Welcome to the 6otM134 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
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- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- What were your initial 5-10 builds in the capital or other early cities?
- Early order for technology/civics? What did you prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities did you settle and/or capture? Where did you settle your first few cities?
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- Pantheon chosen and why? Religious beliefs chosen, and why?
- What governments did you select? What key policy cards did you use? Why?
- Which Governors were most important; when and why?
- Was diplomacy/trading useful? How? Relations with other civs?
- When did you have Dark/Golden ages?
- How did the game modes affect or impact your play?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy your game?
Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
I settled in place and built some early wonders. Then I focused on economy and expanding. I should have expanded more. However, I got the win in a decent time, and had fun.
- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
I moved to the hill to look around and settled west to free starting spot for early Stonehenge. Seeing the Natural Wonder has fixed my intention to go for religious build. Beating AI on Prince is no challenge, so I decided to go for a relaxing 100% peaceful victory. Over the whole game, zero wars were waged (even between AI) and zero city states captured.
I decided to go for a wonder-building spree supported by production-haevy religion and boosting early development by gaining culture, gold and science for every city with wonder. Too too long to boost religion and missed on taking faith from wonders as well.
- What were your initial 5-10 builds in the capital or other early cities?
2 scouts, settler, worker, Holy Site, Stonehenge. Should've done the latter the other way round.
- Early order for technology/civics? What did you prioritize for technology/civics?
Astrology, mining, AH, the for Commercial hubs as the terrain was hammer-poor and I had to rely much on gold-purchasing buildings - and workers to boost wonders. Long-term goal to go for Fight for toursim from Chinese walls and other late game techs and civics boosting Tourism if required (it wasn't required in the end). I was tippig around victory condition long enough (14/16, 18/22, etc) until Flight arived and then it took some couple of turns - should've beelined.
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
Built my gameplay around it. Wonders coupled with religion, workers boosting wonders, walls on flatlands providing culture, gold and tourism. Never built a crouching tiger.
- How many cities did you settle and/or capture? Where did you settle your first few cities?
Had good 4 cities - 2nd towards Vilnius was low on hammers, but had many walls. 3rd went on coast near deer for Artemis and strong holy site, 4th Petra city west at Oasis and 5 th up at the river, all with top holy sites. Later waves of expansion saw 1 city on Tundra with Basil 1 turn before victory and 5 cities to the south, one of them near wonder completely encircled by walls which were surrouded by Nasca lines.
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
Wonders mostly by builders or later Engineers, districts, and buildings. Builders from Monumentality.
- Pantheon chosen and why? Religious beliefs chosen, and why?
Thought about picking desert pantheon, but it was alreeady taken, so took for building wonders.
- What governments did you select? What key policy cards did you use? Why?
Autocracy for wonders, then Monarchy and Theology for faith generation and purchases. Running cards 100% on Campus, Theater and Holy Site.
- Which Governors were most important; when and why?
Pingala as usual, some extra bonus from lots of Magnus chops, minor bonus when trying to buy most workers in Liang city, the rest for amenities and health.
- Was diplomacy/trading useful? How? Relations with other civs?
all friendly, sold my resources periodically, but they weren't big gold producers
- When did you have Dark/Golden ages?
All golden
- Any surprises/frustration/elations you ran into, how did you deal with it?
My notebook overheated from working on taxes before, so had to reload autosaves some 5-6 times. Got Hypatia and Machu taken by Korea 1 turn earlier than me, don't expect it to greatly affect the outcome.
- Did you enjoy your game?
Yes, thanks for the run!
- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
I tried to build all the wonders - I missed only on 2, hanging garden and Machu Pichu (and only for 2-3 turns...). I didn't finish to build all them but i'm pretty confident I could have with the advance in the tech and culture tree I had.
- What were your initial 5-10 builds in the capital or other early cities?
Builders and wonders, first went for great bath then stonehenge then pyramids.
- Early order for technology/civics? What did you prioritize for technology/civics?
All the civics that had wonders.
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
Well I wouldnt have had all the wonders without the bonus!
- How many cities did you settle and/or capture? Where did you settle your first few cities?
I settled maybe around 10, with most of them placed so that I could build wonders (eg Huey in the lake, great zimbabwe next to the cattle)
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
Mainly builders, especially in the early game.
- Pantheon chosen and why? Religious beliefs chosen, and why?
The builder pantheon, and for religion the production belief.
- What governments did you select? What key policy cards did you use? Why?
Classical republic > Theocracy > Merchant republic. With the forbidden city, alhambra and potala palace I had enough policy slots for the wonders / builders civics.
- Which Governors were most important; when and why?
Magnus for chopping, Pingala for the GPP and Liang for the builder charge.
- Was diplomacy/trading useful? How? Relations with other civs?
Not that much, I didn't bother with them too much.
- When did you have Dark/Golden ages?
Only golde ages.
- How did the game modes affect or impact your play?
N/A
QSH on 7 Seas on Prince with 18 city states was a set-up for a fast CV, and it went smoothly right until the end. I got a religion and had all Monumentality Golden Ages, and spammed Theater Squares everywhere. I got lazy about some of the Wonders (missed Etemenanki by 2 turns out of pure carelessness) but did build quite a few of course.
One war and one gripe: I eliminated Mongolia pretty early, about turn 80 or 90, then peaceful thereafter. Until turn 180, when Cyrus, Ba Trieu and Hojo all declared a military emergency on me for a conquered city from almost 100 turns prior, despite having a very positive relationship with all of them. That's pretty rubbishy; lost 3 trade routes and open borders or could have had an even earlier finishing time I reckon. Oh well.
There is something very satisfying on building wonders, and this was the perfect game for it!
Plan
Get as many early wonders as possible, build theater squares and gain tourism through works. I wanted to get the desert pantheon but it was already taken, and later after finding Rapa Nui, I started to aim towards Flight and also build great walls.
Early stage
My game was very similar to @Lexad one, but I got Etemenanki instead of Stonehenge. The barbarians were giving me some trouble and I had to buy a few units. By T100 I had 5 cities (one more next turn) and 4 wonders (Etemenanki, Apadana, Pyramids and Great Library in that order). I had two good spots for Petra but was yet undecided.
Cities
Settled 12 cities (5 thanks to monumentality), and got 2 from loyalty flips.
Diplomacy
Fully peaceful game. It took me a bit to find Gitarja, which delayed probably the victory a few turns, because I lost my two warrior explorers while they were healing and the computer did not alert me of barbarian approach. I was friend with everyone but Gitarja, and made alliances with everyone who had the tech to do it.
The early gold from diplomacy was very important but mid game I stopped improving luxuries because the King AI just could not keep up and had no gold to offer.
Ghengis Kan took Vilnius and Valletta, the first I took after loyalty flip and I also took another of his cities he built too close. But everyone was happy and had open borders with me, but only Ghengis and Chandragupta had trade routes, the others were too far, and I only managed late trade routes to Seondeok and Gitarja for the extra +25% culture.
Leader bonuses
The builder wonder boost was a pleasure. Also getting 8 charges builders, nice. The wonder inspiration/eurekas helped a lot with research as I did not have to put hammers on side projects for the boosts. Only thing I did not use was the special unit, as I was having a lot of era score and on peace. The great wall worked better than I thought and got me a lot of culture and the gold to buy theater square and holy site buildings.
Religion
Once I saw Yerevan in the game, I went after Relicuaries, although it was a hassle to suicide my apostles, India and Persia missionaries were always running away. The Holy Orders for the discount was very helpful. Also went for Theocracy as a government for extra apostles and settlers/builders with Monumentality Golden Age.
As I failed to get the desert pantheon, I took the Marshes one, which helped me to settle some spots that would have been difficult to work otherwise.
Wonders
I got all the Ancient and Classical wonders I could, basically because it was easy with Builder charges. And for the rest, I focused on St. Basil's Cathedral and Mont Saint Michel which I basically chopped and boosted powerfully that city to my leading tourism city thanks to the extra bonus to relics.
Also got Kilwa Kilwasi, because with so many city-states it is a great bonus for the capital, and attempted Potala and Oxford but the game ended before I had them up.
Final state
The moai and great wall gave me plenty of tourism, jumping from Tourism 264 on T159 to 382 on T160 when I discovered Flight. Anyway I was in a near win for a long time, thanks to relics and works of writing (and wonders) and could maybe have done that before Flight if I had not been as dumb as to sign a cultural alliance with Ba Trieu who was leading on culture
All in all a fun wonders game!
SpoilerFull log :
1 - Ancient Era; Atlantis Sahara el Beyda Xi’an
6 - Scout
8 - Vilnius Baltica
10 - Village (Builder)
11 - Pottery
12 - Slinger
13 - Code of Laws
14 - Chandragupta Village (Scout) Barbarian camp (+50 gold)
21 - Writing Foreign Trade Uluru Settler
22 - Village (state workforce)
23 - Barbarian camp (+50 gold) Builder
25 - Mohenjo-Daro
26 - Barbarian camp (+50 gold)
27 - Beijing
28 - Irrigation Craftsmanship Etemenanki
29 - Genghis Khan Rapa Nui
31 - Village (wheel) Pangea Ultima Eye of the Sahara
32 - Mining Village (+40 gold) Golden Age Score
33 - Valletta Wolin Asia
34 - Campus
36 - Masonry State Workforce Liang
38 - Village (celestial navigation, engineering) Kabul
41 - Monument
42 - Builder
44 - Wheel
45 - Animal Husbandry Barbarian camp (+50 gold)
46 - Trader
47 - Archery Military Tradition Scout
48 - Early Empire Magnus Chinguetti
49 - Trader
52 - Builder Ba Trieu
53 - Horseback Riding Builder Pantheon (Lady of the Reeds and Marshes) Galapagos Islands
54 - Astrology
55 - Political Philosophy Autocracy
58 - Holy site
61 - Classical Era (Golden Age - Pen, Brush and Voice) Drama and Poetry Builder
62 - Bronze Working
63 - Sailing Government plaza Provision (Magnus)
64 - Construction Apadana Water mill Wolin♟
65 - Currency Games and Recreation Pyramids Builder Settler Kabul♟ Bologna
66 - Zanzibar
67 - Library
69 - Mysticism Bologna♟ Jiaodong
73 - Spearman Settler Taiyuan
74 - Celestial Navigation Engineering Mathematics Zhang Heng Shrine
75 - Apprenticeship
76 - Brussels
77 - Trader
78 - Shipbuilding
79 - Campus Hong Kong
82 - Defensive Tactics Pingala Yerevan
83 - Recorded History Mohenjo-Daro♟ Barbarian camp (+50 gold) Monument Connoisseur (Pingala) Catapult
85 - Education
86 - Ancestral hall Grants (Pingala) Aryabhata Shanghai
89 - Iron Working Military Training Great Library Geneva Brussels♟ Mogadishu Singapore Cyrus Seondeok
90 - Builder Granary Vilnius
91 - John the Baptist Builder
92 - Buttress Relic Religion (Reliquaries, Holy order) Library Nazca
93 - Theology Yerevan♟
94 - Feudalism
95 - Machinery
96 - Settler Gabustan
99 - University Bologna
100 - Village (+100 gold) Circumnavigation
101 - Changsha Water mill Settler Village (+20 faith)
102 - Temple
103 - Mercenaries Apostle Apostle Galley Valletta♟ Abu-Alqasim
104 - Military Engineering Village (+20 favor)
105 - Civil Service
106 - Granary Oracle
107 - Castles
109 - Theater square University Scout
110 - Commercial hub Market
111 - Jebel Barkal Bhasa Writing Granary
112 - Printing Writing
114 - Hildegard of Bingen Amphitheater
115 - Heavy chariot
116 - Divine Right Monarchy Monument Theater square Wuhan
117 - Astronomy Warrior
118 - Ovid Writing Crossbowman
119 - Stirrups Medieval Faires Curator (Pingala) Knight Writing
120 - Arena
121 - Medieval Era (Golden Age - Monumentality) Builder Settler Mohenjo-Daro Valletta
123 - Builder Holy site
124 - Military Tactics Guilds Market Moksha Ba Trieu (economic) Settler
125 - Banking Cartography Pikeman Village (cartography)
126 - Builder Trebuchet Settler Handan
127 - Apostle Colosseum Singapore♟ Caravel
128 - Mass Production Builder Rumi Writing Writing
129 - Diplomatic Service
130 - Marcus Licinius Crassus Amphitheater Writing Relic
131 - Gunpowder Barbarian camp (+50 gold) Monument
132 - Reformed Church Vilnius Trader
133 - Preserve
134 - Shrine Temple Writing Relic Granary Village (+20 favor)
135 - Shenyang
136 - Water mill
137 - Humanism Geoffrey Chaucer Builder Theocracy Settler
138 - Chen Barbarian camp (+50 gold) Apostle
139 - The Enlightenment Commercial hub
141 - Scientific Theory Market Foreign ministry Amani Musketman
142 - Petra Encampment Chengdu Barbarian camp (+50 gold) Wolin Trader
143 - Mercantilism
144 - Naval Tradition Exploration Kilwa Kisiwani Hong Kong♟ Geneva♟ Nazca♟ Hong Kong Village (exploration) Trader Trader Settler
145 - Apostle Gitarja Meet all the civilizations Knight
146 - Colonialism Li Bai Zanzibar♟ Ghengis (military)
147 - Piero de Bardi Archaeological museum
148 - Apostle
149 - Natural History Theater square Art museum Holy site Shrine Temple Hunza
150 - Almaliq Theater square Harbor Builder Anshan Village (scorched land, nationalism)
151 - Emilie du Chatelet Writing Builder Grove
152 - Metal Casting Siege Tactics Square Rigging St. Basil’s Cathedral Builder Builder Builder Apostle
153 - Civil Engineering Researcher (Pingala) Amphitheater
154 - Industrialization Theater square Lighthouse Builder Builder Writing Writing Amphitheater Builder Harbor Relic Chandragupta (religious) Theater square Builder Barbarian camp (+50 gold)
155 - Hyeronimus Bosch Religious Builder Writing Writing Amphitheater Library Village (+120 gold)
156 - Nationalism Zoo Religious Mont Saint Michel Amphitheater Longxi Reyna Hunza♟ Trader
157 - Belief (Sacred places) Religious Harbor Monument
158 - Urbanization Commercial hub Builder Lighthouse Village (+20 faith) Trader
159 - Art museum Builder
160 - Flight Sanitation Irene of Athens Marie-Catherine d'Aulnoy Writing Preserve Victor
161 - Hanno the Navigator Caravel Barbarian camp (+50 gold) Aqueduct Builder Writing Village (builder)
161 - Cultural Victory
162 - Scorched Earth Barracks Holy site Builder Theater square Theater square
SpoilerCity build order :
Xi’an (T1): Scout > Slinger > Settler > Etemenanki > Campus > Builder > Trader > Builder > Builder > Holy site > Builder > Apadana € Water mill > Pyramids € Library > Spearman > Settler > Shrine > Trader > Catapult > Great Library > Builder > University > Temple F Apostle F Apostle F Granary > Oracle > Theater square > Entertainment complex € Amphitheater > Arena F Apostle > Colosseum > Builder > Trader > Kilwa Kisiwani F Apostle F Apostle > Art museum F Builder > Zoo > Harbor > Oxford University
Beijing (T27): Monument > Builder > Government plaza > Settler > Settler > Ancestral hall > Settler > Settler > Granary > Jebel Barkal € Heavy chariot F Settler > Commercial hub € Market F Settler F Settler > Foreign ministry > Theater square > Amphitheater F Builder > Art museum > Aqueduct > Casa de contratacion
Jiaodong (T69): Campus > Monument > Library € Water mill > University > Granary > Holy site > Shrine € Temple F Apostle F Apostle > Potala Palace
Taiyuan (T73): Granary € Builder € Galley > Preserve > Builder > Holy site € Shrine € Temple € Grove > Theater square
Shanghai (T86): Commercial hub € Market > Monument > Builder F Settler > Builder > Encampment F Builder F Builder > Builder F Builder > Builder F Builder F Builder > Builder > Barracks F Builder > Armory
Changsha (T101): Theater square > Builder > Amphitheater > Granary € Archaeological museum > St. Basil’s Cathedral F Builder > Mont Saint Michel > Commercial hub > Neighborhood
Wuhan (T116): Monument > Petra > Harbor > Lighthouse > Theater square
Handan (T126): Monument € Musketman > Theater square F Builder € Amphitheater > Preserve > Grove
Vilnius (T132): Commercial hub > Market > Theater square > Amphitheater > Archaeological museum
Shenyang (T135): € Water mill > Holy site > Shrine
Chen (T138): F Trader F Settler > Theater square F Builder > Amphitheater > Aerodrome
Chengdu (T141): F Trader > Monument > Harbor > Lighthouse > Theater square > Amphitheater
Almaliq (T150): Library > Holy site
Longxi (T156): F Trader > Monument F Trader > Theater square > Amphitheater
Peaceful all the way. Lots of WW's. Should have expanded more and got even more Nat Parks, but with victory in the bag it is hard to motivate myself to stress out on a couple turns here or there. One unusual thing is maybe that I got all of the great writers in the world, I think.
Didn't manage to get any relics from all the tribals I gathered, so no religious tourism - but considering that, it was a very good run. Rushed Pyramids and built just about all the ancient/classical wonders Lots of fun, thanks for the game!
CV turn 181
I tried to go full peacefull this game and did so for almost whole game, but India declared suprise war on me after being my best friend through whole game. Two gold bought pikeman standing on great wall made short work of his dumbo hordes. After that I burned Mumbai and that was that.
Game was kinda anoying since I almost won 2 times but we had some sudden jumps in number of needed tourists so it draged along a bit.
I got almost all old wonders ofc and many, many great wall segments were build
I grabbed and held suz on all cultural city states + zanzibar + 2 industry states which made Kilwa go crazy with bonuses
Religion was founded early on but AI send almost no apostles or missionaries my way and I saw no purpouse of building more holy sites since I had plenty of faith for builders.
CV T207/208. Quite a fun game like others said, lots of wonder building. Should have gone Stonehenge probably, but the Holy site near the natural wonder was too tempting. Stonehenge went on turn 200 or something.
I played peacefully and had a total of 14 cities. I didn't spam the walls so much as some others, probably because I never built them before. But they are quite good, though like usual with the improvements, some places I was unable to build them, even though I should have been able in my opinion.
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