6otM 140 Announcement

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
768
Welcome to game 140 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.


Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM140 Details:
Player (You): Kublai Khan– China
Victory Goal: Complete in fewest game turns
Victory Condition: Culture;
all other VCs are enabled.
Difficulty
: King
Civs/City-States (including player): 14/6
Map Type/Size: Inland Sea / Standard Size

Start Position: Balanced
Disaster Intensity: 2

Game Mode(s): Barbarian Clans

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required.

Here is where you will start:
6otM140 start.png


Kublai Khan – China Unique Attributes:
Spoiler Unique Attributes :

Kublai Khan Leader Bonus: Gerege - Gains an additional Economic Policy slot in all Governments. Gains a random Eureka and Inspiration upon first establishing a Trading Post Trading Post in another major civilization's city.

Unique Ability: Dynastic Cycle - Eurekas and Inspirations provide an extra 10% of the Science and Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka and Inspiration from that Wonder's era.

Unique Unit: Crouching Tiger: Replaces N/A, Unlocked by Machinery
Attributes: High Ranged Strength; Has a ranged attack with Range 1; -17 Ranged Strength against District defenses and naval units.

Unique Infrastructure: Great Wall: Built by builder; Unlocked by Masonry
Effects: Occupying unit receives +4 Defense Strength and automatically gains 2 turns of fortification (+6 Defense Strength); +2 Gold; +2 Gold for each adjacent Great Wall; +2 Culture for each adjacent Great Wall (with Castles); Provides Tourism equal to its Culture output (with Flight); Can only be pillaged but never removed by disasters.


Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the Opening Actions thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends 1 September 2022.



The save is attached below.
 

Attachments

  • 6otM140_Kublai_China_King_Culture.Civ6Save
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Last edited:
So balanced start is iron/horse within 3 tiles of settler starting position ? Will probably move since I like to play one city on these levels.
 
So balanced start is iron/horse within 3 tiles of settler starting position ? Will probably move since I like to play one city on these levels.
I'm not sure on above for iron/horses. From what I can find balanced only means all players get a fair resource distribution around their starting location.
 
Are you certain Kublai China can build Terrace Farms? :mischief:
 
Just wanted to check - it says 14 Civs and 6?City States, but should it actually be 6 Civs and 14 City States?
 
Moderator Action: In future, please do not post in the Announcement thread once you have opened the save for fear of spoilers for other players. Thank you.
 
Moderator Action: In future, please do not post in the Announcement thread once you have opened the save for fear of spoilers for other players. Thank you.
Will do - didn't figure there was any harm in just confirming the setting for them, wouldn't think of spoiling anything :)
 
Just wanted to check - it says 14 Civs and 6?City States, but should it actually be 6 Civs and 14 City States?
Nope. Actually 14 civs and 6 city states, but barbarian hordes are active so city states may increase throughout the game.
 
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