6otM113 Announcement

Eyswein

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Civilization VI - Game of the Month 113


Welcome to the 113th game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.


Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM111 Details:
Player (You): Kublai Khan - Mongolia
Victory Condition
: Culture but all other VCs are enabled.
Difficulty: Immortal

Civs/City-States (including player): 8/18
Map Type/Size: Continents/Standard Size

Game pace: Standard
Starting Location: Legendary
Disaster Intensity: 0

Game Mode(s): Tech and Civic Shuffle, Secret Societies, Barbarian Clans

Game options:
Start - Ancient Era
Enabled - Barbarians; No Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required.

Here is where you will start:
6otM113 start.png


Kublai Khan of Mongolia Unique Attributes:
Spoiler Unique Attributes :
Kublai Khan's Leader Bonus: Gerege - Gains an additional Economic Policy slot in all Governments. Gains a random Eureka and Inspiration upon first establishing a Trading Post Trading Post in another major civilization's city.

Unique Ability: Örtöö - Sending a Trade Route immediately creates a Trading Post in the destination city, instead of when the Trade Route is completed. Gains an extra level of Diplomatic Visibility with civilizations that have a Mongolian Trading Post. +6 Combat Strength for all units for each level of Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Combat Strength.

Unique Infrastructure: Ordu - Replaces Stable. Unlocked by Horseback Riding.
Effects: +1 Production; +1 Housing; +1 Citizen slot; +1 Great General point per turn; +25% combat experience for all cavalry units trained in this city; +25% combat experience for all siege units trained in this city; +1 Movement for all cavalry units trained in this city; Strategic Resource stockpiles increased by 10
Restrictions: Cannot be built if Barracks has already been built in this district

Unique Unit:
Keshig - Replaces None, Mongolian unique Medieval Era Ranged Cavalry unit. Unlocked by Stirrups.
Special abilities: Movement of 4; Ignores enemy zone of control; Has a ranged attack with Range 2; When in formation, shares its Movement with all units in the formation; -17 Ranged Strength against District defenses and Naval units.


Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends July 15th, 2021.

The save is attached below.
 

Attachments

  • 60tM113_Mongolia_Culture_Immortal.Civ6Save
    929.6 KB · Views: 236
Settle in place looks pretty good.
Only just seen this and will give it a go later, but depending on what moving the warrior to the woods/hill tile to the upper left reveals, I would seriously consider a turn 2 settle - cross the river to the sugar, and next turn move down to the rivermouth & settle there. This will soon grow to pop 2, but best for me is that it then leaves the wheat tile at another river delta settleable for city #2. Settle in place removes this as an option.
Just thinking out loud.....
 
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