6otM117 Announcement

Eyswein

King
GOTM Staff
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Nov 26, 2016
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Civilization VI - Game of the Month 117 (15 Aug 21)


Welcome to the 117th game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.


Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM117 Details:
Player (You): Gitarja - Indonesia
Victory Condition
: Domination or Religious but all other VCs are enabled.
Difficulty: Immortal

Civs/City-States (including player): 8/16
Map Type/Size:
Archipelago/Standard Size

Game pace: Standard
Starting Location: Balanced
Resources: Abundant
Disaster Intensity: 1

Game Mode(s): Monopolies & Corporations
Map Seed: Apple or Cherry?

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required.

Here is where you will start:
6otM117 start.png


Gitarja - Indonesia Unique Attributes:
Spoiler Unique Attributes :
Gitarja Leader Bonus: Exalted Goddess of the Three Worlds -
May purchase naval units with Faith. (Sing it George Michael.) Religious units pay no movement cost to embark or disembark. City Centers adjacent to Coast or Lake tiles gain +2 Faith.

Unique Ability: Great Nusantara - Coast and Lake tiles provide a +0.5 adjacency bonus for Holy Site, Campus, Industrial Zone, and Theater Square districts. Entertainment Complexes built adjacent to a Coast or Lake tile provide +1 Amenity.

Unique Infrastructure: Kampung - Built by Builder, Unlocked by Shipbuilding
Effects: +1 Production; +1 Housing; +1 Food from every adjacent Fishing Boats; Provides Tourism from Food after researching Flight; +1 Housing (with Mass Production); +1 Production (with Civil Engineering)

Unique Unit: Jong - Replaces Frigate; Unlocked by Mercenaries
Common abilities: Has a ranged attack with Range 2.
Special abilities: When in formation, +5 Combat Strength and shares its Movement with all units in the formation.
Special traits: No strategic resource requirement; Higher Movement (5 vs. 4); Higher Production cost (300 vs. 280).


Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends September 15th, 2021.


The save is attached below.
 

Attachments

  • 6otM117_Imm_DomRel_Gitarja.Civ6Save
    877.3 KB · Views: 298
Tough choices for settling. Definitely not in place as we would want a good harbor. Most likely on the grass to the south.
 
One could also settle 1W. The harbour west of it. And, of course, the jungle next to mountain, fissure and reef (!) for a really nice campus.
 
I like settling on the fissure, which leaves room for a second city with a +4 harbor and fresh water on the hill southwest of the warrior. And a +6 or more campus in each between the mountains, fissure, reefs, and civ bonus.
 
Indeed some tough choices. The campus on the jungle tile next to the fissure is a no-brainer. The current location would be good for Halicarnassus, but then the harbor has to go to the other side. The grass to the south would work too for Halicarnassus. But it loses the Fish tiles to the West and the Sugar to the North. And where does your Holy Site go? I'm kind of thinking NE of the sugar between the mountains is going to be the spot for Holy Site.

As so often, I probably end up settling in place. The grass to the south will be a good Kampung location, getting +2 food from fishing boats. Having 2 food, 2 prod jungle tiles nearby is also always welcome.

We'll see once I move the Warrior south.
 
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