6otM190 Announcement

Eyswein

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GOTM Staff
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Nov 26, 2016
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Welcome to Civ VI Game of the Month - 6otM190
These games will allow new and old GotM fans to play Civ6 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for.

How to Play
1. Please read our Must Read Rules and Game Details sections below for important information before playing.
2. Consult our Other Useful Information section below and ask spoiler free questions in this thread before starting your game if needed.
3. Click the 6otMxxx.Civ6save file attachment at the bottom of this post to download the Civ6 savefile.
4. Move the Civ6 savefile from your ...\Downloads folder to your ...\Documents\My Games\Sid Meier's Civilization VI\Saves\Single folder. (This is the standard Civ6 install location so please let us know if yours is different or you can't find it)
5. Load the 6otMxxx.Civ6save file in Civ6 and play the game adhering to all our Rules and Victory Conditions specified below. (In game, click Single Player, Load Game, 6otMxxx should be at the top.)
6. Once finished, report your results in our After Actions Report (AAR) thread and attach your finished save game to your post.

Must Read Rules!
We would like to ask you to please abide by our most sacred rule: Do NOT replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. (Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.)
We also ask that you don't use any mods - in testing we found that 'display only' mod changes actually had an impact on AI behavior. In the interest of sharing and learning, if you 'must' play with mods please state their use at the top of your AAR thread post.
Game Details
Victory Condition: Domination or Religious Victory in the fewest number of turns (and no other VCs are enabled)
Player (You): Alexander - Macedonian
Difficulty
: Deity
Game speed: Standard
Civs/City-States
(including player): 8 / 12
Disaster Intensity:
0
Map Type/Size: Terra / Standard Size
Resources:
Abundant
World Age: New
Start Position: Legendary
Temperature: Hot
Rainfall: Standard
Sea Level: High
Game Mode(s): Monopolies & Corporations
Game Options:
Start: Ancient Era
Enabled: Barbarians, Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: Vanilla version of Civilization VI with Rise & Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass DLC required.

Starting Position
6otM190 start.png

Other Useful Information
Unique Attributes:

Spoiler Unique Attributes :

Leader: Alexander - Macedonian

Leader bonus: To the World's End - Macedonian cities never incur war weariness. All military units heal completely when a city with a Wonder is captured. Gains the Hetairoi unique unit with Horseback Riding.

Civ ability: Hellenistic Fusion - Conquering a city grants a free Eureka for each Encampment and Campus district in the conquered city and a free Inspiration for each Holy Site and Theater Square district.

Unique Unit: Hetairoi - Replaces Horseman; Unlocked by Horseback Riding
Common abilities: Ignores enemy zone of control.
Special abilities: +5 additional Combat Strength when attacking a unit adjacent to a Great General; +5 Great General points from kills; Receives one free Promotion when first trained or purchased.
Special traits: Higher Production cost (100 vs. 80); Requires fewer Horses (10 vs. 20).

Unique Unit: Hypaspist - Replaces Swordsman; Unlocked by Iron Working
Common abilities: +5 Combat Strength vs. anti-cavalry units.
Special abilities: +5 Combat Strength when besieging a District.
Special traits: Increased support bonus (3 vs. 2); Higher Combat Strength (38 vs. 35); Higher Production cost (100 vs. 90).

Unique Infrastructure: Basilikoi Paides – Replaces Barracks, Unlocked by Bronze Working
Effects: +1 Production; +1 Housing; +1 Citizen slot; +1 Great General point per turn; +25% combat experience for all melee, ranged, anti-cavalry, siege units and Hetairoi trained in this city; Gain Science equal to 25% of the unit's cost when a non-civilian unit is created in this city; Strategic Resource stockpiles increased by 10.

Thread information:
Spoiler Thread information :

Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST game-related information in the Announcement thread.

After Actions Review (AAR) thread: In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game - please state at the top if this is the case (replayed turns, 2nd/3rd/etc. attempt).
Internal staff coordination - @leif erikson @The_J @Blake00

Game Length:
This game runs for a month and ends 1 March 2025.
 

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