Domination victory t218, 1535AD, 1220 points
Woohooo! I just finished my first 6otM , and it was really fun!
Definetly gonna check out the older ones whilst waiting for the next.
Thanks a lot for making these, normally I only play against human players, but this series seems to be a really nice expansion to the game! Again, thanks a lot!
- How many cities did you settle, or capture?
36. Settled 5 (two of them late game, probably shouldn´t have done this), captured 31. Razed a Chinese one, liberated some CSs and deleted a bunch of captured settlers... had amenity issues all game.
- What did you prioritize for research and policies?
Most things here happened in the turns 1-100, pls see the Opening Actions thread.
At that point, when starting war against Rome, my core army consisted mainly of Musketeers/Field Canons and some Warrior Monks. Had serious trouble with Roman city defenses, even with the siege stuff, so I went for Bombards (which did not really help due to the terrain and swarms of Cavalry/ATs, and kinda went for Infantry. After that I beelined Merchant Republic as I normally do. Then I rememberd something called "Theocracy unit purchase with faith"
I know, I really should play other civs (incl. Russia) apart from my standard ones
...
So I switched research/civics, adopted Theocracy and purchased bunches of Cossacks and beelined Artillery. Could have saved a lot of turns here. Nothing special after that apart from Communism (as Russia I preferred it over Fascism) and the Helicopter technology (strangely I was able to get it really quick without beelining it, different from far more earlier era techs).
- Did you send anyone to the dustbin of history?
No, none.
At first, I wanted to liberate Kandy, so I left Sumeria one city in the west. After struggling a lot with Roman defenses, their huge army and vast empire, I took only the production/science/culture powerhouses, same with Greece (was in fear of an enemy culture or science victory by one of them),but also due to turns going by, I left them some cities (Rome three I guess and Greece 5). From the others I almost only took those on the path to Nidaros. It was alright, but the constant denouncing kept a bit annoying
- What did you build for an Army and Navy and how did it change?
This was the most interesting part of the game to me, as my army changed a lot, unlike in my normal games where focus mainly rests on few kinds of units.
Started out with 2 warriors, 6 (5?) archers, 2 spearmen, and some warrior monks, as I wanted to try them out, as well as one siege tower and one ram. Against Gilgamesh and the barbs this force was highly effective, but even with upgrades it was nearly useless against Trajan. Unfortunately at this point the warrior monks were really vulnerable and did not make it to the 4th promotion, so they had to secure the eastern borders against the barbs, gaining almost zero experience. I guess they would be neat on lower difficulties, on this approach they were only useful as a swordsmen/musketmen supplement, as the AIs armies were far more advanced afterwards.
With the huge Cossack purchase (although in first place I forgot about the faith purchase option I did not want to prebuild Horsemen in numbers) I added some artilleries, which were of use in the late "mid-game", but were kinda slow compared to the Cossacks (except the one with "expert crew" on it). A knight into modern armour was nice but situational due to all the ATs around. Cossacks (mainly corps and armies - there was just not enough space to bring in all otherwise) were upgraded to Helicopters when fighting with Scythia and Norway, the last two civs with a capital remaining.
Due to the space and the siege support being really slow, I actually did decide to build some ships in my de-facto capital Smolensk south of Yosemite in order to crush Nidaros´ city defenses for the Helicopters, but somehow the Battleships were not strong enough against Harald´s Caravels, Frigates and Ironclads and my little Armada sunk (after they did surprisingly little damage to the defenses of the city).
I also planned to bring in some airpower just for fun, but as usual, it did not happen...
- Did you use your UU? Was it useful?
As said, I prebuilt none, but with approx. 190-250 faith per turn the costs were nothing, and the swarms of it were everywhere
... From mid-game onwards, they were reeeally useful.
- What was your most useful unit?
The swarms of upgraded Helicopter armies led by Georgyi Zhukov for the SSRs glory were devastating!
But the siege units and expert marksmen field canons were invaluable as well...
- Was diplomacy useful? How?
Diplo only was annoying, as in any war game.
On this point, I really look forward to the upcoming governor and city-flipping mechanics with rise and fall, and wonder how this would have turned out with all the small satellite states around me...
- Were City-States helpful? Did any other civ give you a hard time about city-states?
Geneva and Stockholm as well as Jerusalem and Kandy were helpful. Rome and Greece gave me both a hard time with Stockholm (ended up with 14 envoys there, at least being the souzerain), but with all the districts it was really nice to have. Would have loved Carthage with all the encampments around, but the others where so hard competing for it that I decided to stick with Stockholm. CSs in the west were all overtaken by the main civs before I met them, and probably very early on.
- What was your strategy, how did you gain your Culture VC?
The Domination VC I gained by constant war, despite the gap for unit upgrading after dealing with Sumeria. ;-)
- Any surprises you ran into, how did you deal with it?
First there was me not noticing the option of the theocracy cossack purchase, which was just me being dumb.
Could have saved a lot of turns there I guess. Surprise was the huge science output of the AIs, despite having almost no campi, as well as the masses of advanced corps/armies they had... But Rome´s massive expansion (being my only real neighbour after early game Sumeria) was really a surprise, together with the terrain it really slowed things down. I wonder what would have happened if Greece or another AI would have fought with them. I dealt with that by keeping punching... ;-)
Maybe I should have circled the other way around, doing Germany, China, Scythia and Norway before, but Rome and Greece seemed so much more advanced that I decided to for them first, not allowing an easy Culture or late Science victory to them. Also the sheer number of enemy units and the strong city defenses did not really allow a split of my army, only when invading rome via the Hong Kong-Lisbon-routes... What do you think about that problem?
Funny enough, Norways and Scythias military strength was as high or higher as mine all game long, but when my forces arrived the had decimated each other A LOT
- Did you enjoy the game?
I enjoyed it a lot, especially the diversity of units I had in use. I also played a little bit around religion (not only the monks) by using the Crusader belief, at least a little vs. Rome. Normally I am not a huge fan of domination, but on deity in this scenario it is very entertaining.
Again, thanks again for making these
, I will have a look just yet in the previous games
Btw I would love if you would implement Rise&Fall mechanics and civs to the series asap, as I cant wait until the release