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6otm 66 AAR

Discussion in 'Civ6 - Game Of The Month' started by Knowtalent, Jul 1, 2019.

  1. Knowtalent

    Knowtalent Emperor GOTM Staff

    Joined:
    Dec 13, 2009
    Messages:
    1,282
    Location:
    LA CA USA
    Welcome to the 6otM 66 After Actions Report. In this thread you can post the results of your game. Please state victory date and score and the save choice (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
    STOP - Please do not continue reading this thread until you have completed and submitted your game

    Please attached your victory save to your post.
    - How many cities did you settle or capture?
    - What did you prioritize for research and policies?
    - Did you bother with Religion?
    - How did you pump your Tourism?
    - Were City-States helpful?
    - Any surprises you ran into, how did you deal with it?
    - Did you enjoy the game?
    Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
    Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
     
  2. Casualty of war

    Casualty of war Warlord

    Joined:
    Feb 20, 2018
    Messages:
    290
    I'm looking forward to seeing other people's tactics on this one. I did build the Great Bath, like cas suggested they might, to get soonest Inspiration. I only got one flood though and that was before the Bath was done! Dropped me to 1 pop and delayed my first Settler.

    I had a quick 3 cities, then 2 more to keep America from pincer-flanking me, then 3 more just to have places to build Theater Squares and Amphitheaters. My timing was off and I had Great Writers languishing waiting for a place to write. I got 3/4 of the 60 GPP Writers, China got the other one.

    If I would have sent my Monumentality Builder scouts in the other direction, and if several of them hadn't gotten bushwacked by Barbs, I would have met everyone sooner and probably shaved 20 turns off. A peaceful, easy victory, with America starting to Loyalty flip towards the end but remarkably happy about it. I thought I nudged America's New York Settler close enough to flip much earlier but alas.

    I'm going to feel like a knucklehead if there's a Culture City-State hiding in the fog. Thank you for the game.

    upload_2019-7-3_21-8-54.png
     

    Attached Files:

  3. pahakuutti

    pahakuutti Chieftain

    Joined:
    Aug 11, 2016
    Messages:
    79
    T108

    - How many cities did you settle or capture?
    Settled 4. Thought, last one was very late ~T100.
    + one flipped city from Teddy.
    - What did you prioritize for research and policies?
    Drama & poetry.
    Astrology, Ship building, Printing
    - Did you bother with Religion?
    Yes, built 2 x holy sites.
    - How did you pump your Tourism?
    2 x relics, 11 x writings (did not have more room for writings)
    - Were City-States helpful?
    Not super helpful like in some games. Early on, I did levy one city-state's troops and used them as scouts. They cleared 2 x barb camps + 4 tribal huts and revealed big part of the map. So pretty good investment for mere 160 gold.
    - Any surprises you ran into, how did you deal with it?
    Barb quadriremes all over the ocean. No safe passage for my scouts, missionaries/apostles, builders. Lost many embarked units.
    - Did you enjoy the game?
    Thanks for the game!

    Spoiler :

     

    Attached Files:

  4. Dekrznator

    Dekrznator Chieftain

    Joined:
    May 3, 2019
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    Gender:
    Male
    It was nice game, my first playing french Eleanor. I laughed my ass off when teddy's cities started changing sides like crazy. Too bad he ran away to north of the map with few cities before the fall.
    China was causing trouble with tourists so I decided to raze 1 of her cities to reduce the presure...won the game few turns later. It was an ugly suprise when I realised how much money and culture they were getting from great wall.


    I had a bug while attacking china..my ranged unit was on land and another one was embarked and I gave order to embarked unit go to aniother side of peninsula but it decided to go over land unit and it got stuck there on top of it so I had no choice but to make army out of them so I could end turn. happened few times in other games too.
    - How many cities did you settle or capture?
    Settled 4 cities. Capitol 1SE from starting position. Whole of America (8 cities) fell in chain reaction under Eleanor's cultural supremacy!! :D
    - What did you prioritize for research and policies?
    First went for Drama and poetry/Political phil/then tried to get to Humanisam.
    After initial research I went for walls since Teddy is my first neighbour (That guy attacks me in every single game i have him close by...except he didnt in this one...ofc :( )
    Then went printing.
    - Did you bother with Religion?
    Nope
    - How did you pump your Tourism?
    Many, many works of writing/art/music..had lvl 3 rock band at one point but they died on 4th performance :p I guess they got too old for young groupies.
    - Were City-States helpful?
    Not too much...except Bologna. I like their Gp bonus points ;D There was a cultural city state in game (Rapa Nui) but china devoured it.
    - Any surprises you ran into, how did you deal with it?
    No, nothing I can think of.
    - Did you enjoy the game?
    Why yes I did tywm
     

    Attached Files:

    Last edited: Jul 6, 2019
    Casualty of war likes this.
  5. DanQuayle

    DanQuayle Prince

    Joined:
    Oct 18, 2015
    Messages:
    393
    CV T97

    - How many cities did you settle or capture?

    5 cities founded
    I only hard built 1 settler
    I got another settler from Religious Settlements
    I faith purchased another settler once I had Shipbuilding and Monumentality golden age
    5th city was late and its only purpose was to get trade routes to China and Mongolia (also faith-bought)
    - What did you prioritize for research and policies?
    Sailing, Astrology, Wonder techs and policies
    - Did you bother with Religion?
    Yes, Reliquaries
    - How did you pump your Tourism?
    1 relic, 6 GWoWs and pretty much every early wonder except Great Bath and Stonehenge
    I didn't build Stonehenge since there was no suitable location for it and the Great Bath, because I preferred to spam early galleys.
    Prince level AI made it less risky to go after all wonders.
    The new patch tourism nerf to GWoW and the France UA of 100% tourism from wonders made this game particularly interesting!
    Ancient wonder in ancient era = 4T (the same as 2 GWoWs pre-Printing Press without Curator, only earlier)
    Classical wonder in classical era = 4T (the same as 2 GWoWs pre-Printing Press without Curator, only earlier)
    Ancient wonder in medieval era = 8T (the same as 2 GWoWs pre-Printing Press with Curator)
    Ancient wonder in renaissance era = 10T (greater than 2 GWoWs at Printing Press without Curator (8T))
    Also, the era tourism bonus from wonders seem to be based on player era and not the world era meaning you get the era bonus much earlier in a Prince-level game.
    - Were City-States helpful?
    As is often the case on water maps, I met a bunch of city-states first and got a lot of first free envoys.
    - Any surprises you ran into, how did you deal with it?
    Unfortunately, Dido hit The Enlightenment inspiration by recruiting 3 great people (1 Great Prophet and 2 Great Admirals) delaying my victory by multiple turns.
    - Did you enjoy the game?
    Yes, particularly interesting game!
     

    Attached Files:

    arthur486, Victoria and Eyswein like this.
  6. Eyswein

    Eyswein Warlord GOTM Staff

    Joined:
    Nov 26, 2016
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    Gender:
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    T115, Culture Victory

    - How many cities did you settle or capture?
    Total of 9 cities; 1 capital, 2 early by production, 1 early capture from America, 1 from pantheon, 2 captured, 1 later by production, 1 bought near end – settled on very last turn.

    - What did you prioritize for research and policies?
    Science – AH, Irrigation, Astrology, Writing, Sailing, other early stuff, off to Printing
    Civics – Pol Phil, D&P, other enhancements
    Production – Capital: Scout, Settler, Builder, Settler, Military; 2d city: Builder(g), Monument, Military, Campus; 3d city: Monument, Galleys; as soon as I could Theater Squares everywhere

    - Did you bother with Religion?
    Yes, first policy I took was God King to get a Pantheon on T38 for Religious Settlements – extra settler for my 5th city. I built two Holy Sites and took Reliquaries (though never found any relics and neither did the AI).

    - How did you pump your Tourism?
    Annoyingly 0 Relics; 7 Great Writers, 1 Great Artist, 1 Great Musician; ~10 Wonders (~8 built; 2 captured); 1 Founded Religion – ended with 210 tourism. Open borders with all. Had trade routes with 3 civilizations and was one turn away from initiating trade with the other 4.

    - Were City-States helpful?
    Bologna for faster great people and Zanzibar for amenities. Otherwise nothing special.

    - Any surprises you ran into, how did you deal with it?
    Not a surprise, but tons of barbarians along the coasts had me lose explorers, so I didn’t even find anyone off my continent until T67 and didn’t find the last AI until T103. Also, I tried to find as many Tribal Villages for relics as I could but got zero relics. I had to turn down the flip and then capture free cities to re-establish both America and Canada due to their last city flipping to me.

    - Did you enjoy the game?
    Yes, great game!
     

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  7. FeiLing

    FeiLing Deity

    Joined:
    Jan 9, 2012
    Messages:
    2,071
    This was the fastest gotm I ever played.... in regards to the runtime, not the finishing turn :D
    (usually I end my games minutes before the deadline at best).

    anyway,
    CV Turn 185, 1055 Score

    Wanted to try Great Bath but when I found Canada he already was nearly done with his...

    The year of the book - 175 B.C. (turn 109): Think I got one, bought one with faith and one with gold that turn to prevent an AI
    to get a 60 gpp writer and it worked out (without me knowing how many there actually are, the next one did cost 155 gpp).

    The really interesting part is that I got my first great writers when others already won their game :mischief:

    District placement felt really good and fun with Machu.
    Paris ended up with ~97 science and ~110 culture per turn.

    Dido temporarily taking over most of Mongolia (with her prince
    difficulty Navy :eek: ) was helpful to temporarily get a trade route to her.
    Karakorum flipped to a free city (without loyalty issues, so it remained like that).
    The other cities she took instantly flipped to Hungary :smug:

    What I noticed over the past few games:
    I feel like the player should be able to request emergencies easier. Basically I can never do it because it's
    not available since the AI instantly requests it the turn it becomes available and then it's on cooldown.
    Why should there only be one emergency be allowed when cities (and CS) are being conquered all around the world,
    in particular even when the AI requested emergencies fail I'm still not able to request "mine". I feel like as long as I have
    the Diplomatic Favor I should always be able to request emergencies (when a trigger action occurred).
     

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  8. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

    Joined:
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    Location:
    Stockholm's B.F.C.
    CV t193 score 774
    Not much different for me with the new game update... still happy getting below 200t.:)
     

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  9. Minou

    Minou Prince

    Joined:
    Apr 19, 2013
    Messages:
    414
    T138 CV

    Settled 1SE. Started Scout, then Settler, and then had some trouble with barbarians and needed to buy one Slinger and then build Slinger, Archer to clear them out. Second city (T22) was directly on the Coffee and built some military and then Temple of Artemis. Third city by the Jade and built Monument, Theater Square. Canada actually got Religious Settlements, so I took Divine Spark which was probably just as good for CV.

    I decided I would capture America and Canada’s capitals to spead growth but leave them at least one city each to keep tourism flowing. I declared on America on T43 with four Archers and two Warriors and captured Washington T48. Pillaging their Campus for 43s when I was only producing 5.5spt was great. Kabul units slowed down my troops movement south by clogging up the map.

    The one play I was proud of was remembering to denounce Canada when my units were 5 turns away so I could actually declare Formal War. Canada somehow had two Settlers walking around, one unguarded. I guess the AI STILL sends unescorted Settlers our? I captured one and intentionally let the other go to found a city so Canada could still send me tourists. Captured Ottawa on T70, but would have waited anyway since the pause let them finish Great Bath which was nice to capture.
    Dumb Settlers.jpeg
    Late in the game I attacked Mongolia to capture Stonehenge for tourism and pillage a Campus to speed Printing Press (though my army was so slow getting there it only saved one turn).
    Mongolia Attack.jpeg
    AIs presented no challenge as usual, but barbs slowed me down quite a lot. I lost my starting Warrior when he got trapped by terrane so that a Warrior and Slinger could both hit him. I embarked two 1-charge Builders to explore but one was killed by a barb Tireme and the other was forced back ashore by another barb Tireme. I eventually beat them back with Galleys to the west and just snuck past them on the east, and met the other five AIs between turns T79 and T84. Between not getting off my continent until around T70 and only finding one hut on the continent, I missed out on a Classical Golden Age. Wish I would have sent out sailing Builders about 20 turns earlier.
    Damn Barbarians.jpeg
    One interesting thing I noted was that Dido declared on me in an emergency, but also declared on Hungary in the same World Congree special session - since I was part of the Hungary emergency, I was both at war with Carthage and had Open Borders with them (fine by me as I got to keep the +25% tourism).

    There was also a surprise minor setback at T129. I accidnetally killed Canada by flipping their only city with Loyalty! That probably cost me a turn since they were providing 267 tourism per turn.

    Wonders led the way in toursim (62%) thanks to France’s special ability. I built Temple of Artemis (60) Hanging Gardens (72), Oracle (86), Pyramids (87), Machu Pichu (104), Kilwa (T111), Colosus (T124), Great Lighthouse (T125), and Chichen Itza (T130).

    Great Writers provided about a quarter of tourism (29%) and I could really feel the nerf. Great Writers arrived rapidly at T83, T89, T94, T102, , T104, T108 thanks to Bologne and Divine Spark. I also recruited Sun Tzu with faith to get one more book on T104. Printing Press was complete T109, by which point I ran out of space for books since I was too lazy to build another city for Theater Square + Amphitheater.

    A small amount of tourism came from my Holy City (8%) - I took Reliquaries hoping to find or buy a Relic but never did.

    Art was worthless as usual (1% of tourism), with a Great Artist arriving T105 but no Art Museum till T125). Music was also an afterthought (1%) of tourism.
    Tourism sources.jpg
     

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  10. isopaha

    isopaha Chieftain

    Joined:
    Mar 18, 2008
    Messages:
    73
    Location:
    Helsinki, Finland
    CV 192. I was hindered by some bug that disabled moving any great works what so ever during the whole game, meaning I did not get a single themed museum.

    I got probably 20 tribal villages due to thorough scouting. First one and one of the late ones were relics. Also probably 4 late scouts/skirmishers.

    Barbarians were otherwise no trouble, but I killed 20+ barbarian naval units.

    I built an army of 2-3 archers, 3 horses and 2 swordsmen and DoWed America and left them one city which eventually joined me. Did the same to Canada, but did not leave them any cities, as he only had 4 good ones that I wanted.

    I still don't like this tourism mechanic one bit: I ended up with 700+ TPT while best AI was about 60 TPT. This ratio was already from around turn 120-140, but still it took me so long to win for some reason. I met all AIs quite early.

    I did forget that wonders give base tourism, for some reason this is not displayed in game. In any case I built quite many of them. I had countless GWs and 2 national parks as well. The ground was littered with chateaus and Moais, which seem to be much better (see SS below).


    Civ6Screen0009.jpg
     

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  11. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

    Joined:
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    Location:
    Stockholm's B.F.C.
    I had themed a museum about 10t before victory... so at least I beat you at that. Congrats on beating me every other way, though. :goodjob:
     
  12. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    11,116
    You are competing against the oppositions culture, not their tourism.
    For every 100 accumulated culture a civ has they get 1 domestic tourist.
    For every 1600 (on standard size) accumulated tourism with that civ you convert one of their domestic tourists to foreign tourists for your victory. 25% extra tourism is applied to a civ for having open borders and 25% for a trade route. Naturally a civ does not have its people visiting your country until you have met them, hence people get galleys and scouts early.
    The tourism victory screen shows a lot of information when you hover your mouse over things. The one thing useful it does not show (that it used to) is a civs culture per turn which you find on the overall victory screen.

    So the idea is to get tourism going as fast as possible and meet civs as fast as possible and stay peaceful for open borders. Warring and too many cities and lack of scouting slow down your victory but can make it a more fun or challenging game.

    ... tx for the wonder info @DanQuayle
     
    Last edited: Jul 15, 2019
    kcd_swede likes this.
  13. arthur486

    arthur486 Warlord

    Joined:
    Oct 28, 2016
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    Not really valid as I replayed the first few turns :cry: Otherwise, gave it my best.

    CV @ Turn 133 (my fastest CV ever, and perhaps my fastest victory ever?).

    How many cities did you settle or capture?
    Hard built 3 settlers (1 earliest, and 2 turn 90ish.) The rest were 1 from pantheon and the rest faith bought. Settled ~10 cities. Captured Washington in an early war (~turn 70). Captured Dido's capital around T125, as she was the first in domestic tourism.

    What did you prioritize for research and policies?
    Idea was to reach flight and win using Chateaus, but never got to it, as I was distracted by Printing and the game ended ~10 turns before Flight. Otherwise went for GWs.

    - Did you bother with Religion?
    Nope. However, got a Relic from the first goody hut that was super useful.

    - How did you pump your Tourism?

    Built several wonders, starting with the Great Bath, that proved VERY successful as it mitigated 4 floods. Had super yields allowing me to buy settlers and builders with impunity.

    - Were City-States helpful?

    Not really, as I found the scientific CS late.

    - Did you enjoy the game?

    Yes. Thank you 6otM team!
     
  14. Gronaz

    Gronaz Chieftain

    Joined:
    Jan 8, 2019
    Messages:
    21
    Gender:
    Male
    Location:
    Strasbourg, France
    Cultural victory on turn 190

    I had troubles with america but solved it with guns
    Spoiler turn 191 :


    But I played a second game using Danquayle's advices. I made more wonders, early exploration and took america and canada's capitals and this time I won at turn 144.
     

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  15. gunjackwins

    gunjackwins Chieftain

    Joined:
    Nov 24, 2016
    Messages:
    4
    Gender:
    Male
    T294 cultural victory (2476 score)

    Took much longer than expected to secure victory, having realised my foolish error about halfway through that eliminating civs means they are no longer contributing to your tourism! (though appreciate that this probably wont be counted as I missed the deadline).

    - How many cities did you settle or capture?
    21 founded and 33 captured (America, Canada and Hungary fully absorbed/China and Mongolia absorbed except last city/India around two-thirds absorbed)

    - What did you prioritize for research and policies?
    Went for scientific and military dominance first, then when achieved very decadently pursued wonders etc (think built 21 in all, plus captured more)

    - Did you bother with Religion?
    Not intentionally, but having eliminated Canada (who had established the first religion), the great prophet points from their holy sites propelled the French to establishing the final religion - which had the most followers by the end. India's declaration of war resulted in a harsh response partly due to their religious dominance at the time.

    - How did you pump your Tourism?
    Wonders mostly, though GWs and rock bands towards the end of the game. The final war against the Chinese was really waged to cap their number of domestic tourists to speed final victory.

    - Were City-States helpful?
    Reasonably helpful. After the Indian's rashly declared war on the French, the seizure of more than half their empire was helped somewhat by the liberation of Bandar Brunei (which helped act as a buffer for cultural flips).

    - Any surprises you ran into, how did you deal with it?
    Having not played as Eleanor of Aquitaine before, I did not appreciate the power of culture flipping. After having eliminated the Americans and Canadians - securing the home island (except for Kabul) - whilst the Hungarians and Mongolians fought among themselves a captured Mongolian city flipped to the French. The cultural pressure was not really strong enough to keep it, and it flipped back to a free city and ultimately to the Hungarian side... The French would return with a more substantial army a century later, answering an emergency call from the Mongolians to liberate Ulaanbator, to sweep all the Hungarian cities - most of which did not at that time have walls - to the footnote of history. Needless to say the Mongolians were not that grateful for the assistance, constantly moaning about the French military near their borders and a denouncement - so Ulaanbator was not returned. Dido was joined on the side of the French, forcing the Hungarians to fight on three fronts. At this point Preslav was captured, but not liberated. Maximum effort through policies was deployed to prevent its cultural flip, because I dreamed of building the Golden Gate Bridge to link my (now) two land masses in the future...

    golden gate.JPG

    - Did you enjoy the game?
    Yes, it really felt like the French had an interesting history. Thanks and will try and submit on time next time!!
     

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  16. tarafran

    tarafran Warlord

    Joined:
    Nov 21, 2012
    Messages:
    126
    CV 123
    peaceful game
    I should of posted it earlier ,got into playing the next to GOTM and forgot this one :)
    great game ,very powerful CIV for culture victory
     

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  17. Tarry

    Tarry Chieftain

    Joined:
    Feb 16, 2019
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    Gender:
    Male
    CV on turn 179 (after cut off date)

    - How many cities did you settle or capture?
    Settled 4 early on, 2 mid game another 4 late settled
    captured 3 from the USA who attacked me early on
    captured 7 from china in a war of freedom for Rap Nui (and hattusa), all of which I gave back in a peace deal or liberated (CS). I took the opportunity to plunder china thoroughly,

    - What did you prioritize for research and policies?
    Early military for barbarian defense, then focused on wonders.and getting theatre squares.

    - Did you bother with Religion?
    No. Completely ignored it.

    - How did you pump your Tourism?
    Writers and artists with a bunch of wonders. The Great Baths and Hanging Gardens produced most having arrived earliest

    - Were City-States helpful?
    gave me an opportunity to go to my only (real) war with chine to liberate from an emergency.

    - Any surprises you ran into, how did you deal with it?
    The value of plundering great walls was immense.
    I hadn't expected America to launch a surprise attack early on. I guess what's why it is a surprise after all. But I had plenty of gold and Kabul's levied troops came to my aid, in my normal war fuelled eagerness I wiped out America, I probably should have kept it around for tourism.
    Getting trade routes to other civ's was a pain on the disparate land masses.

    - Did you enjoy the game?
    yes, I normally go domination, so CV was interesting to try
     
  18. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    26,576
    Location:
    Plymouth, MA
    This game is closed for submissions as time has run out.

    You may continue to post here and attach saves if you wish. Results will include games above this post.
     
  19. Zedseayou

    Zedseayou Chieftain

    Joined:
    Apr 18, 2011
    Messages:
    35
    Location:
    Buckinghamshire, UK
    Tried this game to learn how cultural victory works before attempting the France Immortal game this month.
    T188 CV

    - How many cities did you settle or capture?

    I founded 7 cities, and later managed to get 3 of America's to flip (including Washington on the last turn!)
    One was stolen from America early, the rest were hard built.
    I missed religious settlements and definitely built some cities late, though they all got amphitheaters and books in them.
    - What did you prioritize for research and policies?
    Astrology, sailing, Drama and Poetry. I actually got Drama before Political Philosophy, which might have been a mistake since I didn't get the inspiration for it anyway
    - Did you bother with Religion?
    Yes, I got Reliquaries and Cathedrals, which helped hold some Art and was actually needed to clinch the win. I pumped Apostles after getting Mont St Michel
    - How did you pump your Tourism?
    Reading the other guides, it seems that I focused way too hard on normal CV stuff and not enough on wonders, since I forgot that France has a UA (focused too much on Court of Love)
    I also seem to have scouted slow, even though I felt like I got my two galleys out asap they went the same way north and south. I didnt meet Jerusalem until like turn 140...
    I'd like to do an analysis and see how much the art actually contributed

    - Were City-States helpful?
    Zanzibar helped me keep ecstatic most of the game. Most other suz powers weren't that great, except Bologna which probably helped me get a lot of GPP.
    - Any surprises you ran into, how did you deal with it?
    I did not know how to keep track of the AI culture, nor do I still totally understand how their culture works. I was told that I was victory imminent repeatedly as early as T110 but could not seem to clinch it, dragging the game out another 70 turns. Most of that time I spent actually getting holy sites up and apostles out.
    - Did you enjoy the game?
    Yes, the map was fun and peaceful means a lot less unit management. I think I still do not chop enough; I am not sure what to chop all the time nor how many workers to chop, since it seems that you must chop workers in order to have enough to chop everything. Or maybe others just don't build improvements? Most cities don't have that many woods/rainforest, nor the border growth to get those tiles, nor time for Magnus to move around enough...
     

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