I hit the 60 hour mark and I think I might stop at this point, waiting for some major improvements. Overall, I'd rate it a 7/10 at the current state. I had my fair share of fun, but the game gets stale pretty fast. My current issues:
1. There needs to be way to decide where towns send their food. The mechanic is good, but it's always a gamble where the food is sent. Furthermore, with the fresh water mechanic, you are very limited on your city placement. So very often it happens that your towns are not sending their food to the city you want to, making them pretty much completely useless (besides resources + gold). No, Merchants don't fix this in 90% of the cases. I don't understand why there isn't an option to choose where to send it. And if it's too far away, put a % of waste on it depending on the range (for example at 15 tiles range only 50% will arrive).
2. The game is developed too safe. There need to be new mechanics for unique factions. Think Warhammer, think Endless Legend. There should have been a Privateer faction in Act 2. Maybe a Horde faction without real cities for Mongolia. Currently, it's all pretty much the same. Yea I get it, "but you can get 5 more science with that combination". How about I don't care about 5 whatever, I want fun and diverse factions.
3. The UI is a general concern, but it is such a letdown that they released it in such a state. I lost several towns because a OP barb galley destroyed them and I NEVER received a message about that. I don't understand why they took the "quick combat" out of the game, it was so great to have the CHOICE to see all combats after you hit end turn. Now you are forced to check on all your troops and cities after each turn. I once thought that happened because of consoles, but after reading how bad (even worse than on PC) the game is on consoles, I simply don't know why they did this. There are so much small aspects that lack testing, why don't why get a note that we didn't spend our attribute points for example?
4. The game is not finished and rushed. It's so obvious and several icons point you to the "next phase" in modern. There is no score at the end, no high score list, no recap, nothing. They could have put it in a "please wait 6 months and then pay 50 Euro for a DLC here" sign, it would be more honest.
That's basically it. I think my main gripe it that it all feels the same. I played my first real game with Confuzius of the Maya. I tried starting another one with Charlemagne but it was exactly the same. Sure, there are nuances, you get more of specialists on the one hand and more Cav on the other. But where's the difference? It's not like I'm not building specialists with Charlemagne. And the Cav? What's that, like 1000g for 2 Cav? I ran 6 Cavs with Confuzius, too, because why not? Gold is abundant. It's not like you build 2 settlement with one faction and 20 with another. You ALWAYS build max settlements regardless of whatever you are playing. Leaders have no personality, it's not like you meat Shaka and know you are in for a tough ride. They are all only stat figures with 0 personality. Diplomacy comes down to Influence Points. Oh you denounced me because I attacked you? Haha, I got some influence points so I negate this completely. Religion? Don't get me started. Worst implementation ever. Ideologies? Oh wow, 6 science instead of 6 food. There are generally no consequences for anything. Yea some more points somewhere on a table. Narrative events.. does anyone reads them? Give me the 45 science, thx bb. They do not offer anything that reflects your game anyway.
Civ devolved from a simulation of an empire with living pop to a boardgame. I do love Civ. I'm not big a fan of character driven strategy RPGs like CK3. But it would be great to have some connection to the nation and pops you are playing somehow.
Anyway, see you in 6-12 months. If you like the game this is not meant to influence you in any way. Just needed some closure. Enjoy the game.
1. There needs to be way to decide where towns send their food. The mechanic is good, but it's always a gamble where the food is sent. Furthermore, with the fresh water mechanic, you are very limited on your city placement. So very often it happens that your towns are not sending their food to the city you want to, making them pretty much completely useless (besides resources + gold). No, Merchants don't fix this in 90% of the cases. I don't understand why there isn't an option to choose where to send it. And if it's too far away, put a % of waste on it depending on the range (for example at 15 tiles range only 50% will arrive).
2. The game is developed too safe. There need to be new mechanics for unique factions. Think Warhammer, think Endless Legend. There should have been a Privateer faction in Act 2. Maybe a Horde faction without real cities for Mongolia. Currently, it's all pretty much the same. Yea I get it, "but you can get 5 more science with that combination". How about I don't care about 5 whatever, I want fun and diverse factions.
3. The UI is a general concern, but it is such a letdown that they released it in such a state. I lost several towns because a OP barb galley destroyed them and I NEVER received a message about that. I don't understand why they took the "quick combat" out of the game, it was so great to have the CHOICE to see all combats after you hit end turn. Now you are forced to check on all your troops and cities after each turn. I once thought that happened because of consoles, but after reading how bad (even worse than on PC) the game is on consoles, I simply don't know why they did this. There are so much small aspects that lack testing, why don't why get a note that we didn't spend our attribute points for example?
4. The game is not finished and rushed. It's so obvious and several icons point you to the "next phase" in modern. There is no score at the end, no high score list, no recap, nothing. They could have put it in a "please wait 6 months and then pay 50 Euro for a DLC here" sign, it would be more honest.
That's basically it. I think my main gripe it that it all feels the same. I played my first real game with Confuzius of the Maya. I tried starting another one with Charlemagne but it was exactly the same. Sure, there are nuances, you get more of specialists on the one hand and more Cav on the other. But where's the difference? It's not like I'm not building specialists with Charlemagne. And the Cav? What's that, like 1000g for 2 Cav? I ran 6 Cavs with Confuzius, too, because why not? Gold is abundant. It's not like you build 2 settlement with one faction and 20 with another. You ALWAYS build max settlements regardless of whatever you are playing. Leaders have no personality, it's not like you meat Shaka and know you are in for a tough ride. They are all only stat figures with 0 personality. Diplomacy comes down to Influence Points. Oh you denounced me because I attacked you? Haha, I got some influence points so I negate this completely. Religion? Don't get me started. Worst implementation ever. Ideologies? Oh wow, 6 science instead of 6 food. There are generally no consequences for anything. Yea some more points somewhere on a table. Narrative events.. does anyone reads them? Give me the 45 science, thx bb. They do not offer anything that reflects your game anyway.
Civ devolved from a simulation of an empire with living pop to a boardgame. I do love Civ. I'm not big a fan of character driven strategy RPGs like CK3. But it would be great to have some connection to the nation and pops you are playing somehow.
Anyway, see you in 6-12 months. If you like the game this is not meant to influence you in any way. Just needed some closure. Enjoy the game.
