6otM159 AAR

Eyswein

King
GOTM Staff
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Nov 26, 2016
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Welcome to the 6otM159 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

STOP - Please do not continue reading this thread until you have completed and submitted your game.

Please attach your victory save to your post.

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- What were your initial 5-10 builds in the capital or other early cities?

- Early order for technology/civics? What did you prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities did you settle and/or capture? Where did you settle your first few cities?
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- Pantheon chosen and why? Religious beliefs chosen, and why?
- What governments did you select? What key policy cards did you use? Why?
- Which Governors were most important; when and why?
- Was diplomacy/trading useful? How? Relations with other civs?
- When did you have Dark/Golden ages?
- How did the game modes affect or impact your play?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy your game?

Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
 
DV 190
Great game
Settled in place then another city south/west on the coast
Plan to beeline the immortals and getting a GG building military districts
Got DOWed by Colombia around turn 18, got a settler from them and wiped them out making a lot of gold pillaging his mines.
I found Valetta with my first boat, Suz them and raised their military when a Korean settler was walking by itself going to the Fountain of Youth.Great base city for attacking this continent
Used that army(6 swordsman) to pillage Korea's campus as I was last on tech.then made peace for a later war
After Colombia I went for China and end up getting the last religion without looking for it
picked faith and hammers and tie for gold.
did not use much of the unique built from workers ,one did help for getting a Golden Age(all monumentality GA thru the game)
I took my time on China to build up my immortals to 4/5 upgrades as well as my catapults as I was going to face America with 10 tech ahead of me,
meanwhile my second army was swimming toward my fountain of Youth city to go kill Korea.
America was a slow grind .from then I sent my army swimming toward Germany that I found a few turn before.
One coastal city had no walls as was the cap next to it.
Vietnam was also well protected but I was getting artillery and soon after pumping tank armies from Seoul.
Last cap was Taken with 2 hits from my one bomber and a tank army.

The matterhorn and the fountain of youth were a great help on this game, I wonder if I should of going for more science in early game as I was last for a good part of the game.

Was a lot of fun
Thanks
 

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158 DV

Spoiler t158 :

20230528181756_1.jpg



After settling three cities on mediocre terrain, I have started out with a timing push against Columbia with Immortals, and then went out to get China. America had absolutely ridiculous science gain, I believe something about +100 Science on turn 60. Fortunately, I have scouted that Washington is a coastal city, so I have decided that I will take it last with a 'spec-ops' fleet.

Seeing that Korea is also very far in Science, I have quickly built a fleet of 3 Frigates, and used them to capture all their costal cities. Seoul was completely out of reach, but I managed to get the + 1 Range promotion and a Battleship armada, which placed in one of their coastal cities had barely enough range to shell onto Seul, allowing me to capture it eventually.

Meanhwile, my two brave Melee units, which have gone from warriors to musketmen, have sailed across the other sea with their trusty battering ram to knock down Germany. Afterwards, I had to buy a bunch of Artiillery in order to take Byzantium, as they have progressed past Medieval Walls (so support units were ineffective).

In the very last orchestrated blow, I have sent a 6-upgrade Infantry Corps to snipe Vietnams capital in two turns, while the now veteran battleship fleet took down Washington.

Very fun game! Thanks for the save :)
 

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Domination Victory T330, 1909AD

This was a really fun game. I didn't think there was any chance I'd be able to win this, so I'm pretty happy even though my victory was slow.
Once I took out Gran Colombia I got delayed due to an alliance with Yongle. I went and took out all of America's cities, then crossed the ocean and wiped Byzantium before bringing the force back to defeat Yongle. After that it was across the western ocean to Korea. With them defeated I just beelined the final two capitals with six GDRs. I settled 11 cities and conquered 50 more.

One of the surprises was that I got a Great Prophet when I defeated Gran Colombia. I took Jesuit Education, Gudwaras, and Crusade and made a point of converting China and America.

Another surprise was that I had an industrial zone that got a mountain adjacency bonus. I don't think I've seen that before. Can you explain what gave me this? (EDIT: ahh! Machu Piccu--built by America)

This was a really fun game. I was happy to see a GoTM using my preferred settings of Deity/Standard/Standard and few game modes.

2023-05-30 03_15_22-Sid Meier's Civilization VI (DX11).png



 

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Well that went about as badly as I feared, so I will submit an resignation in turn 114, after Colombia slowly grinded down most of my experienced units and is laughing down on me from behind the walls of Bogota flaunting all his Crossbowman and Knights decimating my immortals.

But I really enjoyed that one and will give it another try witha more precise strategy.

- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
The plan was to build up a core of 5 cities, beeline to BW to find the iron and than IW and Immortal Rush my nearest neighbour.
Unfortunately a few mistakes between turns 40 and 60 delayed that rush by 10 turns and then the inferior execution cost me my window of opportunity.
- What were your initial 5-10 builds in the capital or other early cities?
Capital: Scout-Start Warrior- Switch to settler- finish warrior - builder - settler
Settled Tarsus on the river near the natural wonder and build a monument nd then a slinger.
- Early order for technology/civics? What did you prioritize for technology/civics?
I reasearched Mining - Husbandry - Pottery and then chased the Eurekas to optimize my output. Went for BW fairly early.
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
Wee I tried to use Shans advantages by using Immortals and internal trade routes. I did build one of the unique builds for era score but otherwise ignoed them.
- How many cities did you settle and/or capture? Where did you settle your first few cities?
I did settle 6 cities in the end, 4 of them fairly early. 2nd City by the river near the Natural Wonder. 3rd Citty was to go near mountains on the coast, but an unfortunate loss when trying to defeat a barabrian camp there meant I had to redirect to the luxury further north.
4th City went on the tip of the peninsula by the mountains after the barbs where finally cleared.
Later I had troubles with amenities so I build 2 more cities near luxuries in the NE and far SE.

2023-06-01_08h31_09.png

- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
As always I probably underproduced districts, should have probably added more encampements and at least a second Science hub. I aslo could have used a second source of iron I believe as I was producing immortals faster than my supply could keep up.
- Pantheon chosen and why? Religious beliefs chosen, and why?
I believe I chose the builder Pantheon because that was what was needed at that point in time and nothing else sounded to exciting.
- What governments did you select? What key policy cards did you use? Why?
Oligarchy for the combat bonus and then Production of Melee Units, cheaper Upkeep and great general points.
- Which Governors were most important; when and why?
I chose Magnus and also promoted him for the reduced loss of population.
- Was diplomacy/trading useful? How? Relations with other civs?
I was surprisingly well liked by most Civs so no trouble on that front.
- When did you have Dark/Golden ages?
I managed to score a golden age at the second (medevial?) era but it didn't feel to impactful.
- How did the game modes affect or impact your play?
not at all.


- Any surprises/frustration/elations you ran into, how did you deal with it?
After everything was setup by turn 85 I declared on Simon and try to subdue him with immortals. Maracaibo fell quite easily buut even in a golden age I could not hold loyality at all. so when I moved on for Bogota the free state units fell into my back costing me at least one uint. I regrouped building up a force of 6 Immortals and 2 archers and a ram again. but by then Bogota was well defended by crossbowman, trebuchets and Knights and I did not manage any progress in the attack.
Any help on how I should have handled that better will be very welcome.

2023-06-01_08h32_32.png

Simon just killed my battering ram and in the fog to the southeast are 2 trebuchets and I believe a pikeman.

- Did you enjoy your game?
Yes, I will definietely go out and read the other AARs and try a second time to improve my game.
 

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This is my first time participating. I want to apologize in advance for not turning off UI mods (I run several) or adjusting my Autosaves (I save every turn, keeping ten as a general practice). I did not reload a save, as much as I wished I could a few times. I achieved a Domination Victory on Turn 281, 1820 AD.
GotM Last Capital.png
- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
Plan was to snowball an early Immortal Rush. Hoo boy did I hit a snag! Right as I unlocked Immortals, I goofed on protecting myself from a new Barb camp straight east of my capital. A scout managed to spot my capital and return, and instead of invading Gran Colombia with everything I had, I had to devote a few units and many turns to making sure the Barbarian uprising was put down! This had ripple effects.
- What were your initial 5-10 builds in the capital or other early cities?
I was Warrior heavy in my early builds, planning to upgrade them to Immortals. There was one scout, one builder, a few slingers and a settler who went Southwest for my second city.
- Early order for technology/civics? What did you prioritize for technology/civics?
I made haste to Iron Working for Immortals. I ignored the top line of the tech tree and any thought to establish a religion.
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
I think once in the midgame, I overly relied on internal trade routes, when external trade routes would have provided more Gold. These were still good for production and bringing my conquered cities up to speed. My initial rush of Gran Colombia relied on the UU - two had double attacks from promotions by the end of the campaign. That's nuts on the Immortal. I built some of the UI but I can't say it was well though-out or impactful. The combat bonus versus full health units mattered in the end game as my Jet Fighters sometimes one-shot Korea's GDRs.
- How many cities did you settle and/or capture? Where did you settle your first few cities?
I settled Pasargadae first to the Southwest with a cheeky Encampent next to Matterhorn for the Alpine Training bonus. I settled three cities to the north, but could have done better with them I think; Gordian was directly on Iron just for the short term gain of Iron for my Immortals. To the southwest, I settled a few cities when needed to accumulate strategic resources, especially Shahr-i Qumis in the desert for Oil & Aluminum (which also picked up a late Petra).
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
After the slower-than-anticipated-but-successful conquest of Gran Colombia, I ran into Yongle. Yongle had spent the interim learning how to build walls. I didn't have the units to push forward. The mountains made attacks single-file. I captured Mitla to give myself a better 'front' but had to back off. With Korea and America shooting forward in tech, I had to find a new second target. Even though he was on the other side of the map, Basil made the most sense. I built the Venetian Arsenal in Pasargadae (in the exact same location as Tarafran!), but held off researching Frigates or Battleships. I tried to follow it with the Great Lighthouse but I missed it by a single turn! I then built a bunch of Quadriremes (half with Embrasure) and made Fleets. I sent all my units off towards Basil, with a brief pitstop in Bologna's territory to upgrade to Battleships and my land units to Line Infantry/Bombards/Field Cannons/Cavalry
- Pantheon chosen and why? Religious beliefs chosen, and why?
I could have done better. I was slow to get a Pantheon and chose to enhance Camps for the short term gains. This wasn't a good decision in the long run, as I ended up with few Camps outside my capital. For religion, I didn't found one, but did adopt & spread Gran Colombia's Catholicism (Meeting House + Choral Music) to my cities for the yields & to prevent a surprise AI Religious Victory. I struggled to find a use for my Faith generation throughout the game. It mostly went into Great People and Naturalists building parks for Amenities.
- What governments did you select? What key policy cards did you use? Why?
There were a lot of things I felt I could have done better in this game, but one thing I have no regrets on was my City State management. Even without Kilwa Kiswani (kindly built on my behalf by Basil), I managed to Suz most of the City States that were alive by Midgame (unlike others, my Valetta was conquered and destroyed. Johannesburg was conquered but later liberated by me - free envoys/suz status!). I ran Monarchy up until Fascism was available for the Influence Points. I tried to use Strategos to get myself an early Great General, but the AIs kept sniping them with Faith/Gold purchases. I did better using Invention to secure some Great Engineers.
- Which Governors were most important; when and why?
I chose Pingala first, but immediately after selected Amani to grab Suzerainity of Ayutthaya for a military advantage against Gran Colombia. In the midgame, I made strong use of Embrasure to ensure my Naval Ranged units & Spies started with Promotions. Other governors existed with one promotion to give +8 loyalty.
- Was diplomacy/trading useful? How? Relations with other civs?
Because of the wall I hit in the midgame on Yongle, I needed to play nice with my neighbors. I maintained good relations, even an allyship, with Korea for most of the game. I regularly sold off strategic resources to America, Vietnam, and Korea for cash.
- When did you have Dark/Golden ages?
No Dark Ages, but the Golden Ages took some time to get rolling. I was Normal Age until either the Reinassance or the Industrial Age, and coasted Golden Ages from there to the end. Mostly choosing "To Arms" to no significant benefit
- How did the game modes affect or impact your play?
Because I dislike how monopolies affect my favorite wincon, Cultural Victory, I don't play with them often. I feel I left bonuses on the table by mediocre choices with what cities to build my Industries in. For example, Pasargadae has the +30% culture bonus industry but had mediocre culture generation. Still, it used the production bonus and I earned some useful Great Merchants, such as Mary Katherine Goddard to enhance combat strength. I founded three Corporations in the late game, one in the early late game to make 5 products that gave +15% Gold. With my Suz of Ngazargamu, I rolled Gold into some heavily discounted Tanks and GDRs.
- Any surprises/frustration/elations you ran into, how did you deal with it?
While it took me a while to figure out 'What next?' when I realized conquering China was a non-starter, I really enjoyed the pivot I did to attack Basil and the logistics involved.
Choosing the Intelligence Agency for my Tier II Gov Plaza building was very frustrating when the free spy it gave me died on their first mission. I was planning to use Spies to help me catch up on tech. Embrasure-bonused Spies lived longer and kept all the Spaceports and Industrial Zones in Korea from operating.
- Did you enjoy your game?
Absolutely. This was a really interesting map and victory condition pairing. I learned some things, and I smacked myself because I knew better on some other things. I hate using nuclear weapons and (just) managed to get a victory before they came online.
Once I had taken over Basil, I was unstoppable. I blew through Germany then onto Vietnam. At the same time, my new Air Force tore Yongle apart. They were obliterated in full. For America and Korea, I beelined for their capitals. I enjoyed how, one turn before my victory, Teddy called Sejong into an emergency for being attacked by a hostile power. It was just the three of us. Little late buddy. I decided to support the resolution and then won the next turn.
One fun story that doesn't really fit into the question categories is my conquest of that southern island no civs start on. It was infested with barbs. I upgraded my scout to a Spec Ops, and sent it over, clearing all the barbs and popping the Tribal Villages. The bonuses were mediocre but there was a source of Aluminum I wanted. So when I captured a Settler from Yongle, I sent it over there. While waiting for it to arrive, Korea showed up next to my Spec Ops with an unescorted Settler. Big Mistake! I had been holding off denouncing or declaring war so I could continue to sell them strategics and luxuries, but I decided it was time. Surprise war, and that's my first city on the island, with an Aluminum mine. When the Settler I captured from Yongle finally arrived, I had them secure two Oils.
 

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i gave up on this round and tried to learn from the others. After looking at Chrumos save game i managed to get a domination win on turn 204. But it's ofc out of competiton. I liked the map though. These Mountain barries really seperated the map well.
 
The plan was to build up a core of 5 cities, beeline to BW to find the iron and than IW and Immortal Rush my nearest neighbour.

I think this might have been your mistake, building up to 5 cities is usually unnecessary, and will significantly slow down your rush. On Diety, the AI is at its strongest during early mid game - if you build 4 settlers you will unfortunately encounter strong units towards the end of your push.

The way I go about winning Domination on Diety is to build at most 2 settlers early on, usually only to secure a strategic resource (horses/iron) or some luxuries to trade off for money. After discovering Horsemen/Swordsmen, you should immedietely be ready to upgrade your warriors or chop-out/buy Horsemen and attack your target in the next couple of turns. If you see an oportunity to secure a City-State levy, orchestrate that as well. It really is all about tempo, once you conquer your first opponent, you can relax a bit, and build up a bunch of Campuses and perhaps even an additional city or two.

On another note, if you encounter a lone Crossbowman defending their city, what you can try to do is attack some other city. The AI has a tendency to walk out with their ranged units, which you can then snipe. A Great General is also good at baiting them out, as the AI targets them with vicious priority, so they will sometimes move their defending unit into your unprotected Great General just to teleport him back your nearby city.
 
I think this might have been your mistake, building up to 5 cities is usually unnecessary, and will significantly slow down your rush. On Diety, the AI is at its strongest during early mid game - if you build 4 settlers you will unfortunately encounter strong units towards the end of your push.

The way I go about winning Domination on Diety is to build at most 2 settlers early on, usually only to secure a strategic resource (horses/iron) or some luxuries to trade off for money. After discovering Horsemen/Swordsmen, you should immedietely be ready to upgrade your warriors or chop-out/buy Horsemen and attack your target in the next couple of turns. If you see an oportunity to secure a City-State levy, orchestrate that as well. It really is all about tempo, once you conquer your first opponent, you can relax a bit, and build up a bunch of Campuses and perhaps even an additional city or two.

On another note, if you encounter a lone Crossbowman defending their city, what you can try to do is attack some other city. The AI has a tendency to walk out with their ranged units, which you can then snipe. A Great General is also good at baiting them out, as the AI targets them with vicious priority, so they will sometimes move their defending unit into your unprotected Great General just to teleport him back your nearby city.
Thanks for the tips. That will definitely help in the next try.
 
Turn 190(1290.) domination victory, score 1521.
I placed my capital near river. I built Great bath, maybe for the first time in Civ6. I built productive cities with many mines and lumber mills.That gave me numerical military advantage, so I crushed the AIs. I rarely built districts in my original cities, so I built buildings in conquered districts.
 

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Turn 190(1290.) culture victory, score 1521.
I placed my capital near river. I built Great bath, maybe for the first time in Civ6. I built productive cities with many mines and lumber mills.That gave me numerical military advantage, so I crushed the AIs. I rarely built districts in my original cities, so I built buildings in conquered districts.
I don't know if this is what happened to you, but for me I was wary of an accidental Cultural win because Monopolies were on. The tourism modifiers they provide can be wild when applied to all the Great Works and Wonders you'll come to own. That's partly why I made sure (perhaps too sure) to eradicate entirely the first few civs I attacked so that they couldn't send me tourists. I was likely overcautious of this - by the time I was taking out Vietnam and China the win was coming shortly.
 
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I don't know if this is what happened to you, but for me I was wary of an accidental Cultural win because Monopolies were on. The tourism modifiers they provide can be wild when applied to all the Great Works and Wonders you'll come to own. That's partly why I made sure (perhaps too sure) to eradicate entirely the first few civs I attacked so that they couldn't send me tourists. I was likely overcautious of this - by the time I was taking out Vietnam and China the win was coming shortly.
Actually I won by domination, it was my typing mistake, so I corrected it now. Thank you for noticing :)
 
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