Welcome to the 6otM132 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory! STOP - Please do not continue reading this thread until you have completed and submitted your game. Please attach your victory save to your post. - What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points? - What were your initial 5-10 builds in the capital or other early cities? - Early order for technology/civics? What did you prioritize for technology/civics? - How did the leader bonus and civ unique ability impact your plan/play, if at all? - How many cities did you settle and/or capture? Where did you settle your first few cities? - What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting? - Pantheon chosen and why? Religious beliefs chosen, and why? - What governments did you select? What key policy cards did you use? Why? - Which Governors were most important; when and why? - Was diplomacy/trading useful? How? Relations with other civs? - When did you have Dark/Golden ages? - How did the game modes affect or impact your play? - Any surprises/frustration/elations you ran into, how did you deal with it? - Did you find the island chain in the south of the map? - Did you enjoy your game? Please use spoiler tags for any surprise details you'd like kept hidden. Thanks. Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
Turn 501, Out of Time loss. I did not settle in place, nor did I settle close enough to build a harbor. This map was brutal.Luckily I was able to get a few cities built on the April Fools islands before the apocalypse, because 2 comets destroyed both my capital and the one city I was able to build on the coal
Withdrawal, turn 233. I saw immediately that we were surrounded by mountains, so opted to settle 2 cities to get two campuses to get to Chemistry faster. But I didn't realize you can't build a tunnel on a mountain by a water tile, so no way out there, nor anywhere else it seems. I tried to use Soothsayers to cause volcanic eruptions, hoping that might cause the two coastal tiles to "fill in" with magma and become land tiles, but no dice. So it seems my only other option now is to get some Spec Ops who can then paradrop over the mountains. But that still leaves me with no way to egress settlers/military engineers etc. It will take probably another 80 - 100 turns to get Spec Ops. It's already been basically 200+ turns of click-turning. No thanks. Cute idea for an April Fool's game; I'm sure I'm missing something everyone else can see, but don't really want to bother at this point- not my idea of fun in the game. Thanks anyway.
Looking at the SS, I can hardly believe how unlucky you were. The solutions are in the spoiler. Also, paratroopers on their own are not enough to get out of that situation, since you require vision of a square to paradrop AFAIK. So you also need an Aerodome (to scout with planes) or a Spaceport (to launch earth satelite) Spoiler spoilers! : 1. The rightmost water tile is connected to the rest of the world 2. The leftmost mountain is drillable (there is land and exit on the other side) As for my own game, I have scouted the harbor placement way too late (I was already fixed on getting paratroopers and flight too). Once I did, I quickly conquered all the capitals except for the Mali, with whom I have accidentaly started a Friendship instead. So I withdrew at turn 177 whilst having control of almost all capitals, I guess DomV would be possible at turn 207 for me Fun little puzzle, although I was kind of hoping that paratroopers/aeroports would be the solution Also, I had the right hunch to not reveal any strategic resources until I have already placed a Campus and Theatre Sq. on them Thanks for the laugh and the game!
Apologize, I didn't anticipate that setup so probably needed more ways out. There was an alternate way out via mountain tunnel, but for your setup the mountain is in range 4 and the open square is in range 5 making it so you wouldn't see the way and couldn't buy that tile.
Spoiler Victory : With the settings (no domination victory) you need to capture/raze all cities of all Civs (or watch them be destroyed in the apocalypse). Part of the April Fools "fun".
Hah. I did finally take a look at Monthar's game so I can see what I missed. Really unlucky indeed! And I guess you're right, Chrumo- even Spec Ops wouldn't do it. I was thinking I could paradrop into the eastmost visible water tile, but I guess that wouldn't actually be possible, probably I wouldn't be allowed to paradrop into open water (never tried it). And no tiles left for either an aerodrome or a spaceport. Trapped! What a shame- looks like a lot of effort went into putting together a very amusing map, but I never got to see it. Hopefully better luck next time....
Victory T247, reloaded Wow, what a weird map, thanks for making it I did find a way out through the port myself, conquered several capitals and started buying units there to conquer all, but I had to come here to spoil myself if it's possible to win by annihilating everybody - I think it might be useful to write that it's possible in the starting post for people like me who don't know. I've never made that tunnel, all land units were bought with flood faith in conquered cities. Also, what a Bermuda! Spoiler victory pic :
Annihilation Victory, T216 Score 970, Time 11 h What a game, ohm! Plan I decided to settle in the borders in order to fit a couple of cities. Went with the capital over the hills for the extra production and foreseeing a triangle of districts after chopping the wheat. That meant I had to take the marsh for the second city, but it was also good to see the eastern part of the map with the hope to find a spot somewhere to place an encampment and spawn some forces. Perhaps I delayed too much Animal Husbandry, but I was afraid horses could take some district placement spot. Besides that, I had no real plan. I was hoping setting some encampment at the other side of the mountains would suffice, but it was harder than that. When I saw the spot in-between the mountains to the west I thought I would have to wait for engineers tunnels, but fortunately a few turns afterwards I found the harbor exit to the east. The game ended a few turns before getting tunnels. This was the first game in a long time where I took Audience Chamber over Ancestral Hall. Early stage By T100 I had gotten outside the mountain ridge but was still trying to figure out where the AIs where hiding. War and Diplomacy I made a military alliance with Simon Bolivar and started the wars with Mathias. There was an emergency war and I found myself fighting with everyone soon enough. Once I got Porto with vessels, I started to buy units there with the gold I was still trading with my ally. Poor Bolivar, I backstabbed him when the alliance ended and I fought in many fronts. Trebuchets/Bombards and Knights/Cuirassers where the most useful units during the war, although Coursers were very useful for pillaging to get Faith and Gold for new units. Governors I made use of Pingala for the very needed extra science and culture. Liang was chosen to speed up district construction and prevent damage from the volcano. Later on, Victor was helpful to defend the first cities conquered and then to retain other ones pressed by loyalty. Final state "Everyone else has lost... Therefore you have won!" It was fun to sort out the initial settle puzzle and how to get out of the valley. Thanks a lot for this special game! Spoiler Full log : 1 - Ancient Era; Africa Kilimanjaro 3 - Mbanza Kongo 13 - Pottery 17 - Code of Laws 20 - Settler 23 - Mbamba Builder 25 - Monument 27 - Writing 32 - Mining 34 - Craftsmanship 35 - Campus 37 - Irrigation 38 - Granary 42 - State Workforce Pantheon (Divine Spark) Liang 43 - Wheel 44 - Foreign Trade Monument 45 - Library 47 - Builder 48 - Trader 49 - Early Empire Pingala 50 - Bronze Working 53 - Water mill 54 - Sailing 55 - Granary 56 - Astrology Government plaza Connoisseur (Pingala) 60 - Political Philosophy Classical Republic 61 - Classical Era (Free Inquiry) Masonry 62 - Zhang Heng Encampment 64 - Water mill Builder 66 - Drama and Poetry 67 - Ancient walls 69 - Mysticism Celestial Navigation Mathematics Engineering 72 - Iron Working 76 - Currency Audience Chamber Zoning commissioner (Liang) 77 - Animal Husbandry 78 - Archery 79 - Theology Aryabhata 81 - Military Tradition Barracks 83 - Recorded History Researcher (Pingala) 84 - Horseback Riding Harbor 85 - Galley 86 - Construction Games and Recreation 87 - Builder 91 - Galley 92 - Apprenticeship 93 - Defensive Tactics Grants (Pingala) Bhasa Writing work 94 - Sun Tzu Writing work Writing work 99 - Education Machu Picchu 100 - Shipbuilding Lighthouse 101 - Civil Service 104 - Buttress 106 - Trader 108 - Hypatia 109 - Trung Trac 110 - University 111 - Builder 114 - Divine Right Monarchy Campus research 116 - Military Training 117 - Campus Library Hildegard of Bingen University 119 - Cartography Artemisia 121 - Classical Era (Golden Age - Exodus of the Evangelists) Mansa Great Barrier Reef 123 - Ha Long Bay Basil Bolivar Joao Boudica 124 - Quadrireme Grand Master’s Chappel Reinforced materials (Liang) Matthias Meet all the civilizations 126 - Feudalism 127 - Galapagos Islands 128 - Circumnavegation 130 - Omar Khayyam 132 - Military Engineering War to Mathias 133 - Square Rigging 134 - Quadrireme Porto Monument Granary Caravel 136 - Stirrups Archer 137 - Industrial zone 139 - Guilds Victor Simon (military) 140 - Emergency war from Mathias, Joao and Mansa Abu Al-Qasim Al-Zahrawi 143 - Niani Quadrireme 144 - Gunpowder Armory Caravel 150 - El Cid Workshop 151 - Banking Frigate 152 - Diplomatic Service Murasaki Shikibu 153 - Machinery Horseman 154 - Builder 155 - Ancient walls 156 - Lisbon Ngao mbeba 158 - Quadrireme Frigate Ngao mbeba 159 - Evora Defeated Joao Crossbowman** 160 - War to Basil 161 - Astronomy Funchal 163 - Castles Medieval Faires Spy Garrison commander (Victor) Ngao mbeba 164 - Printing Galileo Galilei Frigate Trebuchet Spearman 165 - Builder 166 - Constantinople Courser Heavy chariot 168 - Military Tactics Pikeman Trader Ancient walls Ngao mbeba 169 - Ethelfleda Thessalonica 171 - War to Bolivar 172 - Campus research Buda 173 - Mercenaries Bogota Crossbowman Metal Casting 174 - Bi Sheng Adrianople 175 - Irene of Athens Defense logistics (Victor) Pecs 176 - Campus research 178 - Mass Production Trebuchet 179 - Humanism Encampment 180 - Trader Lighthouse Edessa Defeated Basil 181 - Renaissance Era (Golden Age - Exodus of the Evangelists) Amphitheater 182 - Isaac Newton Timur 183 - Trader University 184 - Monument 185 - Mercantilism 188 - Meteor (Knight) Military engineer Monument 189 - Ballistics Scientific Theory The Enlightenment Imhotep Monument Pike and Shot Cuirassier Field cannon Barracks 193 - Emilie du Châtelet Campus research Lighthouse Bombard 194 - Pest Trebuchet Trebuchet 195 - Colonialism Trader Ancient walls 197 - Caracas 198 - Industrialization Statue of Zeus Ancient walls 199 - Szeged Gao Cumana Builder 200 - Campus research Cuirassier Granary 201 - Civil Engineering Moksha Bombard Musketman Musketman Cuirassier Miguel de cervantes Gustavus Adolfus Courser Builder 202 - Bombard Commercial hub 203 - Andrei Rublev Cuenca 204 - Sanitation Naval Tradition Bombard Ibn Khaldun Cuirassier 205 - Panama 206 - Yi Sun Sin Ironclad 207 - Trebuchet 208 - Meteor (Cuirassier) Factory Maracaibo Defeated Bolivar Courser 209 - Economics Timbuktu 210 - Debrecen 211 - Entertainment complex Jenne 212 - Nationalism Meteor (Cuirassier) Musketman Reyna 213 - Monument 214 - Market Barracks Walata Defeated Musa Esztergom 215 - Siege Tactics Coal power plant 216 - Shipyard Miskolc Annihilation Victory Spoiler City build order : Mbanza Kongo (T1): Monument Settler > Monument > Granary Campus > Granary > Library > Trader > Water mill > Government plaza > Encampment > Ancient walls > Audience Chamber > Barracks > Machu Picchu > University > Campus research > Grand Master’s Chappel > Industrial zone > Armory > Workshop > Campus research > Builder > Repairs > Spy > Builder > Trader > Campus research > Campus research > Trader > Trader > Military engineer > Campus research > Trader > Campus research > Factory > Coal power plant > Trader Mbamba (T23): € Builder > Monument € Builder > Granary > Water mill € Builder > Galley Harbor > Galley > Builder > Galley > Lighthouse > Trader € Builder > Campus G Library € University > Quadrireme > Repairs > Quadrireme > Frigate > Repairs > Shipyard > Campus research Porto (T134): € Monument € Granary € Archer € Quadrireme € Horseman > Ancient walls F Trebuchet > Encampment € Stable > Cuirassier > Entertainment complex > Arena Niani (T143): Repairs € Ngao mbeba > Ancient walls > Repairs € Heavy chariot F Ngao mbeba F Trebuchet > Amphitheater G University F Cuirassier F Musketman > Field cannon Lisbon (T156): € Ngao mbeba > Encampment € Spearsman > Trebuchet Evora (T159): Ancient walls > Lighthouse > Monument > Commercial hub > Market > Bank Funchal (T161): € Barracks > Trebuchet Constantinople (T166): Repairs > Courser > Torre de Belem Thessalonica (T169): Crossbowman Buda (T172): Repairs € Courser Bogota (T173): Repairs > Lighthouse F Trebuchet F Trebuchet > Ancient walls > Barracks > Repairs Adrianople (T174): Repairs > Monument > Ancient walls > Entertainment complex Pecs (T175): Monument > Granary > Builder Edessa (T180): Repairs > Monument Pest (T194): Repairs > Monument Caracas (T197): Monument > Commercial hub Szeged (T199): Repairs € Builder > Monument > Grove Gao (T199): Repairs Cumana (T199): Monument Cuenca (T203): Repairs > Builder Panama (T205): Repairs Maracaibo (T208): Repairs > Monument Timbuktu (T209): Bank Debrecen (T210): Repairs Jenne (T211): Repairs Walata (T214): Repairs Esztergom (T214): Repairs Miskolc (T216): Repairs
Congrats. Is the Full log and City build order the product of an addon or are you incredibly meticulous in recording while playing?
The second one I guess. Although I am interested on modding this. It helps me think and also compare games to see how things go different
Turn 260 withdraw. I quickly found out I was surrounded mountain's so i figured that I would need chemistry to get out, so I build 3 cities and was planning to build 3 campuses to max out science. And since we would get a lot of flooding get the great bath ASAP. A few turns later found the 6 mountain spot to the west and dropped a campus there, cackling about the uber-science I was going to get with a +6. Built the harbor to the East. Started stacking up scientists figuring I would get them to the campus sooner or later. Figured wrong. Started towards Flight - to scout nearby out the area, could not locate spot for airport. Then started towards Chemistry for the mountain passes..... Then realized there was no place to build another Campus...And no place to build an encampment (for the Military engineer for the chemistry for the mountain passes). Got a great Admiral who appeared at the harbor and allowed me to explore and find other civs but could not get a 'regular' unit out. Used soothsayer a few times on volcano and adjacent units. Seemed to be pointless and masochistic. Decided to quit. Checked the after action report. Looked at the saves. Found that there is no replay in civ6. Found a mod that will do it if installed at start of game (https://forums.civfanatics.com/resources/replay-button.27140/) wondered why it was not in the workshop. Found one in the workshop (Technoluddite's End Game Map Replay.) In The AAR read and saw that some folks somehow got out via the harbor. Still can't figure out how.
When you build a naval unit it appears in the harbor (if the harbor is completely built), so if you build the harbor outside the mountain range, you can use this to explore outside. Encampments work similarly and it was what I was kind of hopping to see done here. For Great Almirals, they can appear in set but not completed harbors, I just found out this in GOTM 124, Francis Drake ended trapped in a lake due to its city not being adjacent to any of the lake tales Wow, that end game replay mod looks awesome! I really miss that feature from previous Civ games. Is that compatible with GOTM playing?
The mod saves a bunch of files in %userprofile%\Documents\My Games\Sid Meier's Civilization VI\Logs during the game. It cannot be used to playback a game that was done on another machine. I don't see why it would invalidate a GOTM game. (Paste that link into Windows Explorer -- it expands to your name. I played through again and did get naval units out. Is there a way to get land units out? Or do you have to capture cities on the coast with naval then build land units there?
In my game I conquered a city in the coast and then started to buy units there, but I guess once you get a military engineer and dig a tunnel in the initial island mountains, you can just cross through the western pass
@pbornemeier I loaded your game and bought a caravel on your capital, it appeared in the harbor as expected. In case you want to finish the game I think you can easily take Lisbon with caravels and privateers, and also Funchal. Lisbon has an encampment and you can buy more units there to end the other civs
@Rutseg Just want to chime in that I also appreciate that you post these logs of your game. I always go over them and they are always very helpful in seeing how the pacing of the game went, and of course your decision making process. I don't have the patience for it but I'm glad you do!
Turn 148 kiled all else Settled in place which seems to be a good idea. Decided not enough places for 2-3 cities and districts. Built Campus, Govt plaza and Etemenanki. Pantheon on Camps, only if the were not so flammable. Could've been much faster if I didn't expect to kill inland cities with knights, especially all at once: my purchased chariots and knights were effectively thwarted by walls. Melee + rams wouldv've been much more efficient, but shortage of iron played its role.
Destroyed by Comet, turn 470, score 537. I settled so only 1 city could be built, and it was in a spot where after building Campus, Govt center, and Theatre square, no other districts of any kind could be built. I had the Great Bath and Machu Pichu... but could not build any other wonders. Most of the game just building science and getting great scientists. When I got Spec Ops units turn 460 or so... I parajumped to a spot surrounded by cliffs and outside my territory... so stuck. Sucked not being able to build tunnels. I figured all this insanity out weeks ago, but played through to the bitter end today because I guess I was extremely bored and impatient waiting for the next game. Is it still April? I am surely still a fool. LOL.