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6otm204 AAR (After Actions Report)

Thorak

Warlord
GOTM Staff
Joined
Dec 22, 2013
Messages
241
Welcome to the 6otM203 After Actions Report (AAR) thread.

STOP - Please do not continue reading this thread until you have completed and submitted your game.

In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Please attach your victory save to your post. Players are encouraged to provide feedback on the game. Please use spoiler tags for any surprise details you'd like kept hidden. Thank you.


If this is a replay, please indicate 'REPLAY' at the top of your post. If you conduct regular restarts, please indicate 'RELOADS' at the top of your post. More posting helps us all get play better as we understand the methods of others, but want to clearly distinguish between a first run through without reloads and other submissions as it is much harder to recover in game from the mistakes we all make.

Some questions to consider answering.
- What was your general game plan?
- What was your starting build order?
- What was your biggest surprise in this game?
- Did you enjoy the settings of this map?
 
CV 248 Score 1599

This one was a challenge, but mainly due to one CIV getting completely away from me and no monopolies.

Pantheon Chosen – goddess of festivals (culture to plantations). Helped a little with Tourism and early culture.

Religion Chosen – Reliquaries. Founded my religion quite late. After founding it mid game I tried to build St Basils in a city that already had Apadana, Mont Saint Michel and Bank with 2 slots. Unfortunately, that didn’t happen (build by
Spoiler :
Ambiorix
)... May have sped the victory up if it had.

I don’t think I was very efficient or effective this game. In hindsight I should have paid more attention to the tips provided on the announcement page. I didn’t get to build Oracle, Kilwa, Big Ben, Oxford, Potala or Ruhr Valley.

Spoiler :

I played mostly peaceful. Except for 2 early cities which I took from France, I had a few Legions and wanted to see how efficient they could be. Due to the mountains, a single Legion in a fort held back any feeble attempt to retaliate. Except for that war, I had alliances for bulk of the game.

Late game Kongo at one stage were putting out 700+ culture per turn. I ended up having to build Biosphere and spam solar/wind farms to get ahead of their domestic tourism.


Got very lucky during the game getting Sarah Breedlove (25% tourism to other Civs with trade route), that coupled with alliances and ‘online communities’ policy card (50% tourism to other Civs with trade route) helped heaps.

Thanks for the scenario - very different – I enjoyed it! Thinking about trying something similar for fun with an aim of doing the same reliquaries play that I tried... but this time building St Basils in time! And also having that same city with Natural History Museum in the Government Plaza. Which in theory would give 14 slots for relics boosted!
 

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