6otM115 Announcement

Eyswein

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Civilization VI - Game of the Month 115


Welcome to the 115th game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.


Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM115 Details:
Player (You): Teddy Roosevelt (Rough Rider) - America
Victory Condition
: Science but all other VCs are enabled.
Difficulty: Deity

Civs/City-States (including player): 8/12
Map Type/Size: Small Continents/Standard Size

Game pace: Standard
Starting Location: Balanced
Temperature: Hot
Resources: Abundant

Disaster Intensity: 4

Game Mode(s): Monopolies & Corporations
Map Seed: Teddy's Coin and a call to Jenny

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required.

Here is where you will start:
6otM115 start.png


Teddy Roosevelt (Rough Rider) - America Unique Attributes:
Spoiler Unique Attributes :
Teddy Roosevelt (Rough Rider)'s Leader Bonus: Roosevelt Corollary -
+5 Combat Strength for all units inside America's home continent. Envoys sent to city-states that America has a Trade Route with count as two Envoys. Gains the Rough Rider unique unit with Rifling.

Unique Ability: Founding Fathers - All Diplomatic Policy slots in the current government are converted to Wildcard Slots. +1 Diplomatic Favor per turn for each Wildcard slot in the current government.

Unique Infrastructure: Film Studio - Replaces Broadcast Center. Unlocked by Radio.
Effects:
+2 Culture (boosted by Grand Opera Policy Card); +4 Culture additionally when Powered
Base Load: 3 Power: +1 Citizen slot; +1 Culture additionally per Specialist in this district; +1 Great Artist point per turn; +2 Great Musician points per turn; +1 Great Work of Music slot; +100% Tourism pressure from this city towards other civilizations starting from the Modern Era.

Unique Unit:
P-51 Mustang - Replaces Fighter. Unlocked by Advanced Flight.
Common abilities: May perform Patrols to Intercept incoming enemy aircraft.
Special abilities: +5 Combat Strength against fighter aircraft; Gains 50% more experience.
Special traits: Higher Combat Strength (105 vs. 100) and Ranged Strength (105 vs. 100); Higher Movement (10 vs. 8).

Unique Unit: Rough Rider - Replaces Cuirassier. Unlocked by Ballistics.
Common abilities: Ignores enemy zone of control.
Special abilities: Earns Culture from kills on its Capital's continent; +10 Combat Strength when fighting on Hills.
Special traits: Lower Gold maintenance cost (2 vs. 5); No strategic resource requirement; Higher Production cost (385 vs. 330).


Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends August 15th, 2021.

The save is attached below.
 

Attachments

  • 60tM115_Deity_America_Science.Civ6Save
    785.9 KB · Views: 237
I think I'll move the warrior towards the Maize then decide which of the 2 river tiles to settle on.
 
How does this work together with the policy card that is doubling your first envoy with a city-state?
I believe it should give you three envoys then, can anyone confirm?

Yes. If you have policy card Diplomatic League (the first envoy you send to each city-state counts as 2 envoys) active and a Trade Route active, you will get 3 envoys with your first one sent. If "establish trade route" is the quest and you establish an initial trade route with the city-state, you get +3 (if at 0) also. Testing this and it worked.
 
I would think one SE or SW, with your first citizen going across thr riverto work the 3 food and 3 industry. My second civ would go N where the settler started. This would give a huge boost for you to start the game.
 
re: “Map Seed: Teddy's Coin and a call to Jenny”.
Teddy has been on more than one coin. which one are you thinking of?
 
re: “Map Seed: Teddy's Coin and a call to Jenny”.
Teddy has been on more than one coin. which one are you thinking of?

I meant the 2013 Presidential Dollar Theodore Roosevelt coin, technically worth $1 (though valued more currently, but went with the number 1).
 
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