From the Podcast:
Dennis Shirk: And we think people, once they see the game in action we had a little bit of this when we showed the game at PAX is that people are generally unbelieving that that's possibly a Civilization game because it just looks amazing. The graphics team with Dan Baker, and Josh Barczak, John Kloetzli they just went all out with driving everything that they could into this game while still keeping it as working as possible on older machines which is what I think is the most surprising. We've got a few versions of the game. For instance we have something for DX9 and DX11, they're working on deploying the 64-bit version so we're looking at it scaling extremely well whether you're on bleeding edge or whether you're on something older.
I love you Firaxis
Dennis Shirk: And we think people, once they see the game in action we had a little bit of this when we showed the game at PAX is that people are generally unbelieving that that's possibly a Civilization game because it just looks amazing. The graphics team with Dan Baker, and Josh Barczak, John Kloetzli they just went all out with driving everything that they could into this game while still keeping it as working as possible on older machines which is what I think is the most surprising. We've got a few versions of the game. For instance we have something for DX9 and DX11, they're working on deploying the 64-bit version so we're looking at it scaling extremely well whether you're on bleeding edge or whether you're on something older.
I love you Firaxis