Welcome to Civ VI Game of the Month - 6otM201
These games will allow new and old GotM fans to play Civ6 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition(s) to strive for.
How to Play
Must Read Rules!
Starting Position
Other Useful Information
Unique Attributes:
Thread information:
Game Length:
These games will allow new and old GotM fans to play Civ6 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition(s) to strive for.
How to Play
1. Please read our Must Read Rules and Game Details sections below for important information before playing.
2. Consult our Other Useful Information section below and ask spoiler free questions in this thread before starting your game if needed.
3. Click the 6otMxxx.Civ6save file attachment at the bottom of this post to download the Civ6 savefile.
4. Move the Civ6 savefile from your ...\Downloads folder to your ...\Documents\My Games\Sid Meier's Civilization VI\Saves\Single folder. (This is the standard Civ6 install location so please let us know if yours is different or you can't find it)
5. Load the 6otMxxx.Civ6save file in Civ6 and play the game adhering to all our Rules and Victory Conditions specified below. (In game, click Single Player, Load Game, 6otMxxx should be at the top.)
6. Once finished, report your results in our After Actions Report (AAR) thread and attach your finished save game to your post.
Must Read Rules!
Game DetailsWe would like to ask you to please abide by our most sacred rule: Do NOT replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. (Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.)
We also ask that you don't use any mods - in testing we found that 'display only' mod changes actually had an impact on AI behavior. In the interest of sharing and learning, if you 'must' play with mods please state their use at the top of your AAR thread post.
Victory Condition: Culture in the fewest number of turns (all VCs are enabled)
Player (You): Cyrus - Persia
Difficulty: Deity
Game speed: Standard
Civs/City-States (including player): 14 / 18
Disaster Intensity: 0
Map Type/Size: Fractal / Standard Size
Resources: Abundant
World Age: New
Start Position: Legendary
Temperature: Normal
Rainfall: Wet
Sea Level: Low
Game Mode(s): Monopolies and corporations, Barbarian clans
Game Options:
Start: Ancient Era
Enabled: Barbarians, Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: Vanilla version of Civilization VI with Rise & Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass DLC required.
Starting Position
Spoiler Starting position :
Other Useful Information
Unique Attributes:
Spoiler Unique Attributes :
Leader: Cyrus - Persia
Leader Bonus: +2 Movement for all units for the next 10 turns after declaring a Surprise War. Declaring a Surprise War only counts as a Formal War for the purpose of Grievances and war weariness. Occupied cities have no penalties to their yields. +5 Loyalty per turn in occupied cities with a garrisoned unit.
Civ Ability: Gains +1 Trade Route capacity with Political Philosophy. Domestic Trade Routes provide +2 Gold and +1 Culture. Roads built inside Persian territory are one level more advanced than usual.
Unique Unit: Immortal – Replaces Swordsman
- Differences from base unit:
- Has a ranged attack (25 Ranged Strength, 2 Range). Can still make melee attacks.
- Costs 100 production instead of 90.
Unique Infrastructure : Pairidaeza – Tile improvement ; Unlocked by Early empire
- Effects:
- +1 Culture
- +2 Gold
- +1 Appeal to adjacent tiles
- +1 Culture for every adjacent Holy Site or Theater Square
- +1 Gold for every adjacent Commercial Hub
- +1 Gold if adjacent to a City Center
- +1 Culture (with Diplomatic Service)
Thread information:
Spoiler Thread information :
Internal staff coordination -Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST game-related information in the Announcement thread.
After Actions Review (AAR) thread: In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game - please state at the top if this is the case (replayed turns, 2nd/3rd/etc. attempt).
Game Length:
This game runs for a month and ends 16 November 2025.
