6otM142 Annoucement

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
604
Welcome to game 142 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.


Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM142 Details:
Player (You): John Curtin– Australia
Victory Condition
: Science; all other VCs are enabled.
Difficulty: Prince
Civs/City-States
(including player): 8/12
Map Type/Size: Island Plates / Standard Size

World Age: New
Start Position: Legendary
Temperature: Hot
Rainfall: Wet
Sea Level: Low
Disaster Intensity: 2

Game Mode(s): Corporations

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required.

Here is where you will start:
6otM142 start.png


John Curtin– Australia Unique Attributes:
Spoiler Unique Attributes :

John Curtin Leader Bonus: Citadel of Civilization - +100% Production in all cities for the next 10 turns after being declared war upon or liberating a city.

Unique Ability: Land Down Under - +3 Housing in coastal cities. Building a Pasture triggers a Culture Bomb, claiming surrounding tiles. Campus, Commercial Hub, Holy Site, and Theater Square districts gain +1 to their yields in tiles with Charming Appeal, and +3 with Breathtaking Appeal.

Unique Unit: Digger: Replaces Infantry; Unlocked by Replaceable Parts
Common abilities: +5 Combat Strength vs. anti-cavalry units.
Special abilities: +10 Combat Strength on coastal tiles. +5 Combat Strength outside Australian territory.
Special traits: Higher Combat Strength (78 vs. 75). No strategic resource requirement (no oil needed!).

Unique Infrastructure: Outback Station: Built by Builder; Unlocked by Guilds
Effects: +1 Food; +1 Production; +0.5 Housing; +1 Food from every adjacent Pasture; +1 Production to every adjacent Pasture (with Steam Power); +1 Production from every 2 adjacent Outback Stations (with Steam Power); +1 Food from every 2 adjacent Outback Stations (with Rapid Deployment)


Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the Opening Actions thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends 1 October 2022.



The save is attached below.
 

Attachments

  • 6otM142_Austrailia_Prince_Science.Civ6Save
    770.6 KB · Views: 184

stefanos85

Chieftain
Joined
Sep 21, 2009
Messages
36
Warrior to the Forest South to reveal NW, and most likely SIP for the extra adjancency to the uber Campus, or on top of the Marble for the culture and instant Lux to trade.

Prince, so Mids + Petra almost guaranteed, and smooth sailing to an easy SV.
 
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