6otM147 AAR

Eyswein

Prince
GOTM Staff
Joined
Nov 26, 2016
Messages
595
Please attach your victory save to your post.

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- Pantheon chosen and why?
Religious beliefs chosen, and why?
-
How did the game speed impact your plan and play?
- What were your initial 5-10 builds in the capital or other early cities?
- Early order for technology/civics?
What did you prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities did you settle and/or capture? Where did you settle your first few cities?
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- What governments did you select? What key policy cards did you use? Why?
- Which Governors were most important; when and why?
- Was diplomacy/trading useful? How? Relations with other civs?
- When did you have Dark/Golden ages?
- How did the game modes affect or impact your play?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy your game?

Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
 

Chrumo

Chieftain
Joined
Sep 29, 2019
Messages
43
Location
Poland
DV 168 (~5h playtime)

Spoiler t168 :
1668614552732.jpeg


Pretty incredible game. I had no idea it would go that smoothly, the AI is just completely defenseless on Marathon.


- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
I got Himiko as my first hero, so I made the entire game about her. With her, I got Kabal and Akad suz ASAP, and then levied their starting forces to take on Ethiopia. With time, I upgraded their units to Legionaries, and chopped everything to get a second and third army to conquer the rest of the world.

- Pantheon chosen and why? Religious beliefs chosen, and why?
I think this was my biggest mistake, I worked the fountain to get a fast pantheon, and then went Lady of the Reeds to get a good capital. But my capital was completely irrelevant, as I had to work the Fountain anyway to get Iron Working quickly (and that meant no growth). Going for Religious Settlements, culture pastures or even a free builder would have been much more useful. No religion until the very end.

- How did the game speed impact your plan and play?
Its so weird seing these high build times and costs. But also so very nice to not have to deal with AI popping up walls and new units every turn when you start attacking them. Also, having a relative 9 movement per turn made microing the Legionaries much easier ;)

- What were your initial 5-10 builds in the capital or other early cities?
I think I built a scout, a warrior, Himiko, a builder and then a settler. But then the game ended ;)
In all seriousness, after these initial build I think I chopped a govt. plaza, and then just an encampent for GG points. Capital was mostly irrelevant though.

- Early order for technology/civics? What did you prioritize for technology/civics?
Beeline to Iron Working, then Cartography. For civics, Military Training first for flanking bonuses, and then Classical Republic.

- How did the leader bonus and civ unique ability impact your plan/play, if at all?
Getting a free monument allowed me to get my Hero faster. Legionaries conquered the world, obviously.

- How many cities did you settle and/or capture? Where did you settle your first few cities?
I settled one city, which didn't impact the game. Conquered all the cities on the map except for one (I got Kupe's last city 2 turns after winning)

- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
After the initial conquests, I got a few workers with faith to chop more Legionaries to sent to the eastern front, while my main army, splitted into two, cleared India and Khmer

- What governments did you select? What key policy cards did you use? Why?
+4 melee, and some encampent/war stuff.

- Which Governors were most important; when and why?
None of them were important, just loyality boosters

- Was diplomacy/trading useful? How? Relations with other civs?
I managed to get a friendship at the start of the game with Khmer, which allowed me to keep trading with him despite killing the rest of the world. It ended right as I was at his doorstep.

- When did you have Dark/Golden ages?
I got a golden age for Classical Era, by getting a score of 100/30 I think.

- How did the game modes affect or impact your play?
Dramatic Ages are awful, and I had to be very careful how I capture cities, especially before I got any governors and the Golden Age. Usually two cities at a time, and had to chop down the monuments repair instantly. There was still some flipping when I was conquering Ethiopia, but I managed to contain it.

- Any surprises/frustration/elations you ran into, how did you deal with it?
Yeah, the eastern branch of the continent and Kupe. Thankfuly, I had a good hunch about where the remaining two civs should be on the map, and I sent scouts to search for a passage.

- Did you enjoy your game?
Yes! Never played marathon before. Unique experience for sure!

Thanks for the game :)
 

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Ezerin

Chieftain
Joined
Feb 3, 2019
Messages
16
T422 DV

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
Didn't had any plan in particular beforehand. Got religion with crusader belief, but at average i managed to convert around half cities i captured to benefit from +10CS. Got Arthur as first hero, he was useful, but not exceptional, his knight's powerfull, but still cavalry so they did little damage to walls and i had to sacrifice my own units for temporal units. It also seems like marathon unfortunately doesn't affect lifespan of units, so knights were only 14 turns lifespan. Conquered Ethiopya first, but got stuck at Arabia, didn't have enough military to capture several cities simultaneously, so cities turned free constantly and at some Saladin got Mamluks, ofcourse I captured Arabia in the end, but i wasn't been able to snowball as much as i would like to. Khmer almost didn't resist, but when I reached India, India got renessance walls, and i wasn't been able to get suzerainity over Akkad at that point (used battering ram and siege tower for most part of the game), so I got stoped for awhile again. After conquering India the rest was fast and easy.

- Pantheon chosen and why? Religious beliefs chosen, and why?
Researched animal husbandry and so how many horses were around, took God of Craftsmen.

- How did the game speed impact your plan and play?
In general it didn't, but it was nice to have bigger windows of units relevance before I have to upgrade them.

- What were your initial 5-10 builds in the capital or other early cities?
Usual stuff. Scout, slinger, settler, builder, etc.

- Early order for technology/civics? What did you prioritize for technology/civics?
Iron working was on my mind and i got it much faster than i usually do, but i didn't rush it. I think my first two were Animal husbandry to Astrology, i also got time for Irrigation for plantations over luxuries.

- How did the leader bonus and civ unique ability impact your plan/play, if at all?
Free monuments are very nice, but i haven't settle many cities myself. I almost didn't send trade routes to other major cities (only for road creating purposes) and tried to get maximum gold from internal trading posts. Legions were nice, i even built several forts which were usefull. Cheap aqueducts with one guaranted amenity are also nice. I wouldn't say any of abilities were crucial, but everyone of them had an impact.

- How many cities did you settle and/or capture? Where did you settle your first few cities?
In early game settled 3 cities myself and one additional much much later in the game to get access to 3 additional luxury resources i didn't have access to. Captured a lot, around 10 razed, 34 cities by the end.

- What were key production/purchase focuses?
Army in early game, many different faith purchases after early game.

- What governments did you select? What key policy cards did you use? Why?
Oligarchy and Theocrasy, Combat Strength cards, Exodus of the Evangelists at some point and Praetorian Guards was slotted like 2/3 of the game.

- Which Governors were most important; when and why?
Got magnus first, but it was a mistake, I though i will develop a little begore begining conquest, but plans changed rapidly after getting Arthur. My second governor was Victor and i even got him Embrasure promotion, but in the end i havent built a single unit in city he was was established in...

- Was diplomacy/trading useful? How? Relations with other civs?
No, was denounced by almost everyone, Kupe was friendly to me, but refused friendship. Even worse, I wanted to declare formal war on Ethiopya, but confused and denounced Khmer, declared formal war on him and after realizing that i screwed up, declared surprise war on Ethiopya anyway, because my force were ready to attack.

- When did you have Dark/Golden ages?
All golden ages, was really easy to get due to how many barbarian capms were spawning around.

- How did the game modes affect or impact your play?
Golden Age cards were nice to use, with Praetorian Guards and Fountain of Youth my units were healing extremely fast.

- Any surprises/frustration/elations you ran into, how did you deal with it?
My units had bonuses from both Fountain of Youth and Matterhorn, as well as double exp from Kabul and it was really satisfaying having very powerfull units by the end, several of my units had 7 promotions by the end.

- Did you enjoy your game?
Yes, it was my first game on marathon that I finished, all my attemps always end not reaching even turn 50, early production times kill interest, but later into game i would say experience becomes maybe even better than on standart speed I usually play on.

Moderator Action: Edited some language to comply with site rules. leif
 

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Chrumo

Chieftain
Joined
Sep 29, 2019
Messages
43
Location
Poland
I wanted to declare formal war on Ethiopya, but confused and denounced Khmer, declared formal war on him and after realizing that i screwed up, declared surprise war on Ethiopya anyway, because my force were ready to attack
:lol::lol::lol:

I can only imagine how it would get described in the history books...
 
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Planktonic

Warlord
Joined
Feb 8, 2021
Messages
167
Dom Vic, turn 245

First time playing marathon, thanks for the primer in the Announcement thread.

Game was very contrary to the usual Civ game in numerous respects, made all the more so by the availability of Heroes, which totally re-shaped the character of the game.

Started out settling 1NE for the amenity, and worked the FOY. Got the first pantheon and took Religious Settlements for the free settler. Strongly considered Lady of the Reeds and Marshes but decided overall the additional city would likely yield more production in the long term, although in the end I don't think it made very much difference- Heroes were all important.

The presence of the free monument helped a lot- in both cities the first thing I did was produce Heroic Tales. Wanted to get Himiko but never discovered her at all. Heroic Tales revealed Arthur and Anansi. In contrast to Ezerin above I actually didn't want Arthur- units take so long to build, even scouts, that to lose them after such a short lifespan was not too appealing. But Anansi was very helpful. I first researched Animal Husbandry, saw the numerous horses, and settled the second free city on a horse tile to start accumulation. Anansi helped me get to Horseback Riding and almost to Iron Working, and also to Maneuver and Political Philosophy right by the end of the Ancient.

So I was able to levy troops from Nazca and hard build 2 horsemen by the end of the Ancient- I wanted to go after Khmer first but he already had walls so instead went for Ethiopia who did not. The horsemen and levied troops were sufficient to take most of his cities incl his capital. By that time I had discovered Hercules and Akkad. I used Amani to suz Akkad, then Hercules was the sole melee unit required to take down all the walled cities of both Arabia and Khmer. This gave me enough time/gold to start buying Legions, which I then used to take down India and Mali. I had met Peter and Kupe but didn't know where they were. It took a while to get troops across the land bridge to Peter- this being Pangaea, I had concentrated on the bottom tech tree so didn't even have sailing or shipbuilding for a while. But after conquering Peter the Medieval started and I was able to recall Hercules (and had plenty of other military units), so Kupe was easy to finish off.

Interesting and contrary things about this game:

1. Never hard built a single district in any city. Hercules used his power to plant 3 Commercial Hubs, and I repaired districts that had been pillaged from conquered cities, but never built a single one myself.
2. Never built a single settler. Got the free settler from Religious Settlements, stole one from Ethiopia that got settled, stole another late game from Kupe that got settled, and stole a third from Peter that I was basically using as a scout.
3. Never built a single melee unit. Had 6 Legions by the end of the game (never lost one to combat, 3 got promoted to Men at Arms) but all were purchased with gold. Did build a couple of scouts and plenty of horsemen.
4. Got a Great Prophet from captured Holy Sites but never bothered to activate him.
5. Completely faith-purchased a Great General (Suz Tzu) from pillaged faith and captured Holy Site faith.
6. Never built a single siege unit, nor even a single ranged unit, nor a battering ram nor a siege tower.
7. Was 3 turns away from summoning the Twins but stopped to wait for the Era change, and then didn't bother because they were unnecessary.
8. Despite this being a Deity level game, and although we did make it 5 turns into the Medieval period, never saw any AI produce a Classical unit. The toughest units I ever had to fight were heavy chariots from the AIs, and galleys from Kupe. Strangely, a couple of free cities born out of loyalty issues did produce a couple of swordsmen, but no AI civilization ever did.
9. I did buy three galleys when trying to find Kupe's capital and soon upgraded them to caravels, but this proved to be unnecessary when I found that it was close to Peter after all.

An interesting and unusual game, made quite palatable by the availability of Heroes. Also glad it was for a Domination victory- doubt I would have had the patience to go for Science or Culture. Has anyone ever actually played a Marathon game to a Diplomatic Victory ? The very thought of it makes me pull my hair out....

Thanks for the game!
 

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Teproc

King
Joined
Sep 13, 2013
Messages
840
Location
Lyon, France
Hi everyone, first time participating in any of these, despite being a Civ player since... well, Civ 1 when I was a small child, and knowing Civfanatics since the early Civ V days. Not sure why I never gravitated towards GoTM, but here I am I guess.

T402 Domination Victory

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?

Certainly aiming for Domination with a civ like Rome which has no particular religion, also Fountain of Youth is obviously pretty great for Dom. Going in, I was somewhat concerned with a few elements of this game I was not very familiar with: I've never played on Marathon (I usually play Epic), never played Dramatic Ages, and have played very little with Heroes and Legends. Also never play Legendary/Abundant, but I wasn't particularly worried about that. Anyway, because I've heard Dramatic Ages can be... dramatic when you get a dark age, I took a cautious approach, which is what I gravitate towards to anyway, and planned to settle my area before turning to domination, even if that meant foregoing the big advantage of the legions - though I hoped marathon speed meant I could still do both. I ended up being surprised by how easy golden ages were to get, and regretted not rushing, but oh well.

Spoiler :
Barely got to use legions (just early on against Ethiopia), men-at-arms and muskets did most of the work, and it was a rather slow victory considering the super favorable conditions (FoY, Rome, Marathon etc.). Don't think there were any major branching points, though I took a perhaps slightly unusual route in going for Ethiopia directly south, then continuing on to Arabia before wrapping around to India and the Khmer, only then pushing westwards through Mali, Russia and finally Kupe. Maybe the only "challenging" part was when I conquered Arabia and basically had to take all of the cities twice because of loyalty, and there was some rough terrain involved that made it slightly harder, though Mont Cervin (the hill bonus NW, don't know the English name) helped there. Some similar issues with India too, but less so.


- Pantheon chosen and why? Religious beliefs chosen, and why?

Kinda messed up by not working FoY right away, I'm just not used to these Legendary starts. By the time I figured it out (a few dozen turns in), I figured I'd missed my opportunity at the settler pantheon, but it was actually still there, so I grabbed it. Didn't found a religion, even though it would have been quite doable, took a while for the fourth and fifth one to go (Saladin founded his himself).

- What were your initial 5-10 builds in the capital or other early cities?

Scout, Slinger, Settler is what I usually do in the capital, so probably that. For other cities, generally started with either a military unit or a builder.

- Early order for technology/civics ?

Focused on the lower part of the tech tree as it was a domination game, with Iron Working quite early to find Iron - legions may not need it, but men-at-arms sure do. For civics, kind of similar, going Monarchy pretty early, then Theocracy with the idea of using the reduction with Grandmaster Chapel, but... I kinda forgot to build it? Didn't really need it, as usual, you really just need a small specialized army, though Marathon makes things even easier.

- How did the leader bonus and civ unique ability impact your plan/play, if at all?

Free monuments and roads sure are great for the early game, there's a reason Trajan is what I recommend to people learning the game. Legions didn't end up that key, though they did get the ball rolling on the conquests, and baths are nice for amenities. Trajan is suited for any victory, but domination is what he's best at.

- How many cities did you settle and/or capture? Where did you settle your first few cities?

Spoiler :
Settled two cities quite close to Rome, then three southern cities around the big desert west of us, and also loyalty-flipped an early Maori foward settle on the west coast. Then went conquering as described above.


- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?

Unlike some of the rush players, I did build some basic districts, two campuses, a few commercial districts... but yeah, mostly military and then kind of on autopilot with some ECs here and there and builders up until I just didn't care about it anymore (about halfway through) and just spammed more units.

- What governments did you select? What key policy cards did you use? Why?

Autocracy first, then Oligarchy when I started conquering, then Monarchy and then Theocracy. Key policy card was the Pretorian Gard one, which is pretty insane really - as I said, I'd never played Dramatic Ages before. Monumentality was strong too obviously, but I already knew that one. Otherwise, the usual military stuff: agoge early on, the pillaging one, the cheaper upgrades one. Serfdom early on for economics, and then mostly money or amenities stuff.

- Which Governors were most important; when and why?

Amani to secure Mogadiscio early on, and Magnus to colonize, plus Liang for a few builder charges. Then just got all the governors to help with loyalty when conquering.

- Was diplomacy/trading useful? How? Relations with other civs?

Since we were swimming in horses, selling them early on certainly helped with the start. After that, not really - I allied most of the city-states in my path, and conquered the one that I hadn't - Bologna.

- When did you have Dark/Golden ages?

All Golden Ages, even got the achievment for a 20+ Golden Age which was nice. Again, was quite surprised by how easy they were to get, though the classical one was the closest.

- How did the game modes affect or impact your play?

Heroes are busted, aren't they? I kinda knew that I think, but I'd forgotten, and started recruiting them way too late, could have all gone much quicker had I remember that. Also seems that the cost for recruiting them isn't scaled to the game speed, which makes it quite cheap. MVP was Hippolyte (English name?), which paired with double-hitting crossbows or siege units for quicker wall-busting. Got a few industries going, none really key, mostly for the yields. Dramatic Ages slowed me down early on as I was excessively cautious, but didn't matter afterwards as all the other civs got golden ages except in the last era.

- Any surprises/frustration/elations you ran into, how did you deal with it?

Spoiler :
Kinda surprised to see Kupe was actually on his own island, which looked somewhat like New Zealand, funnily enough. I had no navy, so he did get to harass my units with some of his caravels, but since this was the very end of the game, it didn't bother me too much.


- Did you enjoy your game?

Yeah, Marathon was quite nice actually, though I wouldn't want to play a peaceful game at that speed. Dramatic Ages is definitely something I'll return to as well. Not so sure about Heroes & Legends, they just seem too strong to me.

Final screenshot:
Spoiler :


20221122113541_1.jpg
 

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leif erikson

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Xtowers

Chieftain
Joined
Aug 21, 2022
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10
Console player here, so just participating in spirit.

T328 DV, 1214 score.

This was my first Marathon game, so it took me a couple tries to get the feel for it. My first three games or so I was overwhelmed my AI or Barbs or both. I also never got a natural wonder on my random seed. :)

But then it started clicking. I got a good start for chopping out my legions and it was game over at that point. Only a matter of time. I wasn't going for a religion, either, but I conquered my neighbor who was and took over all those holy sites and stumbled into one. Two civs failed and were defeated from their own loyalty failings which was funny. The one thing that slowed me was in my head I was thinking Pangea wrapped around the map like highlands for some reason, so my warpath took a suboptimal route.

There is definitely some merit to Marathon speed. The game actually didn't last any longer than some of my other diety games. I felt I could micromanage my army better and wage war more efficiently. That and not every city suddenly sprang up walls 2 turns after declaring war. A small increase to yields generated massive benefits, so micromanaging builders was also beneficial. Heroic ages were basically guaranteed. I thought the settings really meshed well in this game, too. Definitely, my next game is going to be Marathon with Frederick.
 

tarafran

Warlord
Joined
Nov 21, 2012
Messages
182
DV-157
settled on the coast on the sheep so my cap could grow while working the wonder tile.
Got and extra city from the pantheon.
Built order was warriors and workers so I could go after the numerous barbs camps for gold and chop my legions
got 2 free settlers from India and the Kmers that I settled on iron on the East of my continent
Anansy was my first hero that got me fast to my legion, swimming units and Government
Got Beowulf mid game and Mulan on the last turns
The only district that I built was the gov plaza .I Suzed both military CS.
Levied Akkad units.
Very fun game to play.The legions cut thru walls like butter (2 attacks )lots of barb camp to collect gold
Thanks
 

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