile. Because plain/grassland tiles are left out of the double movement promotions, the result is that scouts can move through 4 forest tiles vs 2 grassland tiles in 1 turn. With Scouting 3 this goes up to 6 forest vs 3 grassland tiles. By giving the same promotion to grassland tiles, the discrepancy will be gone.
An alternative would be to get rid of the double movement completely and have trailblazer give +1 MP. However, this would pose problems with crossing mountains and pillaging tiles costing less impact.
EDIT: As u/pineappledan pointed out, it is possible for a tile to be both plain and forest. Proposal has been edited to apply to only base tile types, not the features (ex forest, oasis, marsh) on top of them.
Current:
Trailblazer 1
+10% CS
Double movement through forest and jungle tiles
Trailblazer 2
+10% CS
Double movement through desert and snow tiles
Proposal:
Trailblazer 1
+10% CS
Double movement through plains, grassland, and hill tiles
Trailblazer 2
+10% CS
Double movement through desert, tundra, and snow tiles
Rationale: The scout units have 2 sets of overlapping promotions - a) ignore movement cost and b) double movement through X tile. Because plain/grassland tiles are left out of the double movement promotions, the result is that scouts can move through 4 forest tiles vs 2 grassland tiles in 1 turn. With Scouting 3 this goes up to 6 forest vs 3 grassland tiles. By giving the same promotion to grassland tiles, the discrepancy will be gone.
An alternative would be to get rid of the double movement completely and have trailblazer give +1 MP. However, this would pose problems with crossing mountains and pillaging tiles costing less impact.
EDIT: As u/pineappledan pointed out, it is possible for a tile to be both plain and forest. Proposal has been edited to apply to only base tile types, not the features (ex forest, oasis, marsh) on top of them.
Last edited by a moderator: