6otM139 Announcement

Eyswein

Prince
GOTM Staff
Joined
Nov 26, 2016
Messages
595
Welcome to game 139 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.


Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM138 Details:
Player (You): Pachacuti - Inca
Victory Condition
: Science; all other VCs are enabled.
Difficulty: Deity
Civs/City-States (including player): 8/12
Map Type/Size: Inland Sea / Standard Size

Resources: Sparce
World Age: New
Temperature: Hot
Rainfall: Wet
Disaster Intensity: 2

Game Mode(s): Corporations

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required.

Here is where you will start:
6otM139 start.png


Pachacuti - Inca Unique Attributes:
Spoiler Unique Attributes :

Pachacuti Leader Bonus: Qhapaq Ñan - Domestic Trade Route Trade Routes gain +1 Food for every Mountain tile in the origin city. Gains the Qhapaq Ñan unique improvement with Foreign Trade.

Unique Ability: Mit'a - Citizens can work Mountain tiles. Mountain tiles provide +2 Production, increasing to +3 Production after reaching the Industrial Era, and +1 Food for each adjacent Terrace Farm.

Unique Unit: Warak'aq: Replaces Skirmisher, Unlocked by Machinery
Common abilities: Has a ranged attack with Range 1. -17 Ranged Strength Ranged Strength against District defenses and naval units. Gains XP when activating Tribal Villages (+5 XP) and discovering natural wonders (+10 XP), besides the normal gains from combat.
Special abilities: Can make 1 additional attack per turn if Movement allows.
Special traits: Higher Production cost (165 vs. 150). Higher Ranged Strength (40 vs. 30).

Unique Infrastructure: Terrace Farm: Built by Builder; Replaces N/A; Unlocked at start
Effects: +1 Food; +1 Housing; +1 Food for each adjacent Mountain; +2 Production for each adjacent Aqueduct; +1 Production if adjacent to fresh water and not an Aqueduct
Improves: Hills (grassland, plains, desert) or Volcanic Soil

Unique Infrastructure: Qhapaq Ñan: Built by Builder; Replaces N/A; Unlocked by Foreign Trade
Effects: Acts as a movement portal on a mountain range, allowing units to move into it and exit from another portal at the cost of 2 Movement.
Restrictions: Can only be built on an adjacent mountain tile. Cannot be pillaged or removed.
Note: same effects as a Mountain Tunnel


Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the Opening Actions thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends 15 August 2022.



The save is attached below.
 

Attachments

  • 6otM139_Pachacuti_Deity_Science.Civ6Save
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Last edited:

Eyswein

Prince
GOTM Staff
Joined
Nov 26, 2016
Messages
595
Not unique to Inca, but since Inca can work mountain tiles and mountain tiles are always breathtaking, Inca can make incredible use of Preserves.

DistrictPreserve, Unlocked by Mysticism
Effects: Grants up to 3 Housing based on tile's Appeal; +1 Appeal to adjacent tiles; Initiate a Culture Bomb on adjacent unowned tiles
Restrictions: Cannot be built next to the City Center

Unlike other district buildings, you can build these buildings in any order provided that you have unlocked them both.
BuildingGrove, Unlocked by Mysticism
Effects: +1 Food and Faith to adjacent unimproved Charming tiles. Yields increased to +2 Food, Faith and Culture for adjacent unimproved Breathtaking tiles.
BuildingSanctuary, Unlocked by Conservation
Effects: +1 Science and Gold to adjacent unimproved tiles with Charming Appeal; Yields increased to +2 Science, Gold and Production for adjacent unimproved tiles with Breathtaking Appeal
 

Monthar

Deity
Joined
Mar 28, 2004
Messages
2,076
Location
Elmendorf, Tx
I think I'll move the warrior to the jungle then decide where I'm settling.
 

arthur486

Warlord
Joined
Oct 28, 2016
Messages
148
Now I have the time to finally try this ... :crazyeye: looks like a very interesting setup. Thanks for the heads up with the Preserve, would not have considered it otherwise :goodjob:
 
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