6otM130 Opening Actions

Discussion in 'Civ6 - Game Of The Month' started by Eyswein, Mar 1, 2022.

  1. Eyswein

    Eyswein Prince GOTM Staff

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    Welcome to the 6otM130th Opening Actions thread.

    STOP - Please do not continue reading this thread until you have completed at least 80 to 100 turns in your game.

    This thread is used to discuss the game once you've started playing through your first 100 turns. Apart from normal decency, the only posting restrictions are to please not post videos until the deadline is finished and to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. Please remember that we are running a family friendly site, so express anger or frustration with this in mind.

    Please use this thread to discuss your goals for the game and your opening moves through the first 100 turns. Anything after that should be posted in the After Actions thread once you have completed your game.

    - What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
    - How did the leader bonus and civ unique ability impact your plan/play, if at all?
    - Where did you settle your capital city? Why? Your second city? Why?
    - Early order for technology/civics? What did you prioritize for technology/civics?
    - What was your early build order in your capital and other early cities? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
    - Pantheon chosen and why? Religious beliefs chosen, and why?
    - What governments did you select? What policy cards did you use? Why?
    - Which Governors did you choose and why did you choose them?
    - How long did it take to find your neighbors? What did you do for early diplomacy/trading? Peace or War (and by you or them)?
    - What City-States did you meet and which ones did you nurture to your side?
    - When did you have Dark/Golden ages?
    - How did the game modes affect or impact your play?
    - How did the reduced victory conditions impact your game?

    - How were the Barbarians?
    - Any surprises/frustration/elations?

    Please use spoiler tags for any surprise details you'd like
     
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  2. Chysp

    Chysp Chieftain

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    Settled a total of 7 cities, with Timbuktu just about to flip for me. One of those cities was basically gifted to me though as a Barbarian Slinger turned up on my border with one of Egypt's settlers :lol:

    I've generally focused on Campus and Industrial Zone districts, with a few Harbors here and there on my coastal cities. I'll need to build some Commercial Hubs inland though, as there are lots of good Merchants for Scotland.

    Got a Relic around Turn 30(ish) that gave me my Pantheon (Divine Spark, weren't any better options) and helped me buy a Monumentality Settler - hoping to get enough Faith to purchase a second one before the end of the Era. I otherwise haven't focused on Faith or a Religion at all, though in my game it seems none of my nearby civs have either.

    Built three wonders - Etemenanki, Oracle and the Colosseum. I should be able to complete the Pyramids in two turns with Imhotep, if I'm not beaten to it.
     

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    Last edited: Mar 3, 2022
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  3. Knightfall

    Knightfall Warlord

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    - My plan for achieving the VC is to rely heavily on Scottish Enlightenment. As such, I plan to construct a lot of Campus, Industrial, and Entertainment districts, keeping Amentiies as high as possible while avoiding offensive wars as much as I can. So far, this plan has gone off without any issues, and I haven't really had to make any major decisions except deciding whether or not to try for a religion.
    - So far the leader bonus has not impacted my play, as I've only just researched Defensive Tactics and all of the nearby civs are at peace with each other. The unique ability has been much more consequential, as I have been heavily focused on acquiring as many amenities as possible in order to take advantage of it.
    - I settled my capital city in place because it was near luxury resources and a Natural Wonder. My second city I settled to the south to take advantage of nearby resources and to set up clear borders with Mali.
    - For technology and civics, I generally prioritized whatever I had managed to boost. I did try to prioritize Writing and Apprenticeship for technology, and Defensive Tactics, Recreation, and the religious ones for civics.
    - My early build order was focused on recon units and building infrastructure, followed by expansion and building Campuses and wonders.
    - Pantheon is God of Craftsmen (for production bonus), religious beliefs are Jesuit Education and Cross-Cultural Dialogue for bonus science.
    - Selected Classical Republic for boost to amenities. Policies mostly focused on expansion, infrastructurem and generating Great Scientists.
    - Took Magnus (for production and early expansion) and Pingala (for science) as govs.
    - Found Mali and Egypt fairly quickly. Have done some trading (mainly spare luxuries to Egypt in exchange for Iron). but generally have remained peaceful and aloof.
    - Had a normal age in the Ancient and Classical ages; heading into the Medieval era in a golden age.
    - Game modes have not significantly impacted play so far.
    - Reduced victory conditions have not impact game so far (I usually go for a Science win as Scotland).
    - Barbarians have been a nuisance and have slowed down expansion somewhat.
    - Tilted Axis is a confusing map to figure out and requires some time to get used to its quirks.
     
    Last edited: Mar 11, 2022
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