6otm205 AAR (After Actions Report)

Thorak

Warlord
GOTM Staff
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Dec 22, 2013
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264
Welcome to the 6otM205 After Actions Report (AAR) thread.

STOP - Please do not continue reading this thread until you have completed and submitted your game.

In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Please attach your victory save to your post. Players are encouraged to provide feedback on the game. Please use spoiler tags for any surprise details you'd like kept hidden. Thank you.


If this is a replay, please indicate 'REPLAY' at the top of your post. If you conduct regular restarts, please indicate 'RELOADS' at the top of your post. More posting helps us all get play better as we understand the methods of others, but want to clearly distinguish between a first run through without reloads and other submissions as it is much harder to recover in game from the mistakes we all make.

Some questions to consider answering.
- What was your general game plan?
- What was your starting build order?
- What was your biggest surprise in this game?
- Did you enjoy the settings of this map?
 
SV T273
Was annoyed as America and Portugal settled within 6 tile-radius. In an early war I razed a city of Amerika and later on took some cities of Portugal. I took the pantheon for culture on plantations.
Anyhow I wasn't really able to gain a lot of tempo but I was also not in thread to lose the game. That was a lot of fun though and a really nice starting position.
 

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SV T277 (restarted twice)

I'm just happy to have won as I'm not normally a Deity player but I liked the look of the starting position and always a fan of Lady Six, especially trying to squeeze in the max number of cities within 6 tiles of the cap.

First two efforts I quit early when initial war with Portugal turned into a war with Teddy and his suzerains too, one time even got my second city razed by Venice.

But my winning effort I managed to take Lisbon and raze the other Portuguese city which was settled too close meaning I got 10 of the 13 possible settle locations. Those Plantain-boosted observatories certainly get the science rolling nicely but I struggled with production early on. I know I didn't play as optimally as most will, but it was fun and even got a bit of a Space Race with Teddy, so made use of some spies to slow him down.

Thanks for the set-up!
 

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Turn 241(1650.) science victory, score 986. USA attacked me unsuccessfully, but conquered my friend Geneva. I liberated Geneva with Portuguese help. USA was very stubborn continuing that war for long by demanding too high price for peace, so I was without Geneva peace bonus for too long. Suddenly, they were ready to pay high price for peace, so we made it. Volcanic eruptions damaged my important industrial district and mines for few times, delaying victory.
 

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SV 201 - NOT a valid GOTM submission

Well, this was a hugely interesting experiment. Of course I started off like usual... Except for the Mayans are anything but usual. I started to play and felt like something is off - big time. So I restarted - hence the not valid submission. I studied how to play Mayans and I wanted to also maximise my cities within the 6 tile range, so I went SW 2 tiles before settling just to fit in the 13 cities. The fact that I did not settle 13, only 11, was because of Venice - I was not ready for conquering when I already needed the luxes south of it, so I settled Uaxactun outside of range. The other was that I did not have the heart to raze Guarda, a city with the Oracle in it. I guess that is the red line for me, hahahaha, razing a city with a wonder...

Anyway, settling so close limited the option for chopping for space projects, and also I used up my chops earlier for the empire itself. The Observatories plantation adjacencies, ToA and the plantation pantheon was a great combo.

I had a Turn 15x Rocketry if I remember well, I went for the super early bombers to wage late wars against Portugal, Maori and America. Huge loot helped the Science and money sutiation further.

Great game, had to step outside of my normal box, which was refreshing!

Thanks for the game.

1766677737930.png
 

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Turn 295 SV - Score 1725.

This was one of those games that came down to the wire somewhat. I didn't make a great start and wasn't able to take advantage of any early conflicts with Teddy, despite him having no walls on his cities. The chokepoint really cut me off. Still, I think what got me the victory was the superior yields in my empire. I had really good housing, food, and production and made about three cities with great science production. I ended up launching the exoplanet expedition at the same time as Dido, but got my LaGrange stations out about 10-12 times before she got any, so I completed the expedition quite quickly.
 
Pretty disappointing t220, baceause the game was open for t200 with missions so early in the tech tree.

It was my 2nd ever Maya game and I really did not know what to expect and how many good cities can be settled in range, when I go for Coloseum I aim for 6-8, but I did not want to settle suboptimal just to have one more city in capital range. I just settled next to luxury.

I settled 1E, next to luxury for bonus ammenity, of course turn 8 barbs spawned 4 tiles away as usual, but not a problem this time, my warrior was there :P

I went for early 1st expansion when I noticed Joao and Joao is a weakling early and he had already 3 cities and was kind of advanced at building Oracle, so I spammed slingers, upgraded and went south.
Meantime he settled 4th city, but 7 tiles from capital, so I had to raze, otherwise it would block me 2 planned expansions.
I smoothly took Lisboa, then send half west half east and of course he build walls -_-
Archers were enough for not capital, for new capital I had to buy ram, anyway, Joao was dead before levied troops from Geneva came.
He did not finish Oracle for me :(

Of course early war at 2 cities meant neglecting settlers and workers and my infrastructure was very very weak.
Of course I went for Artemis, but for very very long time most of these plantations, camps and pastures were not even improved.

Even though Teddy was happy to make joint war against Portugal, he quickly turned hostile.

I entered t100 with 10 cities, but highly underdeveloped. I had nothing even to drive monumentality - I had only 1 relic, no faith otherwise, and 1 pillaged marketplace in Lisboa, and Portuguese land was far from being productive.

Later Teddy declared on me, so was punished, because I had some gold spared and quickly upgraded what I had, I took Pyramids city and because I missed goden era, I had to fight for another one to keep loyal.

Ted also declared very late in the game very annoying war, but not in core Mayan land, so no damage, except for the fact my turns lasted too long :P I had simply no time for building troops and evenn if I wanted, the land was too poor of niter and later oil

I hit factories t145 so it was obvious it would not be sub 200 :( extraterestial mission t211, one more turn at t220, 4 space districts. I did not reach tier 4 government, so it slowed me a lot. Even though I managed to win renessaince great scientst combo Newton + Ibn Khaldun and of course I was totally unprepared for chopping projects , so no chops :P

Not a single holy site built :P
I had 6 cities only with Mayan bonus yields, another game in a row I don't use full potential of civ ability :P

Very unusual thing happened in my game.
No 1000year floods exactly one turn before finishing dams. I always thought it is in game code, but apparently not

I wouldn't say I enjoyed the game a lot.
Monopolies and corporations.... I hate it, all the civs spam markets and steal merchants. I am also not a big fan of legendary starts


Spoiler :

mayan land.png

 

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