member66170
King
- Joined
- Oct 30, 2005
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They auto-loop in Vivaldi.Sometimes the gifs don't loop and you need to refresh the page to unstick them
Not sure what weight does in TW games? Is it perhaps similar to what I've called rigidity?
I have some military themed historical atlases that envision major battles as various stages (frames, if you will) of these animations.this look very dynamic, satisfying, and unpredictable
Mostly the latter, to get back to the spirit (and speed) of pre-1upt Civ, but a little bit the former, to give players a feeling they aren't just triumphing through a stackier SOD.But again, it depends on how much player intervention with the battles is desired, vs them being simply a resolution of larger scale army building.
The benefit from reserves is capped, but at a very high level. The issue with having lots of reserves is that you're going to get flanked on both sides, and while the extra power you get from reserves partially compensates having an open flank, it struggles to overcome a 2v1 or 3v1 where the flanking unit is dealing damage out for free. Try it on the link above: 1 sword + 3 in reserves gets shredded by 3 pikes all deployed in a line. Extending the line to flank (/prevent flanking) is usually better than reserves, but not always. It depends on terrain, the units, and the overall size of armies. My experimentation suggests it's hard to predict, which is exactly the kind of emergent behaviour I wanted.
I so wish that someone with the graphics skills to do so could now put actual Civ-fighting-style units in place of Olleus' rectangles.This is the best thread on the forum.
I have to admit, I can't get a victory here no matter what I doMini challenge at the link above:
Army 1 has 3 archers in a defensive stance on the river map. As army 2, you have 3 swords with which to force the crossing. Where do you deploy them, and with what stance, to win with the minimum casualties?
It took me a while too! Here's a hint:
Spoiler :A unit in defensive stance will go combative and walk to the end of the map if there is no enemy to the front or sides that could block it.
and a bigger one:
Spoiler :A long distance flanking manoeuvre can let you cross unopposed