6otM189 Announcement

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
865
Welcome to Civ VI Game of the Month - 6otM189
These games will allow new and old GotM fans to play Civ6 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for.

How to Play
1. Please read our Must Read Rules and Game Details sections below for important information before playing.
2. Consult our Other Useful Information section below and ask spoiler free questions in this thread before starting your game if needed.
3. Click the 6otMxxx.Civ6save file attachment at the bottom of this post to download the Civ6 savefile.
4. Move the Civ6 savefile from your ...\Downloads folder to your ...\Documents\My Games\Sid Meier's Civilization VI\Saves\Single folder. (This is the standard Civ6 install location so please let us know if yours is different or you can't find it)
5. Load the 6otMxxx.Civ6save file in Civ6 and play the game adhering to all our Rules and Victory Conditions specified below. (In game, click Single Player, Load Game, 6otMxxx should be at the top.)
6. Once finished, report your results in our After Actions Report (AAR) thread and attach your finished save game to your post.

Must Read Rules!
We would like to ask you to please abide by our most sacred rule: Do NOT replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. (Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.)
We also ask that you don't use any mods - in testing we found that 'display only' mod changes actually had an impact on AI behavior. In the interest of sharing and learning, if you 'must' play with mods please state their use at the top of your AAR thread post.
Game Details
Victory Condition: Science Victory in the fewest number of turns (and no other VCs are enabled)
Player (You): Yongle - China
Difficulty
: Prince
Game speed: Standard
Civs/City-States
(including player): 8 / 18
Disaster Intensity:
0
Map Type/Size: Continents & Islands / Standard Size
Resources:
Standard
World Age: Standard
Start Position: Legendary
Resources: Standard
Temperature: Hot
Rainfall: Wet
Sea Level: Low
Game Mode(s): Barbarian Clans, Monopolies & Corporations
Game Options:
Start: Ancient Era
Enabled: Barbarians, Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: Vanilla version of Civilization VI with Rise & Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass DLC required.

Starting Position
6otM189 start.png

Other Useful Information
Unique Attributes:

Spoiler Unique Attributes :

Leader: Yongle – China

Leader Bonus:Lijia - All cities gain access to three unique Lijia projects, which can either convert 50% of their Production into Food or Faith, or 100% of their Production into Gold. Cities with 10 or more Citizen Population gain +2 Gold, +1 Science and +1 Culture for every Citizen Population.

Civ Ability: Dynastic Cycle - Eurekas and Inspirations provide an extra 10% of the Science and Culture cost for researching technologies and civics. Completing a Wonder grants a Eureka and Inspiration from that Wonder's era.

Unique Unit: Crouching Tiger - Replaces N/A, Unlocked by Machinery
Attributes: High Ranged Strength; Has a ranged attack with Range 1; -17 Ranged Strength against District defenses and naval units.

Unique Infrastructure: Great Wall - Built by builder; Unlocked by Masonry
Effects: Occupying unit receives +4 Defense Strength and automatically gains 2 turns of fortification (+6 Defense Strength); +2 Gold; +2 Gold for each adjacent Great Wall; +2 Culture for each adjacent Great Wall (with Castles); Provides Tourism equal to its Culture output (with Flight); Can only be pillaged but never removed by disasters.

Thread information:
Spoiler Thread information :

Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST game-related information in the Announcement thread.

After Actions Review (AAR) thread: In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game - please state at the top if this is the case (replayed turns, 2nd/3rd/etc. attempt).
Internal staff coordination - @The_J @Blake00 @leif erikson

Game Length:
This game runs for a month and ends 1 February 2025.
 

Attachments

Long time since i've last played a Civ game. Maybe i should try to play one last Civ6 game before 7 reaches the shelves next month.
I love NW starts, too bad i won't be able to SIP, that would be an incredible capital. I'm thinking about settling 1-E on the coastal Jade. Early culture, 2/2 deer for first scout, 3f marsh for early growth. Probably won't work FoY till second pop, on Prince i should still secure first Pantheon. Of course coastal capital is a mixed bag but the other option i can think of with only FoY for fresh water is where the warrior is located, and it's just not as good. Also coastal CC will give me juicy adjacency for the Harbour.
 
Agreed, the coastal Jade is the best choice unless the warrior manages to reveal something amazing, but that can go into the 2nd city anyways.
 
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