6otM101 Announcement

Eyswein

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Civilization VI - Game of the Month 101


Welcome to the 101st game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.


Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM101 Details:
Player (You): Lady Six Sky - Maya
Victory Condition
: Score (see special conditions); only Score and Science VCs are enabled. Domination VC disabled, but will activate with total elimination of other civilizations.
Special Victory Conditions: Primary-- Stop the Apocalypse and win score victory (or score value with another win condition that has stopped the apocalypse - meaning CO2 global contributions at zero or negative level prior to climate change phase VII); second tier is the Apocalypse has started, but your score value with any win condition; final tier is score value when you lose.
Difficulty: Deity
Civs/City-States (including player): 8/12
Map Type/Size: Continents/Standard Size

Game pace: Online ("double speed",:eekdance:, 250 turns max instead of 500 turns)
Resources: Sparse (less resources)
World Age: Old (less mountains, hills, and volcanos)
Start Position: Legen...wait for it...dary. Legendary :xmas:
Temperature: Hot (more deserts; less tundra and snow)
Rainfall: Wet (more woods, rainforest, and marsh)
Sea Level: High (more water)
Disaster Intensity: 4 :crazyeye:
Game Mode(s): All Five (Apocalypse, Dramatic Ages, Heroes & Legends, Secret Societies, Tech and Civic Shuffle) :eek:

Spoiler The Story :

Since time immemorial, before their first soothsayers, before even their first settlements, the Mayan people have known the world’s oceans will rise and the gods will punish the people in an Apocalypse of great rocks dropped from the heavens that can level even the greatest of mountains until the Earth is destroyed. The world is old and hot; and the seas have already begun to rise. Lady Six Sky is determined to avert the final destruction by stopping those who would destroy the Earth and building the greatest civilization ever. Of course, her people like to stay close to home; can she keep such a sprawling empire in one piece? If the end of the world cannot be averted, the ancestors of the soothsayers have said they can take great ships to other Earths to start over. Lady Six Sky is determined that only the Mayan people will take this journey if she cannot stop others from destroying the Earth. She will still build the greatest civilization ever and learn from the mistakes.


Game options:
Start - Ancient Era
Enabled - Barbarians and Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.7.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-New Frontier Pass (NFP) DLC Civ Packs are required, but no NFP DLCs are required.

Here is where you will start:
6otM101 start.png


Lady Six Sky of the Maya Unique Attributes:
Spoiler Unique Attributes :
Lady Six Sky's Leader Bonus: Ix Mutal Ajaw: Non-capital cities gain +10% to all yields if within six tiles of the Mayan Capital, and -15% to all yields if more than six tiles away. +5 Combat Strength for all units within six tiles of the Mayan Capital.

Unique Ability: Mayab: Cities do not receive additional Housing from being adjacent to fresh water or coast. Cities gain +1 Amenity for each Luxury Resource adjacent to the City Center. Farms grant +1 Housing and +1 Gold.

Unique Unit: Hul'che: Replaces: Archer; Unlocked by: Archery; Common abilities: -17 Ranged Strength against District defenses and naval units. Special abilities: +5 Ranged Strength against wounded units. Special traits: Higher Ranged Strength (28 vs. 25).

Unique Infrastructure: Observatory: Replaces: Campus; Unlocked by: Writing; Effects: Lower Production cost (27 vs. 54). Major bonus (+2 Science) for every adjacent Plantation. Minor bonus (+½ Science) for every adjacent Farm or district. +1 Great Scientist point per turn. Specialists add +2 Science each.



Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 50 or so turns (normally this 100, but due to Online speed only 50). Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends January 15th, 2021.

The save is attached below.


:xmassign: :newyear: :cheers:
 

Attachments

  • 60tM101_Maya_Score_Diety.Civ6Save
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In keeping with the theme of doing something unique for 6oTM100, 6otM101 is the first score victory game since 6otM50. Historically I was never a big fan of score victory for multiple reasons. Hopefully online speed, dramatic ages, apocalypse mode, etc. adds enough spice to make this one fun for all.

Below is what I'm tracking for how score is calculated in Gathering Storm. If incorrect, please let me know and I'll update.

5 points for each city owned.
2 points for each district owned (4 points if it is a unique district).
1 point for each building (including the Palace).
1 point for each Citizen in the player's empire.

Era Score points (1 for 1 point each).
15 points for each wonder owned.
5 points for each Great Person earned.
3 points for each civic researched.
2 points for each technology researched.

10 points for founding a religion.
2 points for each foreign city following the player's religion.
 
Tough choice here. Do I risk floods and move the settler east across the river to settle on the wheat, then plant a 2nd city on the coastal river, or settle the capital on the coastal river. I know we don't get fresh water benefits, but watermills will help with production and growth. Also, moving inland means more cities within 6 tiles of the capital.

I start by moving the warrior to the plains east of the settler before deciding.
 
Does anyone know how tribal villages work when you haven't founded a city yet? Is it always just gold, or are other bonuses possible?

Edit:
The 3 food, 1production floodplains to the southeast suggest Mount Kilimanjaro is just one tile away. So instead of moving to the wheat, as Monthar mentioned, a move more towards Mount Kilimanjaro seems useful as well.

I have never had a game where I was able to settle any city near Mount Kilimanjaro. Any experiences on if it is useful to settle next to it or probably better 2tiles away?

Moderator Action: Spoiler tags removed as it is not a spoiler. leif
 
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Does anyone know how tribal villages work when you haven't founded a city yet? Is it always just gold, or are other bonuses possible?

Not official, but from personal testing I've seen the following:
Never occurred - normally would show up in city (+1 population, builder, scout, relic, etc.)
Still occurred - everything else (gold, faith, eureka, inspiration, etc.)
 
The 3 food, 1production floodplains to the southeast suggest Mount Kilimanjaro is just one tile away. So instead of moving to the wheat, as Monthar mentioned, a move more towards Mount Kilimanjaro seems useful as well.

I have never had a game where I was able to settle any city near Mount Kilimanjaro. Any experiences on if it is useful to settle next to it or probably better 2tiles away?

I don't think it is a spoiler because you can see it in the picture. On the bottom right you can see text "M... Kili..." and it is the only Natural Wonder that could provide that bonus.

Things to consider:
Mount Kilimanjaro: +2 food to adjacent tiles. :goodjob: Is considered a Volcano. On eruption it gives low yields and is most likely to damage improvements and buildings. Infrequently erupts :goodjob:, but is always active.
Disaster intensity 4::eek: each subsequent level increases the general frequency, as well as severity of disasters. Flood plains. Volcanic eruption: It will affect tiles surrounding the volcano (or, on Disaster Intensity settings 3 and 4, tiles up to 2 away from the volcano :eek:), and besides the usual disaster damage the eruption may remove features and even bonus resources.
World Age: Old (less volcanos).
 
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This sounds like a lot of fun! And a quicker game should help me complete it over Christmas.

Deity with all the game modes active is going to be chaotic, and this will be my first Heroes game so will have to learn what to do with them as I go.

Mayans want as many cities as possible near their capital so settling inland seems the best option to me. Probably on the middle sugar for an early trade and to get the extra amenities from the adjacent two luxuries.
 
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