It might sound complicated, but currently your Global (or Strategic) Monopoly is calculated based on the number of resources on the map. Let's analyse the following example:
So any player might gain a Global Monopoly by claiming 3 copies of this resources. "Base" in our example is 4, because that's how many resources are on the map. Let's assume 1st Player controls 2 of them, so he has only 50% of the global Amber, so he has not a Global Monopoly. Now let's add another factors:
Now the situation is quite odd. Player gains 2 additional copies of Amber in his capital from EIC, so now he controls 4 copies of Amber. Comparing with the "base" which is still 4 he controls 100% of Amber gaining a Global Monopoly. But remember that there are 2 more Ambers on the map, unimproved by anyone. Strange situation for me. Quite unnatural. But the thing gets more interesting now, when we add another factors:
Ok. If we calculate everything, then we get that both players control 100% of Amber, and both should get a Global Monopoly. Weird enough, don't you think? It's an edge situation, but might happen in your game easily.
Another thing would be the fact, that resources granted by free buildings also do count towards monopolies, but ONLY if there are another copies of such resource on the map. This leads to super weird situations, and let's use an example of my More Wonders mod, when you get 1 copy of a unique luxury resources (Tern Egg) and you have no monopoly. Why? Because it's not on the map. If building would give let's say Iron, then it would be guaranteed that it will be counted towards monopoly, because you always have at least 1 copy of Iron on the map. And last example using f.e. Copper, would be random. If map generator would pick Copper from the pool, then it will count towards monopolies. If not, then it will be omitted.
Not mentioning that UI tells you that you control 140% of the resource. Ugh... Imagine that in real world, when someone controls over 100% of the coffee available on the market. Or all Tobacco companies together produce 150% of Tobacco.
Proposal: All copies of luxury or strategic resources added by the events of the game should be added to the "base", which is used to calculate players' monopolies. They should also count towards monopolies (always). Current sources we are aware of are:
Complex Proposal: DLL + UI Changes
Code:
a) There are 4 Ambers on the map
Code:
b) 1st Player has 2 copies of Amber in his capital
c) 1st Player constructs East India Company National Wonder
Code:
d) 2nd Player controls remaining 2 copies of Amber in his capital
e) 2nd Player also constructs East India Company in his capital
Another thing would be the fact, that resources granted by free buildings also do count towards monopolies, but ONLY if there are another copies of such resource on the map. This leads to super weird situations, and let's use an example of my More Wonders mod, when you get 1 copy of a unique luxury resources (Tern Egg) and you have no monopoly. Why? Because it's not on the map. If building would give let's say Iron, then it would be guaranteed that it will be counted towards monopoly, because you always have at least 1 copy of Iron on the map. And last example using f.e. Copper, would be random. If map generator would pick Copper from the pool, then it will count towards monopolies. If not, then it will be omitted.
Not mentioning that UI tells you that you control 140% of the resource. Ugh... Imagine that in real world, when someone controls over 100% of the coffee available on the market. Or all Tobacco companies together produce 150% of Tobacco.
Proposal: All copies of luxury or strategic resources added by the events of the game should be added to the "base", which is used to calculate players' monopolies. They should also count towards monopolies (always). Current sources we are aware of are:
- resources granted from Great Admirals (2 copies);
- East India Company resources (duplicates luxuries from the city it is build in);
- free resources from buildings (World Wonders, Natural Wonders (mod), National Wonders etc.);
- free resources from UAs (Russia);
- free resources from Policies (Foreign Service, Third Alternative);
- free resources from Beliefs (Zealotry);
Complex Proposal: DLL + UI Changes
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