6otM131 Announcement

Discussion in 'Civ6 - Game Of The Month' started by Eyswein, Mar 15, 2022.

  1. Eyswein

    Eyswein Prince GOTM Staff

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    Welcome to the 131st game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.


    Must Read!
    Civ VI - 6otM131 Details:



    Here is where you will start:
    6otM131 start.png

    Phillip II – Spain Unique Attributes:
    Spoiler Unique Attributes :

    Phillip II Leader Bonus: El Escorial - Inquisitors can Remove Heresy one extra time and remove 100% of the presence of other religions. +5 Combat Strength for military and religious units against civilizations following other religions.

    Unique Ability: Treasure Fleet - May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes receive +3 Gold, +2 Faith, and +1 Production. Trade Routes between multiple continents receive triple these numbers. Cities not on your original Capital's continent receive +25% Production towards Districts and a Builder when founded.

    Unique Unit: Conquistador - Replaces Musketman, Unlocked by Gunpowder
    Common abilities: +5 Combat Strength vs. anti-cavalry units.
    Special abilities: +10 Combat Strength when escorting (or when within 1 tile of) a religious unit.
    Converts cities to Spain's majority religion if it captures a city or is adjacent to the city when it is captured.
    Special traits: Higher Combat Strength (58 vs. 55); Higher Production cost (250 vs. 240).

    Unique Infrastructure: Mission - Built by builder; Unlocked by Education
    Effects: +2 Faith; additional +2 Faith, +1 Food, +1 Production if on a different continent than your Capital; +1 Science for every adjacent Campus and Holy Site; +2 Science (requires Cultural Heritage); +2 Loyalty per turn for cities with a Mission next to the City Center and not on the original Capital Capital's continent.


    Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
    Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

    Spoiler :
    Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

    Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

    After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


    File Upload System
    In development.

    This game runs for a month and ends 15 Apr 22.


     

    Attached Files:

  2. Monthar

    Monthar Deity

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    I think I'll move the warrior to the ivory then decide if I'm settling on the ivory or where the warrior starts.
     
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  3. Michael Lindskou

    Michael Lindskou Chieftain

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    settling the ivory ruins your chance of getting toa in your cap + you move away from paititi
     
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  4. Vargas1

    Vargas1 Prince

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    Yeah - this seems like one to definitely go diagonal and settle where the warrior is. Great growth to start, not terrible production with ivory and the 3/2 bananas one ring out, +4 harbor if you put a campus next to the reef, and you're one ring away from Paititi yields (plus could have at least a +4 HS if you want).
     
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  5. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Deity is above my abilities usually, and I haven't played in a while, but I figure it is a good opportunity to revisit the VI and learn by doing.
     
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  6. Tuvok694

    Tuvok694 Civ6 addict

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    Would it technically be possible to play the same start with a lower difficulty? I could never ever win on deity.
     
  7. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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    The difficulty cannot be changed, unfortunately.

    What you can do is give it a go and see how you fare. Then you can compare what you did to others that post and see where you could improve. If you do not understand something, please ask?

    One of our goals is to help you improve your game play! :trophy:
     
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  8. Vargas1

    Vargas1 Prince

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    Honestly, this might be a good one to try for a first deity win too. Spain is pretty strong, the start has tremendous yields (growth, production, money and culture from Paititi), coastal start makes it harder for your capital to get captured if you get early war, and the money from Paititi can let you buy an early galley (to up your garrison strength) or land troops to hold the line.
     
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