6otM187 Announcement

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
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Winter is coming!

Welcome to game 187 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM187 Details:
Player (You): Peter - Russia
Victory Condition: Science, but all other VCs are enabled (Goal is fewest number of turns.)
Difficulty: King

Civs/City-States (including player): 8 / 18
Map Type/Size: Highlands / Standard Size
Start Position:
Legendary
Resources: Standard
Temperature: Cold
Rainfall: Arid
Disaster Intensity: 3

Game pace: Standard
Game Mode(s):
Corporations

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass required.

Here is where you will start:
6otM187 start.png

Peter - Russia Unique Attributes:
Spoiler Unique Attributes :
Leader Bonus: The Grand Embassy – Trade Routes to more advanced civilizations grant Russia +1 Science for every three technologies that civilization is ahead of them, and +1 Culture for every three civics.

Civ Ability: Mother Russia – Founded cities start with five additional tiles. Tundra tiles provide +1 Faith and +1 Production, in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Russian territory to civilizations at war with Russia.

Unique Unit: Cossack – Replaces Cavalry, Unlocked by Military Science
Common abilities: Ignores enemy zone of control.
Special abilities: +5 Combat Strength when fighting in or next to home territory; Can move after attacking.
Special traits: Higher Production cost (340 vs. 330); Higher Combat Strength (67 vs. 62).

Unique Infrastructure: Lavra – Replaces Holy Site; Unlocked by Astrology
Effects: Lower Production cost (27 vs. 54); +2 Great Prophet points per turn; +1 Great Writer point per turn if there is a Shrine in the Lavra; +1 Great Artist point per turn if there is a Temple in the Lavra; +1 Great Musician point per turn if there is a worship building in the Lavra; Expands the city's borders whenever a Great Person is used in the city; Major bonus (+2 Faith) for each adjacent Natural Wonder; Standard bonus (+1 Faith) for each adjacent Mountain tile; Standard bonus (+1 Faith) for each adjacent Pamukkale tile; Minor bonus (+½ Faith) for each adjacent District tile and each adjacent Woods tile; A religion can be founded in a Lavra; Religious units can be purchased in a city with a Lavra, spawning in the Lavra or if that's unavailable in the City Center; Religious units heal in a Lavra and in tiles adjacent to it; Specialists add +2 Faith each


Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.

This game runs for a month and ends 1 December 2024.

@The_J @Blake00
The save is attached below.
 

Attachments

  • 6otM187_Peter_King_Science.Civ6Save
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Religious civ for science victory has some interesting choices in parthenons and beliefs, looking forward to seeing all the different strategies people take. I hummed and hahaed a lot. If I can be bothered might do a some reruns once I finish my first choice. Need to be careful not to win by culture accidentally, note to self to watch that in the late game.
Edit: never played Russia i don't find religious victories of much interest but that trade route thing is provoking, get behind to get better trade routes?? ( I've played Khmer and Gitarja a few times but for CV and DV respectively.) Now, to choose religious settlements or not... :?
 
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@leif erikson If i write a draft report in pieces in the AAR thread (without looking at anything else there of course!) does a draft post perist hidden from others over browser and pc reboots in my profile somewhere? Or is not what that save draft function does. Otherwise notepad++ i guess. I gnerally only have time to play games piecewise 30ish turns at a time and forget what happened early by the end. Thanks
 
@leif erikson If i write a draft report in pieces in the AAR thread (without looking at anything else there of course!) does a draft post perist hidden from others over browser and pc reboots in my profile somewhere? Or is not what that save draft function does. Otherwise notepad++ i guess. I gnerally only have time to play games piecewise 30ish turns at a time and forget what happened early by the end. Thanks
Know that they persist for a while, but do not know exactly how long. Notepad or similar are better bets for what you wish to do. :)
 
Apologize if this has been answered before, but is there a way to keep the spawn/map and everything but just change the difficullty to deity in some way?
 
Where is food?
 
Apologize if this has been answered before, but is there a way to keep the spawn/map and everything but just change the difficullty to deity in some way?
We normally just post games at the level of the month with the goal of comparing fewest turns to win. Surprisingly, some configurations (not this one) are easier at a higher level.
 
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