6otM195 AAR

Eyswein

King
GOTM Staff
Joined
Nov 26, 2016
Messages
958
Welcome to the 6otM195 After Actions Report (AAR) thread.

STOP - Please do not continue reading this thread until you have completed and submitted your game.

In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Please attach your victory save to your post. Players are encouraged to provide feedback on the game. Please use spoiler tags for any surprise details you'd like kept hidden. Thank you.


If this is a replay, please indicate 'REPLAY' at the top of your post. If you conduct regular restarts, please indicate 'RELOADS' at the top of your post. More posting helps us all get play better as we understand the methods of others, but want to clearly distinguish between a first run through without reloads and other submissions as it is much harder to recover in game from the mistakes we all make.

Some questions to consider answering.
- What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- Where did you settle your capital and first few cities?
- What were your initial 5-10 builds in the capital or other early cities?

- Early order for technology/civics? What did you prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities did you settle and/or capture?
- What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting?
- Pantheon chosen and why? Religious beliefs chosen, and why?
- What governments did you select? What key policy cards did you use? Why?
- Which Governors were most important; when and why?
- Was diplomacy/trading useful? How? Relations with other civs?
- When did you have Dark/Golden ages?
- How did the map affect your gameplay?
- Any surprises/frustration/elations you ran into, how did you deal with it?
- Did you enjoy your game?
 
SV t200

Spoiler t200 :

1751823934336.jpeg



It was a fun game, although Secret Societies made it exceptionally easy. Playing with the Owls as my SS, I capitalized on their extra envoys and trade routes to build an economic juggernaut with 26 active trade routes. This really ramped up after I met Kumasi and Chinguetti. Although to be fair, I did miss out on Stonehenge in my bid to secure early benefits from Chinguetti, and I ultimately had to convert my cities to the AI's religion to make everything work.

After settling my 4 core cities, I have resorted to settling some islands with at least 2 choppable production tiles and 1 choppable food tile. This ensured I could chop out a Harbour, buy a Lighthouse and a Seaport to make the city productive instantly, and then chop the food tile to get it up to 4 pop for a Saewon. Ancestral Hall was pretty neat for that purpose (due to the free builder).

No scientific CSs made the game drag out quite a bit, and Tech shuffle made it even harder to get to Chemistry, but otherwise, a pretty solid run, the AI was pretty tame and peaceful, supplying me with heaps of cash throughout the game.

Thanks for the save!
 

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