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6otM21 After Action

Discussion in 'Civ6 - Game Of The Month' started by leif erikson, Aug 14, 2017.

  1. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
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    Messages:
    23,806
    Location:
    Plymouth, MA
    Welcome to the 6otM21 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

    STOP - Please do not continue reading this thread until you have completed and submitted your game.

    Please attached your victory save to your post.

    - How many cities did you settle or capture?
    - What did you prioritize for research and policies?
    - Did you send anyone to the dustbin of history?
    - What did you build for an Army and Navy and how did it change?
    - What was your most useful unit?
    - Did you use diplomacy? How?
    - Were City-States helpful?
    - What was your strategy, spread religion or by the sword?
    - Any surprises you ran into, how did you deal with it?
    - Did you enjoy the game?

    Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.

    Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
     
  2. Lord Yanaek

    Lord Yanaek Chieftain

    Joined:
    Aug 15, 2003
    Messages:
    1,438
    Religious Victory : T204
    So i thought that after several patches i would give Civ6 another try so why not play gotm. I wasn't sure what to expect from a deity game but given Saladin is the only leader capable of such stunt to steal a religious victory on deity i decided to give it a try.

    I settled 1 SW, next to all the 2:c5food:2:c5production: tiles. I decided to play safe and went for the old archer rush. After a first glance at the landscape i started scouting the flat area on the east rather than the mountainous region to the west. Early exploration revealed a bunch of city states, including first contact with 2 religious and 1 cultural and confirmed that the west was hilly and mountainous and hard to cross. I didn't find any AI to try and rush with those archers. Seeing Yerevan in the game, i decided i would put all my envoys there so the other CS were not that useful, not even Jerusalem, my archers had found their targets:viking:

    I finally met Ghandi who quickly expressed his dislike for my warmongering. After taking Jerusalem and Kumasi, a scout i got for free from a goody hut noticed a lone Indian worker and offered him directions for some safe lands where his help would be appreciated :groucho:. Unfortunately Ghandi didn't appreciate and quickly trampled my scout with a Varu. The Archers and warriors who were on their way to capture the nearest Indian city stopped right there, shocked at that sight and arguing that they would never be able to beat such a huge beast. I finally decided it would be best to wait for it in the small mountain pass leading to my capital. That area proved to be extremely interesting and i was able to kill several Varus as well as a few warriors and an archer, Ghandi finally offered me a nice tribute in gold to end that war which proved profitable in the end.

    After that i decided to let Brussels live as the land around wasn't that good anyway and. I already had a few self settled cities and wanted to develop them. I also gained the last prophet without any investment and when i founded my religion, as usual the AIs had been all on religious buildings so i could take Holy Order. Mosques were also still available, promising a strong religious game.

    The rest of the game was mostly building up my cities until i had all religious buildings, working those specialist slots, sending a few traders to trace roads and waves of Apostles.
    • How many cities did you settle or capture?
      Settles7 , captured 2. Or rather i should say captured 2 and settled 7 , in that order.
    • What did you prioritize for research and policies?
      • Research : AH → Mining → Archery → Astronomy → The Wheel → Irrigation → Writing → Apprenticeship → Cartography → Military Techs
      • Policies : Political Philosophy → Theology → Feudalism → Reformed Church → Whocares
    • Did you send anyone to the dustbin of history?
      Does Jerusalem and Kumasi count?
    • What did you build for an Army and Navy and how did it change?
      An early Archers + 2 warriors rush. After that i build some Chariots to later upgrade in Mamluks but didn't use them. It was easy to defend my part of the continent with those mountains but hard to invade India. By the time i had a stronger army and his Varu were obsolete i already mostly converted him anyway. I built some Caravels to explore and escort my Apostles when it was time to bring god's words to the other continent.
    • What was your most useful unit?
      Apart from the Apostle i guess? Definitely my first archers.
    • Did you use diplomacy? How?
      Plydomaci? What for? AIs kept coming with a pre-refused deal that they would accept as is when i clicked "Make this deal more equitable". Gave me a good idea how broken diplomacy still is :rolleyes:
      I had a DoF with China (his proposal), and i was always happy to sell excess luxury but that's about it.
    • Were City-States helpful?
      Both the captured ones and Yerevan proved pivotal. My apostle waves were always 2 debaters and an equal mix of prozelitisers and tranlators, no way to do this without Yerevan and i found it's a very strong combination.
    • What was your strategy, spread religion or by the sword?
      Spread the good word obviously. It was a mostly peaceful game. Certainly not optimal but i decided i wouldn't care about optimal play.
    • Any surprises you ran into, how did you deal with it?
      Yerevan next door was the good surprise - i dealt with it by sending all my envoys there. Early Varus was the bad one, i dealt with them with archers, a warrior and a nice mountain pass.
    • Did you enjoy the game?
      More than i had expected. My decision to not care at all about optimal play probably helped a lot, Civ6 makes playing optimally such a pain ...:wallbash:

    No save, i decided i wouldn't care so even thought i tried to play by the rules, i also didn't pay much attention to be sure not to accidentally break any (i accepted an AI-offered trade for a Great Work for example) but thanks for the game :)
     
    Victoria likes this.
  3. pahakuutti

    pahakuutti Chieftain

    Joined:
    Aug 11, 2016
    Messages:
    49
    RV @ 175

    - How many cities did you settle or capture?
    Settled 10, captured 2.

    - What did you prioritize for research and policies?
    Theocracy.

    - Did you send anyone to the dustbin of history?
    Nope. Took 2 cities from Gandhi after he converted my capital. That was the only war I participated.

    - What did you build for an Army and Navy and how did it change?
    4 x mamluks + ram were enough against India (and of course, slingers, archers etc. for eurekas).

    - What was your most useful unit?
    The Last Prophet.

    - Did you use diplomacy? How?
    I tried to be friends with everyone. In the end, we were friends with 2 civs and denounced by 5 civs.
    Despite having mediocre army no-one dowed us. So, I consider the friendly approach as a success.

    - Were City-States helpful?
    Indeed, getting extra 12 faith per holy site makes a difference (6 envoys to 3 religous city-states).

    - What was your strategy, spread religion or by the sword?
    For the hard headed, by the sword (like Gandhi) and for the rest by word.

    - Any surprises you ran into, how did you deal with it?
    It seems, that there are still some bugs at religion: Sometimes new apostles don't get promotions etc...

    - Did you enjoy the game?
    Yes. Thanks for the game.


    Ps. I hope they would do something for the religion lens.
     

    Attached Files:

  4. Falabello

    Falabello Chieftain

    Joined:
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    Gender:
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    Religious Victory - Turn 208 - 1,470AD - Score: 793

    - How many cities did you settle or capture?
    Settled 9 and captured 22 - Total: 31 cities.

    - What did you prioritize for research and policies?
    In the beginnig millitary ones. Then religious.

    - Did you send anyone to the dustbin of history?
    Yep :yup:! India and Spain. China almost - survived with one city...

    - What did you build for an Army and Navy and how did it change?
    Army: Slingers (up to Archers, Crossbows and Field Cannons). Heavy Chariots (up to Mamluks).
    Some Units for eurekas and support: Horseman (up to Cavs), Cats (up to Bombards), one Siege Tower, one Batt Ram.
    This time no GGenerals during war.
    A couple of Galleys (Caravels) and Quadriremes (Frigates/Battleships) for eurekas and against Barbs.

    - What was your most useful unit?
    The Last Prophet and Apostles :lol:.

    - Did you use diplomacy? How?
    Nope! YOUR WARMONGERING: -108 (Fred); -139 (Harald); -136 (Pericles); -100 (Trajan) and -147 (Qin Shi Huang) :eek:...

    - Were City-States helpful?
    Surely! With two Religion CS near was great!

    - What was your strategy, spread religion or by the sword?
    Both: while waiting for Apostles, sword :rockon:...

    - Any surprises you ran into, how did you deal with it?
    The bug! I was searching for some gold with Iron and found this deal with Romans: just one Iron (for 30 turns) for an entire Empire:
    Seven cities (except Capital), three Great Works, gold, gpt and some resources :D! Logically absurd! As this bug was commented, I simply discarded it.

    - Did you enjoy the game?
    Yes, very much. And very satisfied, mainly knowing that now I can deal with Deity so much better than before :)!
    Thanks for one more game and waiting for the next :goodjob:!
     

    Attached Files:

  5. Lily_Lancer

    Lily_Lancer Chieftain

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    RV T138

    This one is too slow, I think maybe you teach an Octopus(or Salmon, seastar) to play Civ6 and it will finish RV in less than 150 turns, so I'm ashamed to write any "strategy" for this. Don't make that much mistake as I did.

    By the way, if given city is allowed I may finish ~25T earlier. Since the main problem is that AI always have lots of units so it's hard for apostles to pass through enemy territory (to spread religion). Also, it's hard to spread religion and DOW at the same time since apostles are weak to military units.
     

    Attached Files:

    Last edited: Aug 28, 2017
  6. Falabello

    Falabello Chieftain

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    If you don't want to write, no problem :huh:! But, surely, for a giant number of players who will never get these results, including myself, this was very offensive :thumbsdown:!
     
    Victoria likes this.
  7. Lily_Lancer

    Lily_Lancer Chieftain

    Joined:
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    Messages:
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    Location:
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    Don't say "will never". As long as you understood some basic concepts of the game you may think like me, too.
    Normally an RV shall finish before T120, so if you think I'm offensive to you just by saying people shall not finish that late, I'm offensive to myself, too.
     
  8. redrum68

    redrum68 Chieftain

    Joined:
    Jun 3, 2013
    Messages:
    36
    Resign @ 114

    Interesting game. I haven't ever tried for a religious victory but planned to use the last great prophet to found a religion then focus on spreading it after expanding early on with archers then mamluks. To my dismay, my holy city lost majority due to nearby religious pressure and there aren't very many ways to get it back without having any other cities of my religion. I could potentially become Suzerain of Jerusalem and wait for a while but decided that wasn't worth the time at this point. Anyone that has more patience is welcome to try my save game and see what they can do.

    - How many cities did you settle or capture?
    22 total, settled ~8

    - What did you prioritize for research and policies?
    archers -> heavy chariots -> mamluks

    - Did you send anyone to the dustbin of history?
    Norwegians, left India/Spain/China with just a few small cities

    - What did you build for an Army and Navy and how did it change?
    archers -> heavy chariots -> mamluks

    - What was your most useful unit?
    mamluks

    - Did you use diplomacy? How?
    Pretty much ended up at war with everyone on my continent

    - Were City-States helpful?
    Yes. Got 3 in 2 religious ones and 6 in science one.

    - What was your strategy, spread religion or by the sword?
    Sword which appears to have backfired.

    - Any surprises you ran into, how did you deal with it?
    Losing majority in holy city so resigned after conquering most of the continent.

    - Did you enjoy the game?
    Pretty easy map. Not a big fan of how religion works at the moment. Domination or science victory by turn 200 should be pretty doable from the current position.

     

    Attached Files:

  9. Victoria

    Victoria Regina Supporter

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    His words may be arrogant to the point of sneering but he does know how to play. I tend to ignore the rest of his comments and try and make the most of what he says but when there is no strategy and just abuse it is a bit counter productive for everyone.

    T208 is a good victory time, did you delay creating your religion at all? This can help an RV.
    Founding a religion when all your cities have temples means they all convert on founding meaning you have more faith to play with.
    Pairing apostle creation with active you own Yerevan makes it OP
    Inquisitors are the cheapest way playing domination anyway, the game is much more about domination than conversion and peace deals are often a safer way to get apostles through than risking losing them to a DOW but take 10 moves of war to make.
     
    Last edited: Aug 29, 2017
    Falabello likes this.
  10. Falabello

    Falabello Chieftain

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    Agree! He's one of the best players here, no doubt, but some comments are unnecessary... So, I echo your words ...

    I felt very happy with this result, even more being Deity :eekdance:! My main goal was to improve war, so I focused in Military Units and just waited for the last Prophet (as Saladin :mischief:). When the time comes, I'll try more peaciful strategies, but till there I want to improve early Domination. Religious and Cultural Victories are still too foggy for me :crazyeye:...

    Thank you very much for the tips :thumbsup:. In a game without the Last Prophet, I'll have to rethink the strategy. And being Deity, what I'll have to do just to get one :think:...
     
  11. Victoria

    Victoria Regina Supporter

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    Sadly this game does not suit peaceful in any way now diplomacy is broken. Even before the fastest wins are dom based apart from the odd freak cultural. Dom RV is a faster one.
    Dom without last prophet and not china is possible but cripples you a lot in that vital early stage so not really worth it.
     
  12. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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    Moderator Action: As a general comment, please discuss the games and not each other. If you find something in a post offensive or rule breaking, please use the report post function and allow staff to deal with it. These threads are about the game, not about players. Please try to stay focused on the game. Thanks.
     
  13. antimony

    antimony Chieftain

    Joined:
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    RV Turn 192.

    - How many cities did you settle or capture?
    5 settled, 14 captured

    - What did you prioritize for research and policies?
    Research: after Stirrups, cartography, then military science.
    Policies: Theocracy, nothing very crucial after that.

    - Did you send anyone to the dustbin of history?
    No.

    - What did you build for an Army and Navy and how did it change?
    Mamluks and crossbows, then pre-build horsemen into cavalry, plus two bombards.

    - What was your most useful unit?
    Mamluks are ridiculous and remain relevant late game with corps.

    - Did you use diplomacy? How?
    Limited. When I explored the other continent I was able to be friend with Frederick (which had no religion, and was the strongest AI by far), and get a joint war against Trajan (which had a religion). This made it easier to convert Trajan at the end.

    - Were City-States helpful?
    Yerevan MVP. Other religious CS for the per city bonuses, and Kumasi was useful at the beginning.

    - What was your strategy, spread religion or by the sword?
    I conquered half the cities of each AI on my continent and converted the other half. I converted AIs on the other continents with Apostle waves.

    - Did you enjoy the game?
    Yes, I started a bit slow but the combination of Mamluks, free Mosques and Yerevan made this a really fast RV game.
     

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  14. Lily_Lancer

    Lily_Lancer Chieftain

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    In fact I can't understand how can people win after T200, since at that time one is sure to have rounded dozens of cycles of future techs and civics (Even if played totally peaceful). I have a good experience of how to improve from T180-190 to T150-160, but it seems that those T200 guys cannot understand these improvements at all and keep focusing on a weird playstyle. (They'll also try to find some strange reasons to persuade you to switch if you just say "I'll do XXX", where XXX is against their opinion.)

    In Civ5 if you once watch a person get ~T230 SV on a random map you're sure to do it yourself, so I cannot understand why here in Civ6, other people don't have the level of whacker, or even anything close to him.

    Maybe a beginner can learn better than those who experienced some post-T200 situations and stuck to their ideas. I'm just posting what I'm thinking, and do not mean to offend to anyone here.
     
  15. Victoria

    Victoria Regina Supporter

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    The point is most people do though @Lily_Lancer .. many because the like a more peaceful game or want to build something inefficient or do not get the chop.
    I have religiously been trying to mimic your and @whacker play... the areas I mainly struggle in and would appreciate advice are

    1. The ability to get culture flowing fast to hit sub T50 Oligarchy seems quite hard. Especially when there is no culture CS nor culture lux nearby. I get taking lots of cities and monuments there but it just does not seem enough. Any particular advice? Like when in the capital do you normally get your monument.

    2. That time around T80-100 when you are starting to chop in campuses... I just cannot crank my science up to the levels you state fast enough. It seems once again this is based on culture and enlightenment, any advice on the finer points of this? Is there some overflow I am unaware of?

    Few people intend to offend, I know you do not. It's great to be very good at something but other people cannot understand how you can get below T200 so get annoyed when you say the opposite. Someone posted today they cannot win on Emperor.... that seems strange to me but I would not tell them they are a bad player, instead I just say maybe they try a couple of strategy changes.
     
  16. Lily_Lancer

    Lily_Lancer Chieftain

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    Urrr... I never take Oligarchy...
     
  17. Victoria

    Victoria Regina Supporter

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    Autocracy then, I know you prefer that , whacker takes Oligarchy , I have used both but yes I guess that gives you more culture and science.... anything else?
     
  18. Lily_Lancer

    Lily_Lancer Chieftain

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    No you don't need T50 Political Philo. Even if you get Mercenaries at T90 will guarantee you a sub-150 win (or sub-180 for SV) if you produced enough chariots (and money for upgrade) before.

    Oh, on the other hand, knights do not guarantee efficient after about T130 (Or even T110 against sth like Kongo?). You need to have sth. like Cavalry or Infantry then.
     
    Last edited: Aug 31, 2017
  19. antimony

    antimony Chieftain

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    Well, exactly, on deity you have a smaller window of time for your archer rush to be able to take cities, and same for knights, and if you miss that you easily fall behind ~20 turns or so. Just taking 1-2 more AI cities with your archers can make the difference in terms of getting a few inspirations (Feudalism, Military Training, Drama and Poetry sometimes).

    Which is why on another thread I mentioned:
    "Now to beat deity consistently with any Civ I would say the most crucial aspect is to repeat the first 50-70 turns in different maps to get used to the pacing of early expansion, eureka timing and early military rush. There are many good tips on the forums but I suspect the best players have developed their heuristics, and capacity to adapt to different circumstances, by sheer amount of games played."

    And note that I only played about 5 games with early war on Deity, so I'm definitely among those that would benefit from more practice. Additional experience makes it possible to take more calculated risks. For example to be safe on deity most people would start with three slingers, but I noticed whacker and LilyLancer get their first builder and settler early, which pays off in terms of additional production. Similarly with more game experience you have a better sense of optimal forces to take down a city, how much you can afford running into negative gold per turn or negative amenities, etc.
     
  20. antimony

    antimony Chieftain

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    One thing I didn't realize until I looked at one of their saved games, is that with enough campuses, most of the science comes from city-state bonuses, rather than adjacency bonuses or buildings. So I'm not sure if science per turn is a good benchmark if it really depends on how many envoys you have to science CS, which itself can be map-dependent.
     
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