(6-VT) Adding a faith project

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PhilMyBelly

Chieftain
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Oct 31, 2020
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Same as all the other projects.

Faith is the only yield that doesn't have a project.
Could be useful to buy a building if missing a bit of faith production for a turn.
Can help faith generation/converting later on as faith costs increase and there aren't really any faith-providing mid-late game buildings
 
This was proposed a while back. I think it’s a bad idea, and I still do. I’ll re-post my argument against it:
The Prayer process has massive implications for the faith game, and it unlocks in Classical, so its presence will be felt all game. Faith economy is relatively inflexible and doesn't scale that well into the late game. If you make an ability that allows :c5faith: to scale with :c5production:, then you are functionally uncapping faith. This has massive implications for beliefs like Zealotry, who can now leverage much higher faith economies in later eras for fast and efficient unit purchases. It blows the lid off GP purchases post-Industrial. It could be used to mill out larger quantities of GProphets, especially for a civ like India who has adopted Prophecy (combined 60% cost reduction to GProphets).

However, it still would require a complete re-think of the Faith game. Faith Economy is hard to scale and grow by design. If you blow up that paradigm then we need to give every belief and religious component a balance pass. It has massive implications and is not "only a minor effect on gameplay".
Allowing Faith to scale with production would require a complete rebalance of all Faith-related game components. This is not something to be done lightly.
 
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Proposal vetoed.

Reason:
Not specific enough. Need to suggest a precise idea.
 
Timestamp post to arrange all the threads in a neat order.
 
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