Current Pledge of Protection requirements:
Must have higher or equal military power than the median of the world.
Must fulfill one of the following:
The military power requirement is binary: you either don't fulfill it for all City States making all pledges impossible, or you meet the requirement for all of them enabling you to pledge to protect all CS within range and allies.
Suggestions have been made to count nearby military only, but it's extremely troublesome having to dedicate an army to stay near a CS. Worse if there isn't space for it.
Proposed requirements:
Get the player's nearest city to the CS, and the plot distance.
Divide the player's military power by the plot distance, and do it for every player.
Sort the results of every player, and the ones with a number higher than the median can pledge and keep the pledge.
Player also CANNOT pledge to protect the CS if they have bullied the CS in the past 30 turns (same as how long the recently bullied modifier lasts). An existing pledge with the CS is immediately annulled if the player bullies it. Clarification: Unless you have the Tyranny tenet.
Having a big army doesn't mean you can automatically pledge everything. You need to settle a city nearby too, which naturally requires you sending an army to defend it.
This also makes tribute and pledge mutually exclusive, so you can't use your military for both.
Complex Proposal: DLL + UI + Database Changes
Must have higher or equal military power than the median of the world.
Must fulfill one of the following:
- Allied with the CS
- Can trade with the CS
- Is already trading with the CS
The military power requirement is binary: you either don't fulfill it for all City States making all pledges impossible, or you meet the requirement for all of them enabling you to pledge to protect all CS within range and allies.
Suggestions have been made to count nearby military only, but it's extremely troublesome having to dedicate an army to stay near a CS. Worse if there isn't space for it.
Proposed requirements:
Get the player's nearest city to the CS, and the plot distance.
Divide the player's military power by the plot distance, and do it for every player.
Sort the results of every player, and the ones with a number higher than the median can pledge and keep the pledge.
Player also CANNOT pledge to protect the CS if they have bullied the CS in the past 30 turns (same as how long the recently bullied modifier lasts). An existing pledge with the CS is immediately annulled if the player bullies it. Clarification: Unless you have the Tyranny tenet.
Having a big army doesn't mean you can automatically pledge everything. You need to settle a city nearby too, which naturally requires you sending an army to defend it.
This also makes tribute and pledge mutually exclusive, so you can't use your military for both.
Complex Proposal: DLL + UI + Database Changes
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