Guerra said:You know, I never build cottages.
I wonder if I should start.
Any tips?
In general, they ARE very similar, and it usually depends on what other kind of city-sites are in your empire. However, in the SG game we just started, our city is on a ton of grassland, w/access to fresh water from a lake ~ no confusion at all ~ GPF baby! Generally, if it's on a river, and you already have a GPF, make it commerce, IMO.MosquitoE said:In this game I have several other grassland/river spots that I was planning on cottaging.
It seems like a good GP spot is very similar to a good commerce spot.
How do you decide which to go with?
unfortunately, in the early game, your city size is restricted by health and happiness and might not be able to support too many specialists...or, rather, maybe not enough to warrant passing up the commerce from flood plains for the first third to a half of the city's development.Skippa said:Some may say that you could really use this city as an early GP factory and use the GPs for research or as superspecialists also. That would be a good scenerio to test out with the city you have. I however am a finance crazed civ player and don't rely on GPs too much.
Mahatmajon said:My tip: build cottages.
I didn't build these either in my first few games, but they're essential especially at higher difficulties.
Regarding GP farm or commerce city mine usually look like:
GP Farm: 3 +food resources (pigs, wheat, corn, fish, clams, crabs, sheep, maybe 1-2 floodplains, whatever I forgot)
Commerce: Floodplains, river(s)
IMO lots of floodplains/river spaces are better as commerce cities while the cities with 3+ high food spaces (5+ food) are better GP farms. I love having a size 8 city working 3 spaces (pigs, fish, corn let's say), running 4 specialists, & still growing.
I was just thinking on that earlier today...if you're not Philosophical, do you have any need for a GPF?? Maybe for the Science spec...maybe???Lord Gideon said:I never build GP farms. To me GP just don't seem to do much for the effort it could take to get them. I might make one if I get a Philosophical leader, but other than that, I always cottage spam. I never build farms or workshops. I build Mines on hills, near rivers I build watermills, and the rest, cottages. With all the late game civics giving bonuses to towns and the like, and state property for watermills, you have tiles that are producing a ton of matierials. I rarely use specialists, unless I get the pyramid to run representation.