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- Nov 26, 2016
- Messages
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Welcome to game 151 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.
Must Read!
Civ VI - 6otM150 Details:
Here is where you will start:
Shaka - Zulu Unique Attributes:
Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
File Upload System
In development.
This game runs for a month and ends 16 Feb 23.
@The_J @Blake00
Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.
Civ VI - 6otM150 Details:
Player (You): Shaka - Zulu
Victory Condition: Science but all other VCs are enabled.
Difficulty: Deity
Civs/City-States (including player): 8/12
Map Type/Size: Pangaea/Standard Size
Game pace: Standard
Resources: Sparse
World Age: Old
Start Position: Legendary
Temperature: Hot
Rainfall: Arid
Disaster Intensity: 2
Game Mode(s): Monopolies and Corporations
Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required.
Here is where you will start:
Shaka - Zulu Unique Attributes:
Spoiler Unique Attributes :
Shaka Leader Bonus: Amabutho - May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Strength Combat Strength.
Unique Ability: Isibongo - Capturing a city will upgrade the conquering unit into a Corps or Army, if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.
Unique Unit: Impi – Replaces Pikeman, Unlocked by Military Tactics
Common traits: +10 Combat Strength vs. light, heavy, and ranged cavalry units.
Special abilities: Gains 25% more experience.
Special traits: Lower Production cost (125 vs. 200). Lower Gold maintenance cost (1 vs. 3). Increased flanking bonus (4 vs. 2).
Unique Infrastructure: Ikanda – Replaces Encampment; Unlocked by Bronze Working
Effects: Lower Production cost (27 vs. 54); +1 Housing; 25% faster training of Corps and Armies; Allows Corps and Armies to be built without the Military Academy building; Buildings in the Ikanda provide +2 Gold and +1 Science; +1 Great General point per turn; Acquires Outer Defenses and Ranged Strike along with the City Center once Walls have been built; Blocks movement of foreign units to this tile, unless the district is pillaged; Spawns all land military units the city produces or purchases; Provides XP bonus to units built in it once buildings have been added to the district; Specialists provide +1 Production and 2 Gold each; Spies operate at one level lower when targeting this city with Consulate; Increases Strategic Resource stockpiles by 10 for each building inside
Unique Ability: Isibongo - Capturing a city will upgrade the conquering unit into a Corps or Army, if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.
Unique Unit: Impi – Replaces Pikeman, Unlocked by Military Tactics
Common traits: +10 Combat Strength vs. light, heavy, and ranged cavalry units.
Special abilities: Gains 25% more experience.
Special traits: Lower Production cost (125 vs. 200). Lower Gold maintenance cost (1 vs. 3). Increased flanking bonus (4 vs. 2).
Unique Infrastructure: Ikanda – Replaces Encampment; Unlocked by Bronze Working
Effects: Lower Production cost (27 vs. 54); +1 Housing; 25% faster training of Corps and Armies; Allows Corps and Armies to be built without the Military Academy building; Buildings in the Ikanda provide +2 Gold and +1 Science; +1 Great General point per turn; Acquires Outer Defenses and Ranged Strike along with the City Center once Walls have been built; Blocks movement of foreign units to this tile, unless the district is pillaged; Spawns all land military units the city produces or purchases; Provides XP bonus to units built in it once buildings have been added to the district; Specialists provide +1 Production and 2 Gold each; Spies operate at one level lower when targeting this city with Consulate; Increases Strategic Resource stockpiles by 10 for each building inside
Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
In development.
This game runs for a month and ends 16 Feb 23.
@The_J @Blake00
The save is attached below.
(Note: 2 files below, the second one is No Leader Pass; believe they play the same as I hadn't used any of the new leaders, but didn't get a chance to test fully. Beginning was at least the same.)
Attachments
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