6otM127 Announcement

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
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Welcome to the 127th game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.


Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM127 Details:
Player (You): Hammurabi – Babylon
Victory Condition
: Science; No other VCs are enabled. (Elon's Gambit :mischief:)
Difficulty: Deity
Civs/City-States (including player): 8/15
Map Type/Size:
Seven Seas / Standard Size

World Age: Old (less hills, mountains, and volcanoes)
Temperature: Hot (more Desert, less Tundra/Snow)
Starting Position: Balanced (all players have equally good starting positions)
Game pace: Standard
Disaster Intensity: 3

Game Mode(s): Monopolies and Corporations; Tech and Civic Shuffle

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required.

Here is where you will start:
6otM127 start.png


Hammurabi – Babylon Unique Attributes:
Spoiler Unique Attributes :

Hammurabi Leader Bonus: Ninu Ilu Sirum - Upon building each type of specialty District, except the Government Plaza, for the first time, instantly receives the building with the lowest Production cost that can be built in that district. Upon building any other district for the first time, receives a free Envoy.

Unique Ability: Enuma Anu Enlil - Eurekas instantly unlock their respective technologies. -50% Science per turn.

Unique Unit: Sabum Kibittum - Replaces N/A, Unlocked at start
Melee; Costs 35; Strength 17
Attributes: +5 Strength Combat Strength vs. anti-cavalry units; +17 Strength Combat Strength vs. heavy and light cavalry units; Three Movement; Three Sight.

Unique Infrastructure: Palgum - Replaces: Water Mill; Unlocked by Irrigation
Effects: +2 Production; +1 Housing; +1 Food to all tiles adjacent to a source of Fresh Water.
Restrictions: City must be adjacent to a River.


Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends 15 Feb 22.



The save is attached below.

 

Attachments

  • 6otM127_Hammurabi_Science_Deity.Civ6Save
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Note: I believe the in game tool tips for eurekas have two mistakes: Siege Tactics is own 2 Trebuchet (not Bombards) & Replaceable Parts is own 3 Line Infantry (not Musketmen).

Spoiler Not a spoiler, just the list of Technology Eurekas :

Technology | Eureka ANCIENT ERA
Animal Husbandry | None
Mining | None
Pottery | None
Archery | Kill a unit with a Slinger
Astrology | Find a Natural Wonder
Bronze Working | Kill 3 Barbarians
Irrigation | Farm a resource
Masonry | Build a Quarry
Sailing | Found a city on the Coast
Wheel | Mine a resource
Writing | Meet another civilization
CLASSIC ERA
Celestial Navigation | Improve 2 Sea Resources
Construction | Build a Water Mill
Currency | Make a Trade Route
Engineering | Build Ancient Walls
Horseback Riding | Build a Pasture
Iron Working | Build an Iron Mine
Mathematics | Build 3 Specialty Districts
Shipbuilding | Own 2 Galleys
MEDIEVAL ERA
Apprenticeship | Build 3 Mines
Buttress | Build a Classical Era or later Wonder
Castles | Adopt a government with 6 inherent policy slots
Education | Earn a Great Scientist
Machinery | Own 3 Archers
Military Engineering | Build an Aqueduct
Military Tactics | Kill a unit with a Spearman
Stirrups | Have the Feudalism civic
RENAISSANCE ERA
Astronomy | Build a University next to a Mountain
Banking | Have the Guilds civic
Cartography | Build 2 Harbors
Gunpowder | Build an Armory
Mass Production | Build a Lumber Mill
Metal Casting | Own 2 Crossbowmen
Printing | Build 2 Universities
Siege Tactics | Own 2 Trebuchet ( not Bombards )
Square Rigging | Kill a unit with a Musketman
INDUSTRIAL ERA
Ballistics | Have 2 Forts in your territory
Economics | Build 2 Banks
Industrialization | Build 2 Workshops
Military Science | Kill a unit with a Knight
Rifling | Build a Niter Mine
Sanitation | Build 2 Neighborhoods
Scientific theory | Have The Enlightenment civic
Steam Power | Build 2 Shipyards
MODERN ERA
Chemistry | Have a L2 Alliance
Combustion | Extract an Artifact
Electricity | Build 2 Privateers
Flight | Build an Industrial era or later wonder
Radio | Build a National Park
Refining | Build one Coal Power Plants
Replaceable Parts | Own 3 Line Infantry ( not Musketmen )
Steel | Build a Coal Mine + Ironclad
ATOMIC ERA
Advanced Ballistics | Build one Oil Power Plant
Advanced Flight | Build 2 Biplanes
Combined Arms | 3 Armies or Armadas
Computers | Adopt a government with 8 inherent policy slots
Nuclear Fission | Boost through Great Scientist or Spy
Plastics | Build an Oil Well
Rocketry | Boost through Great Scientist or Spy
Synthetic Materials | Build 2 Aerodromes
INFORMATION ERA
Composites | Own 3 Tanks
Guidance Systems | Kill a Fighter
Lasers | Build 2 Drones
Nanotechnology | Build an Aluminum Mine
Nuclear Fusion | Build a Nuclear Power Plant
Robotics | Have the Globalization civic
Satellites | Build 2 Broadcast Centers
Stealth Technology | Boost through Great Scientist or Spy
Telecommunications | Boost through Great Scientist or Spy
FUTURE ERA
Advanced AI | Boost through Spy
Advanced Power Cells | Boost through Spy
Cybernetics | Boost through Spy
Offworld Mission | Boost through Spy
Predictive Systems | Boost through Spy
Seasteads | Boost through Spy
Smart Materials | Boost through Spy
Note: Some Great Engineers also provide Eurekas.
 
Finally :) I've been waiting for this game since Babylon was released! The only weird thing is that from what I remember, if you disable victory conditions you lose their corresponding informative screens from which you could still get some opponent data.
 
Finally :) I've been waiting for this game since Babylon was released!

Glad to hear! Should be a fun one with Shuffle being a potential advantage since you don't need to see it to get it. Peace or war route still both an option.

The only weird thing is that from what I remember, if you disable victory conditions you lose their corresponding informative screens from which you could still get some opponent data.

Thought it would be interesting to have a couple games with reduced information; sad it doesn't seem to affect AI behavior much. Probably do one more and then determine if I'll use in the future or stop doing it based upon feedback.
 
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