MAGI - Due to interactions between (6-46), (6-46a) and (6-47), it has been decided to hold a common poll.
VP Congress: Session 6, Proposal 46
Discussion Thread: (6-46) Weaken City's Religious Pressure Based On Own Era + Different Scaling
Proposer: @Enginseer
Sponsor(s): @Enginseer
Proposal Details
Counterproposal to this: https://forums.civfanatics.com/threads/6-59-weaken-religious-pressure-with-era.685976/
It's a similar rationale, but we weaken based on the (FaithCost Multiplier - 100%; The game rounds decimals down.) The big difference is however that religious pressure OUTPUT of your cities is weakened based on the era you're in. If a religious tech leader is too ahead, their pressure will be weaker compared to their more tech-inferior neighbors. This allows weaker tech neighbors with a holy city to try to catch up in pressure numbers.
Or this can be translated to Renaissance having a slight reduction of roughly 5%, Industrial reducing by roughly 10%, Modern reducing by roughly 20%, Atomic reducing by 30%, and Information reducing by roughly 40%.
VP Congress: Session 6, Proposal 46a
Discussion Thread: (6-46a) Weaken City's Religious Pressure Based On Own Era + Different Scaling: 2nd Edition
Proposer: @Anarcomu
Sponsor(s): @Enginseer
Proposal Details
Counterproposal to (6-46) by Enginseer, with slightly adjusted numbers.
Current :
Proposed here :
Base pressure have been reduced to 6 (easier to do math on it), and is fully taken into account across Eras and Gamespeed :
Note that it is technically also a nerf to early passive pressure as well (roughly 8%).
VP Congress: Session 6, Proposal 47
Discussion Thread: (6-47) Notre Dame Ability Rework
Proposer: @pineappledan
Sponsor(s): @azum4roll
Proposal Details
Current Notre Dame
+4
Faith
+1
Happiness
+1 Great Merchant Points
Free Cathedral
Starts a
Golden Age
2 Great Works of Art or Artifacts slots (+3
and +3
Golden Age Points if themed)
Proposal:
Notre Dame
Must be built in your Holy City
+4
Faith
+1
Happiness
+1 Great Merchant Points
Free Cathedral
All Cities following your religion gain +2 Passive Pressure, scaling with game speed
Starts a
Golden Age
2 Great Works of Art or Artifacts slots (+3
and +3
Golden Age Points if themed)
Rationale:
We have 2 world wonders that start a free
Golden Age Notre Dame and Taj Mahal. They are pretty close together, and Chichen Itza (increases GA length by 50%) is sandwiched between them. There are too many GA wonders packed too close together.
We have 2 world wonders that boost active spread (Borobodur and Hagia Sophia), but we don't have a world wonder that boosts passive spread.
If this other proposal to weaken passive spread over time is passed, this wonder will be a tool to keep passive spread powerful and relevant throughout the game.
VP Congress: Session 6, Proposal 46
Discussion Thread: (6-46) Weaken City's Religious Pressure Based On Own Era + Different Scaling
Proposer: @Enginseer
Sponsor(s): @Enginseer
Proposal Details
Counterproposal to this: https://forums.civfanatics.com/threads/6-59-weaken-religious-pressure-with-era.685976/
It's a similar rationale, but we weaken based on the (FaithCost Multiplier - 100%; The game rounds decimals down.) The big difference is however that religious pressure OUTPUT of your cities is weakened based on the era you're in. If a religious tech leader is too ahead, their pressure will be weaker compared to their more tech-inferior neighbors. This allows weaker tech neighbors with a holy city to try to catch up in pressure numbers.
Pre-Renaissance | Renaissance (150%) | Industrial (200%) | Modern (300%) | Atomic (400%) | Information (500%) | |
---|---|---|---|---|---|---|
Marathon (weakens by -0.25) | 2.5 | 2.4 | 2.3 | 2.0 | 1.5 | 1.0 |
Epic (weakens by -0.5) | 4.5 | 4.2 | 4.0 | 3.0 | 2.5 | 2.0 |
Standard (weakens by -0.75) | 6.5 | 6.2 | 5.7 | 5.0 | 4.2 | 3.5 |
Quick (weakens by -1) | 9.5 | 9.0 | 8.5 | 7.5 | 6.5 | 5.5 |
VP Congress: Session 6, Proposal 46a
Discussion Thread: (6-46a) Weaken City's Religious Pressure Based On Own Era + Different Scaling: 2nd Edition
Proposer: @Anarcomu
Sponsor(s): @Enginseer
Proposal Details
Counterproposal to (6-46) by Enginseer, with slightly adjusted numbers.
Current :
- All cities produce 6.5 pressure per turn passively for the majority religion in that city.
- This pressure travels along trade routes and uses trade route logic. It drops off gradually with distance.
- Trade route distance bonuses from roads, railroads, caravansaries and techs increase the number of cities any receiving city is exposed to.
Proposed here :
Base pressure have been reduced to 6 (easier to do math on it), and is fully taken into account across Eras and Gamespeed :
Pre-Renaissance | Renaissance (150%) | Industrial (200%) | Modern (300%) | Atomic (400%) | Information (500%) | |
---|---|---|---|---|---|---|
Marathon (weakens by -0.25) | 2.0 | 1.9 | 1.7 | 1.5 | 1.2 | 1.0 |
Epic (weakens by -0.5) | 4.0 | 3.7 | 3.5 | 3.0 | 2.5 | 2.0 |
Standard (weakens by -0.75) | 6.0 | 5.6 | 5.2 | 4.5 | 3.7 | 3.0 |
Quick (weakens by -1.125) | 9.0 | 8.4 | 7.9 | 6.7 | 5.6 | 4.5 |
Note that it is technically also a nerf to early passive pressure as well (roughly 8%).
VP Congress: Session 6, Proposal 47
Discussion Thread: (6-47) Notre Dame Ability Rework
Proposer: @pineappledan
Sponsor(s): @azum4roll
Proposal Details
Current Notre Dame
+4

+1

+1 Great Merchant Points
Free Cathedral
Starts a

2 Great Works of Art or Artifacts slots (+3


Proposal:
Notre Dame
Must be built in your Holy City
+4

+1

+1 Great Merchant Points
Free Cathedral
All Cities following your religion gain +2 Passive Pressure, scaling with game speed

2 Great Works of Art or Artifacts slots (+3


Rationale:
We have 2 world wonders that start a free

We have 2 world wonders that boost active spread (Borobodur and Hagia Sophia), but we don't have a world wonder that boosts passive spread.
If this other proposal to weaken passive spread over time is passed, this wonder will be a tool to keep passive spread powerful and relevant throughout the game.
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