Welcome to Civ VI Deity online speed Game of the Month - 6otM197
This is a new series focused on gameplay on Deity difficulty and online speed. Otherwise, rules are the same as normal Game of the Month games. The online game speed will bring new ways of playing as it makes some things easier, for example playing peacefully and defending against early rushes. At the same time it will make some things a bit more tricky, like warmongering, placing cities too far away or in optimal places, moving governors like magnus to chop, getting the first golden age as exploration becomes harder and so on. In this initial game, I have avoided difficult civilizations and game modes, to allow everyone to get used to online speed. All victory conditions are enabled, so you have to be tactical which one you chose to win the quickest.
How to Play
Must Read Rules!
Starting Position
Other Useful Information
Unique Attributes:
Thread information:
Game Length:
This is a new series focused on gameplay on Deity difficulty and online speed. Otherwise, rules are the same as normal Game of the Month games. The online game speed will bring new ways of playing as it makes some things easier, for example playing peacefully and defending against early rushes. At the same time it will make some things a bit more tricky, like warmongering, placing cities too far away or in optimal places, moving governors like magnus to chop, getting the first golden age as exploration becomes harder and so on. In this initial game, I have avoided difficult civilizations and game modes, to allow everyone to get used to online speed. All victory conditions are enabled, so you have to be tactical which one you chose to win the quickest.
These games will allow new and old GotM fans to play Civ6 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition(s) to strive for.
How to Play
1. Please read our Must Read Rules and Game Details sections below for important information before playing.
2. Consult our Other Useful Information section below and ask spoiler free questions in this thread before starting your game if needed.
3. Click the 6otMxxx.Civ6save file attachment at the bottom of this post to download the Civ6 savefile.
4. Move the Civ6 savefile from your ...\Downloads folder to your ...\Documents\My Games\Sid Meier's Civilization VI\Saves\Single folder. (This is the standard Civ6 install location so please let us know if yours is different or you can't find it)
5. Load the 6otMxxx.Civ6save file in Civ6 and play the game adhering to all our Rules and Victory Conditions specified below. (In game, click Single Player, Load Game, 6otMxxx should be at the top.)
6. Once finished, report your results in our After Actions Report (AAR) thread and attach your finished save game to your post.
Must Read Rules!
Game DetailsWe would like to ask you to please abide by our most sacred rule: Do NOT replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. (Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.)
We also ask that you don't use any mods - in testing we found that 'display only' mod changes actually had an impact on AI behavior. In the interest of sharing and learning, if you 'must' play with mods please state their use at the top of your AAR thread post.
Victory Condition: Any in the fewest number of turns (all VCs are enabled)
Player (You): Teddy Roosevelt (Rough Rider) - America
Difficulty: Deity
Game speed: Online
Civs/City-States (including player): 8 / 12
Disaster Intensity: 0
Map Type/Size: Continents / Standard Size
Resources: Normal
World Age: Old
Start Position: Legendary
Temperature: Hot
Rainfall: Wet
Sea Level: High
Game Mode(s): None
Game Options:
Start: Ancient Era
Enabled: Barbarians, Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: Vanilla version of Civilization VI with Rise & Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass DLC required.
Starting Position
Spoiler Starting position :
Other Useful Information
Unique Attributes:
Spoiler Unique Attributes :
Leader: Teddy Roosevelt (Rough Rider) - America
Leader Bonus: Roosevelt Corollary +5 Combat Strength for all units inside America's home continent. Envoys sent to city-states that America has a Trade Route with count as two Envoys. Gains the Rough Rider unique unit with Rifling.
Civ Ability: All Diplomatic policy slots in the current government are converted to Wildcard slots. +1 Diplomatic Favor per turn for each Wildcard slot in the current government.
Unique Unit: P-51 Mustang – Replaces Fighter; Unlocked by Advanced Flight
Unique Unit: Rough Rider – Replaces Cuirassier; Unlocked by Ballistics
- Common abilities:
- May perform Patrols to Intercept incoming enemy aircraft.
- -17 Ranged Strength against District defenses.
- Special abilities:
- +5 Combat Strength against fighter aircraft.
- Gains 50% more experience.
- Special traits:
- Higher Combat Strength (105 vs. 100) and Ranged Strength (105 vs. 100).
- Higher Movement (10 vs. 8).
- Common abilities:
- Ignores enemy zone of control.
- Special abilities:
- Special traits:
- Higher Combat Strength (67 vs. 64).
- Higher Movement (5 vs. 4).
- Lower Gold maintenance cost (2 vs. 5).
- No strategic resource requirement.
- Higher Production cost (385 vs. 330).
Unique Infrastructure: Film Studio – Broadcast Center; Unlocked by Radio
- Effects:
- +2 Culture (boosted by Grand Opera policy card)
+4 Culture additionally when Powered
Base Load: 3 Power
+1 Citizen slot
+1 Culture additionally per Specialist in this district
+1 Great Artist point per turn
+2 Great Musician points per turn
+3 Culture for each Cultural City-State with 6 Envoys.
+1 Great Work of Music slot
+100% Tourism pressure from this city towards other civilizations which had entered the Modern Era.
+3 Diplomatic Favor with Disinformation Campaign policy card activated.
Thread information:
Spoiler Thread information :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST game-related information in the Announcement thread.
After Actions Review (AAR) thread: In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game - please state at the top if this is the case (replayed turns, 2nd/3rd/etc. attempt).
Game Length:
This game runs for a month and ends 16 September 2025.
Attachments
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