6otM181 Announcement


GOTM Staff
Nov 26, 2016
Welcome to game 181 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM181 Details:
Player (You): Montezuma – Aztec
Victory Condition: Science, but all other VCs are enabled (Goal is fewest number of turns.)
Difficulty: Emperor

Civs/City-States (including player): 8 / 12
Map Type/Size: Continents & Islands / Standard Size
Start Position:
Resources: Abundant
World Age: Standard
Temperature: Hot
Rainfall: Standard
Sea Level: High
Disaster Intensity: 2

Game pace: Standard
Game Mode(s):
Monopolies and Corporations, Secret Societies

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass required.

Here is where you will start:
6otM181 start.png

Montezuma – Aztec Unique Attributes:
Spoiler Unique Attributes :
Leader Bonus: Gifts for the Tlatoani- Improved Luxury resources provide an Amenity to 2 extra cities. +1 Combat Strength for all units for each different improved Luxury resource in Aztec territory.

Civ Ability: Legend of the Five Suns- Can spend Builder charges to complete 20% of a district's Production cost.

Unique Unit: Eagle Warrior – Replaces Warrior; Unlocked at Start
Common traits: +5 Combat Strength vs. anti-cavalry units.
Special abilities: Can capture defeated enemy units, turning them into Builders for the Aztecs.
Special traits: Higher Combat Strength (28 vs. 20); Higher Production cost (65 vs. 40).

Unique Infrastructure: Tlachtli – Replaces Arena; Unlocked by Games & Recreation
Effects: +2 Faith; +1 Great General point per turn; Lower Production cost (135 vs. 150); +2 Amenity from Entertainment; +2 Culture; +1 Tourism after developing the Conservation civic.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

File Upload System
In development.

This game runs for a month and ends 1 June 2024.

@Blake00 @The_J
The save is attached below.


  • 6otM181_Montezuma_Emperor_Science.Civ6Save
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I think settle across the river with the spice and wheat in the first ring.
I think settle across the river with the spice and wheat in the first ring.

Same, or maybe move the settler north east to be closer to the 2-2 jungle & 3-1 sheep tile. Before anything I'm gonna move the eagle warrior one tile south west first to see what the situation is regarding the tiles around the other spice.

I'll have a good chuckle if this river always floods on turn 2 invalidating a bunch of runs. Hopefully, with a family-free bank holiday, I'll finish this one in time to submit a result!

Oh and thank you gotm team, I've had some great fun over the years with your saves.
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Well across the river is the strongest settle with what is visible. Maize would be strong as well but unless there is something to the south its a bit weaker.
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