Welcome to Civ VI Deity online speed Game of the Month - 6otM199
This map has been designed to allow players to perform a very quick science victory, enabling all game modes that increases player strength. The number of city states are increased to max and some of the less useful city states has been disabled. The number of civs has been decreased to make it easier to expand and grab a religion if that is wanted. The Scottish empire excels with high happiness, so consider using amenity boosting things like Audience chamber, golf course (1/city), colosseum and ensure to trade any luxury resources with the AI.
If you normally struggle to survive in Deity difficulty I recommend you try this game as the dice has been rolled heavily in your favour. Please note that at the start of the game you already have a government title, secret society and hero discovered.
How to Play
Victory Condition: Science in the fewest number of turns (all VCs are enabled)
Player (You): Robert the Bruce - Scottland
Difficulty: Deity
Game speed: Online
Civs/City-States (including player): 6 / 18
Disaster Intensity: 0
Map Type/Size: Pangea / Standard Size
Resources: Abundant
World Age: New
Start Position: Legendary
Temperature: Normal
Rainfall: Wet
Sea Level: Low
Game Mode(s): Secret Societies, Heroes & Legends, Monopolies and Corporations, Barbarian clans
Other Useful Information
Unique Attributes:
Thread information:
Game Length:
This map has been designed to allow players to perform a very quick science victory, enabling all game modes that increases player strength. The number of city states are increased to max and some of the less useful city states has been disabled. The number of civs has been decreased to make it easier to expand and grab a religion if that is wanted. The Scottish empire excels with high happiness, so consider using amenity boosting things like Audience chamber, golf course (1/city), colosseum and ensure to trade any luxury resources with the AI.
If you normally struggle to survive in Deity difficulty I recommend you try this game as the dice has been rolled heavily in your favour. Please note that at the start of the game you already have a government title, secret society and hero discovered.
These games will allow new and old GotM fans to play Civ6 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition(s) to strive for.
How to Play
Must Read Rules!1. Please read our Must Read Rules and Game Details sections below for important information before playing.
2. Consult our Other Useful Information section below and ask spoiler free questions in this thread before starting your game if needed.
3. Click the 6otMxxx.Civ6save file attachment at the bottom of this post to download the Civ6 savefile.
4. Move the Civ6 savefile from your ...\Downloads folder to your ...\Documents\My Games\Sid Meier's Civilization VI\Saves\Single folder. (This is the standard Civ6 install location so please let us know if yours is different or you can't find it)
5. Load the 6otMxxx.Civ6save file in Civ6 and play the game adhering to all our Rules and Victory Conditions specified below. (In game, click Single Player, Load Game, 6otMxxx should be at the top.)
6. Once finished, report your results in our After Actions Report (AAR) thread and attach your finished save game to your post.
Game DetailsWe would like to ask you to please abide by our most sacred rule: Do NOT replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. (Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.)
We also ask that you don't use any mods - in testing we found that 'display only' mod changes actually had an impact on AI behavior. In the interest of sharing and learning, if you 'must' play with mods please state their use at the top of your AAR thread post.
Victory Condition: Science in the fewest number of turns (all VCs are enabled)
Player (You): Robert the Bruce - Scottland
Difficulty: Deity
Game speed: Online
Civs/City-States (including player): 6 / 18
Disaster Intensity: 0
Map Type/Size: Pangea / Standard Size
Resources: Abundant
World Age: New
Start Position: Legendary
Temperature: Normal
Rainfall: Wet
Sea Level: Low
Game Mode(s): Secret Societies, Heroes & Legends, Monopolies and Corporations, Barbarian clans
Starting PositionGame Options:
Start: Ancient Era
Enabled: Barbarians, Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: Vanilla version of Civilization VI with Rise & Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass DLC required.
Other Useful Information
Unique Attributes:
Spoiler Unique Attributes :
Leader: Robert the Bruce - Scottland
Leader Bonus: Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% Production in all cities and +2 Movement for all units for the next 10 turns after declaring a War of Liberation.
Civ Ability: Happy cities gain +5% Science and +5% Production, and generate +1 Great Scientist point in their Campuses and +1 Great Engineer point in their Industrial Zones. Ecstatic cities double these bonuses.
Unique Unit: Highlander – Replaces Ranger; Unlocked by Rifling
- Common abilities:
- Has a ranged attack with Range 1.
- -17 Ranged Strength against District defenses and naval units.
- Gains XP when activating Tribal Villages (+5 XP) and discovering natural wonders (+10 XP), besides the normal gains from combat.
- Special abilities:
- +5 Combat Strength in Hills and Woods.
- Exerts zone of control.
- Special traits:
- Higher Combat Strength (50 vs. 45).
- Higher Ranged Strength (65 vs. 60).
Unique Infrastructure: Golf Course – Unlocked by Reformed Church
- Effects:
- +2 Amenities (works even if tile is not being worked by a citizen)
- +2 Gold
- +1 Appeal to adjacent tiles
- +1 Culture if adjacent to a City Center
- +1 Culture for each adjacent Entertainment Complex
- +1 Housing (with Globalization)
- Restrictions:
- Cannot be built on Desert or Desert Hills tiles.
- Limit of one per city.
- Tiles with Golf Courses cannot be swapped.
Thread information:
Spoiler Thread information :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST game-related information in the Announcement thread.
After Actions Review (AAR) thread: In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game - please state at the top if this is the case (replayed turns, 2nd/3rd/etc. attempt).
Game Length:
This game runs for a month and ends 16 October 2025.
