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6otM39 After Action

Discussion in 'Civ6 - Game Of The Month' started by leif erikson, May 14, 2018.

  1. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    23,514
    Location:
    Plymouth, MA
    Welcome to the 6otM39 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

    STOP - Please do not continue reading this thread until you have completed and submitted your game.

    Please attached your victory save to your post.

    - How many cities did you settle, or capture?
    - What did you prioritize for research and policies?
    - Did you send anyone to the dustbin of history?
    - What did you build for an Army and Navy and how did it change?
    - Did you use your UU? Was it useful?
    - What was your most useful unit?
    - Was diplomacy useful? How?
    - Were City-States helpful? Did any other civ give you a hard time about city-states?
    - What was your strategy, how did you gain your Culture VC?
    - How many Dark Ages and/or Golden Ages did you have?
    - What effect did Loyalty have on your settling or conquering? How did you mitigate its effects?
    - Any surprises you ran into, how did you deal with it?
    - Did you discover any new exploits? Did you find old ones fixed?
    - Did you enjoy the game?

    Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.

    Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
     
  2. BarbarianHunter

    BarbarianHunter Chieftain

    Joined:
    Dec 2, 2016
    Messages:
    98
    Gender:
    Male
    Location:
    Los Angeles, CA
    CV t240 1645AD, Score 2455 (post 1 of 2)

    DISCLAIMER: As this is my 1st Game of the month, I thought I’d take the time to make a log of the game’s activities in no small detail.

    - How many cities did you settle, or capture? A bunch.
    - What did you prioritize for research and policies? Situational.
    - Did you send anyone to the dustbin of history? Brazil, English, Aztecs, USA.
    - What did you build for an Army and Navy and how did it change? Crossbows @ first due to lack of iron, then knights & raiders, then Tanks. No naval units what-so-ever.
    - Did you use your UU? Was it useful? Quite useful for skirmishing, pillaging and era score.
    - What was your most useful unit? The knight armies as they upgraded to Tanks.
    - Was diplomacy useful? How? Nope. They were all red faced essentially through the entirety of the game.
    - Were City-States helpful? Did any other civ give you a hard time about city-states? Kumasi especially so. No real issues with city states (other than getting a bunch of bonuses from them).
    - What was your strategy, how did you gain your Culture VC? Theatre Squares and attendant art and archeological museums.
    - How many Dark Ages and/or Golden Ages did you have? No dark, one normal (the first), the rest gold.
    - What effect did Loyalty have on your settling or conquering? How did you mitigate its effects? Had some issues when conquering the Americans (see below).
    - Any surprises you ran into, how did you deal with it? Nothing unexpected.
    - Did you discover any new exploits? Did you find old ones fixed? No.
    - Did you enjoy the game? Yes, very much so. It was my 1st cultural victory that actually kind of felt like a cultural victory. What I mean is the game didn’t end as I conquered a city and eliminated a civ thereby lowering the CV threshold.

    Well my dire premonition from my post in 6otM39 Opening Action turned out to be “nothing but the rain” (a saying Starbuck used in BSG to indicate she was destroying cylons by the truckload). After freeing Belem from the Spanish tyranny, I moved south to Vilnius eyeing an opportunity to acquire 3 free cultural state envoys! Unfortunately, once I got to Vilnius, I noted the Spaniard had set the poor people of Vilnius to work building him an iron mine in a far southern tile near Jerusalem. I figure they’d be better off with me anyway as the Spaniard could return to repeat his dastardly conquest a second time!

    I then sent my 3 crossbowmen and upgraded swordsman East across a desert where they began to siege a pesky Spanish walled city. This went on for 3 or so turns before fizzling out as I began taking far too much fire. I decided this was not such a good idea. Besides, when I looked at long list of cities the fellow had, I knew without knights in the area this was going to be both a tough and a long campaign. And for what? A bunch of Holy Sites?

    It was around this time I realized this was a cultural victory game, and Kumasi was on the map. I checked my envoy levels, saw I had 4 available to deploy, and without looking at the war status or “Influenced By” tab, I plopped 3 down into the city. +4 to +6 culture for each trade route now! A BONANZA!!!

    The very next turn I took a closer look and saw Aztec troops surrounding the city in the process of a siege! I immediately declared a protectorate war and was now technically fighting on 2 far reaching fronts (although I was about to make peace with the Spaniard and collect some war reparations). Now that I had iron and some cash flow, as well as a *critical need* for a well-trained knight, I plunked down some of the Spaniard’s gold and bought an armory and *immediately* began building a knight.

    I was thinking on declaring another war on the Spanish so as to utilize my x3 crossbowmen with x3 promotion each, but thought better of it once I realized that they could be on the English front (which I was thinking could erupt at any moment) near Manchester in only 7 or 8 turns due to the extra movement provided by their great general! Besides, the Spaniard's defense during the last war was spirited! Off they went as I built green replacements to garrison the former Brazilian lands against a possible Spanish incursion.

    Two turns later Kumasi fell to Montezuma. As luck would have it, the turn after that an EMERGENCY for Kumasi was declared against dreadlord Montezuma. Being at war with him already and headed for Kumasi anyway, I accepted with vigor! Victoria also joined the fray.

    6 turns later, out popped my armory trained knight getting +25% experience for the stable, +25% for the armory, and +25% with a governor due to the Mapuche Toqui ability.
    Spoiler :
    1-Kumasi.png


    The knight caught up with my 2 crossbowmen and sieged Kumasi. 2 shots from my crossbowmen dropped the city garrison to about 50% then my knight went in…

    BOOM.

    A turn or two before liberating Kumasi from the amenity crazed Aztec, the English and the Dutch declare a joint war on me leaving me at war with everyone but my former arch enemy, the Spaniard.

    Then Monty offered a peace agreement at which point I looked at his screen, noting he too was at war with the English and Dutch. I accepted his reparations and made peace with him, noticing some skirmishing off to the West between English/Dutch forces and his own. Shrug, AI’s will be AI’s.

    Off to take and probably raze the Dutch city of Maastricht just North of Kumasi. I wasn’t holding on to much hope for actually being able to keep the city and had planned just to raze it and head South toward England, but, a turn or two later when I had conquered it, there was no red fist! I did a double take, checked the loyalty numbers, and yep. This former Dutch colony off in the middle of nowhere was now loyal to the Mapuche!!!

    I headed down toward Manchester, which seemed the natural place to start the English liberation effort.

    After buying a siege tower with gold in Nag Mapu, I waited a couple of turns before it arrived, making sure to keep my units out of the city garrison’s 2 tile fire zone. I think I destroyed 3 or 4 units in the meantime waiting for the siege tower to arrive. Once the siege tower was in place I used crossbows, my knight and swordsman to siege the city! My poor swordsman came within an inch of being destroyed and the fiend managed to destroy a relative green (1 promotion) crossbowman :-( before the abominable city fell.

    Here are screenshots of the Eastern and Western frontiers as of turn 133. As you can see, I’m not particularly far along on this cultural victory bit. But I’m working on it!
    Spoiler :
    2-133-East.png
    2-133-West.png


    On a side note, even though the Spaniard stole my +5 era score I would have received for ending the Brazilian civilization, I still managed to trip another golden age.

    I determined that another critical need existed for highly trained, easily promotable and healable units, (especially knights), so I plopped down more gold for a military academy and got it without any production lag time. This allowed me to produce a knight and Malon raider in relative short order with +25% stable, +25% armory, +25% military academy, and +25% Toqui. I have half a mind to expend the retirement charge of Hannibal Barca and add another +25% to what will become my lead knight unit in the English campaign. Back to the game, more to follow…

    Turn 135, I managed to build the Forbidden City in Rio De Janiero! I was thinking that I’d have to add the Liberalism civic in addition to the Republican Legacy Wildcard I have already implemented in order to keep the people happy. For now, the Retainers civic (+1 amenity for a garrisoned unit) will have to do.

    Turn 136, the siege of Liverpool is going unexpectedly well. I am thinking amenities might become a problem before my Grand Master’s Chapel finishes in 8 turns (allowing me to garrison cities with faith derived scouts) and/or the Liberalism Civic hits in 7 turns.
    Spoiler :
    4-136 2nd English City.png

    The rest of the English empire looks like it may be within reach!
    Spoiler :
    4-136-EnglishEmpire.png


    The siege of London is also going unexpectedly well also. If the rest of the war goes like this it could actually turn into a problem due to lack of amenities! Luckily, Victoria has built the Temple of Artemis in London and it should take some of the edge off the war weariness/amenity levels.
    Spoiler :
    5-139-London Going Well.png


    Turn 140, London falls. Add 4 amenities and a not insubstantial gold supply from the truffle camps. Add +1 more amenity when I improve the cattle plantation. This should be the new military academy trained knights 2nd promotion!

    Time for a midgame update!

    Science
    Unmet Player ???
    Mapuche 178.7
    Cree 55.9
    English 20.8
    Spain 41.5
    Dutch 54.5
    Montezuma 30.2

    Culture
    Cree 95.7
    Unmet Player ???
    Mapuche 163.6
    Dutch 47
    English 18.1
    Spain 44.6
    Aztec 35.9
    Spoiler :
    7-142-Midgame Update.png


    PS, London triggered an EMERGENCY and the English decided to donate another 1600 gold to the Mapuche cause.

    The war for cultural supremacy rages on!!! I was hoping for a few Theatre Squares, but mostly found campuses, commercial hubs, and holy sites in what had been the English empire. I have begun building them behind the lines in earnest however.

    The Nationalism civic hit and I have begun to create corps. I am about to take Texcoco from the English but had to wait due to my military academy knight being delayed a turn while becoming a corps. In the meantime I am trying to summon a final knight with faith, making all my units corps, but am slightly short.

    Where, I wondered, can I get the faith? I looked over to the west and spied an advanced holy site with all the buildings in Atzcapotzalco. Haah! That’ll help expedite my knight corps! I declared war on the Aztec and pillaged his Holy Site with the Malon Raider. Unfortunately I did not have the Raid civic policy card in play so I’ll have to wait until next turn to buy the knight.
    Spoiler :
    8-149 PrePillage.png
    8-149-PostPillage.png


    That Holy Site pillage from turn 149 turned into something of an prolonged engagement with the Aztec, which ended on turn 160 as I took his capital. The new problem is the flashing RED FIST!!! My best guess as to the cause would be the 3 Dutch cities to the North. I’m thinking, having just unlocked the Zoo improvement with Natural History, and with the Entertainment Complex pre-built in Tenochtalan, I have an opportunity to annex the rabble rousing Dutch with little to no hit on my people’s happiness rating.
    Spoiler :
    11-160-DutchFisting.png


    I don't seem to be making much headway toward a cultural victory. I'm thinking the next logical step toward achieving a cultural victory would be to pivot my army and try to eliminate the higher culture rating Cree and American civilizations. Unfortunately I now find myself having to deal with these crazed Dutch hell bent on red fisting my new city!

    ...to be continued in the next reply...
     
    Last edited by a moderator: May 20, 2018 at 6:02 PM
  3. BarbarianHunter

    BarbarianHunter Chieftain

    Joined:
    Dec 2, 2016
    Messages:
    98
    Gender:
    Male
    Location:
    Los Angeles, CA
    CV t240 1645AD, Score 2455 (post 2 of 2)

    DISCLAIMER: As this is my 1st Game of the month, I thought I’d take the time to make a log of the game’s activities in no small detail.

    ...continued from previous post...

    Note to self: I wonder if I could pare the competing civ’s population too much and not have enough domestic tourists from which to draw from? Time will tell…

    I took a break from the game and upon returning, I decided that it would be a better idea to attack the Americans as they had a few great works I could creatively heist. I traded them some gold per turn and some amenities for two great books then immediately declared war. With the DOW, he lost the gold per turn and the amenities but I still had the books ;-). It would appear that he was allied with the Cree (as I found myself at war with them now also).

    Anyway, no casualties as yet but with the Combustion technology so close at hand I figured a tactical retreat to friendly territory for upgrades was in order. That and my 4 double shot knight units were taking heavy fire.
    Spoiler :
    12-Settler Heading For Oil.png


    Update turn 176: I noticed the mad Dutchmen were trying to take over poor Kumasi, so I declared a protectorate war on them (leaving me at war with the whole board except one of my earliest foes, the Spanish). Not sure why the Spanish theatre has been so quiet, haven’t checked the status of religion lately. Maybe he has something in the works, shrug.
    Spoiler :
    13-Update Kumasi.png


    The war with the US rages on. I conquered Washington, but it showed a -23 loyalty rating! Luckily for me, I had multiple tank armies in the area and conquered a few other cities in close proximity, then reconquered Washington itself. All the cities are in the red, but I think with other cities falling we should be able to add America’s cultural distinctiveness to our own.
    Spoiler :
    14-USA.png


    Conquered the USA and finally got around to annexing those disruptive Dutch cities that were exerting loyalty pressure on the former Aztec capital. I then declared peace on Wilhelmina, choosing to attempt a more peaceful cultural victory from here on out.

    There seemed to be at least some danger of the Spaniard slipping in a few Apostles and gaining a foothold in the Western continents. So, as a group of 5 of his apostles were passing through my territory toward the Dutch and Cree, I declared a surprise war on him and eventually dispatched them all before they could do much damage. So if I can rule out religious victory from Spain, I’m thinking this cultural victory thing may be in the proverbial bag (albeit of an unknown timeframe, ie. as I’ve never practically done it by any other means than accidentally, who knows how long it will take).

    Things seem to be coming along somewhat. I now have 15 of the 139 tourists needed for a CV. Now that my warring is by and large done (if for no other reason than I need some foreign tourists left to come vacationing to Mapuche lands), let me check Victoria’s Cultural Victory Guide real quick. After a quick glance, it looks like I need:
    1. Seaside Resorts
    2. National Parks
    3. Build more stock exchanges to recruit Jamseth Tata.
    4. Build more power plants to recruit great engineer Masaru Ibuka.
    5. Build the Eifel Tower
    6. Make use of policy cards.
    Turn 212, I seem to be making some headway.
    Spoiler :
    15-Culture 212.png


    I think if I took Poundmaker out I could lower the culture requirement from 152 to 89. But I wouldn’t be able to entice any of his non-existent tourists away from his lands either. Hmm…

    Turn 219, had to declare another war on the Spanish to stop the green death from invading my Western lands, the Cree, and the Dutch.
    Spoiler :
    16-219 - Green Death.png


    Turn 229 Note: I should have made Theatre Squares in all my conquered English cities as their Archeological Museums hold 6 artifacts (although they do not seem to theme automatically). The 6 slots do help, however, with theming other museums due to the breadth of the inventory. I also seem to be running low on artifact sites. I think I may have built too many archeological museums.
    Spoiler :
    17-Turn 229 - Progress - Theming.png


    Messed around another 10 turns while I continued to accrue great people then the cultural victory screen flashed on turn 240.
    Spoiler :
    18-240-CV Victory Screen.png
    18-240-Hamurabi.png
    18-240-CulturalVictoryScreen.png


    Moderator Action: Thank you for the excellent report. I added spoiler tags on the images because there are people that use the forum that do not have high speed internet and without spoiler tags it will require a great deal of time to load these pages. Thanks again, leif

    Thanks, will use spoiler tags in future.
     

    Attached Files:

    Last edited: May 22, 2018 at 7:49 PM
    Casualty of war likes this.
  4. pahakuutti

    pahakuutti Chieftain

    Joined:
    Aug 11, 2016
    Messages:
    47
    CV 133


    - How many cities did you settle, or capture?

    Settled 14 and captured 11.

    - What did you prioritize for research and policies?

    Astrology, drama and poetry then printing and finally flight.

    - Did you send anyone to the dustbin of history?

    Planned not to. Played the first 70 turns peacefully. Wilhelmina was capturing city states like maniac. Eventually, participated on an emergency against her. And then things just snowballed. Sent Wilhelmina and Teddy to the dustbin of history.

    - What did you build for an Army and Navy and how did it change?

    Overflow warriors into swords and in the very end upgraded them to muskets.

    - Did you use your UU? Was it useful?

    No, swords were enough.

    The UA can be very strong. I should have built more of those in early game.

    - What was your most useful unit?

    All the Great Writers.

    - Was diplomacy useful? How?

    In the early days sold everything, but in the end everyone hated me.

    - Were City-States helpful? Did any other civ give you a hard time about city-states?

    Very helpful with Kilwa.

    - What was your strategy, how did you gain your Culture VC?

    Found a relic quite early. So decided to rush religion (built 4 holy sites). Picked Reliquaris belif. That didn't work well (ended up having only 1 relic). Then switched to great writer strategy and started to spam theater squares. In the end focused more on science to reach flight.

    - How many Dark Ages and/or Golden Ages did you have?

    All golden.

    - What effect did Loyalty have on your settling or conquering? How did you mitigate its effects?

    It forces you to conquer faster and sometimes you need to chop more pop or a monument.

    - Did you enjoy the game?

    Yes, very much. Thanks for the game.
     

    Attached Files:

  5. Eliminator_Sr

    Eliminator_Sr Chieftain

    Joined:
    Dec 5, 2016
    Messages:
    494
    Gender:
    Male
    CV Turn 228

    I played sloppy as usual, but I wanted to tinker with the Mapuche abilities. I probably should have focused much more on early chem spam and tile appeal. I was able to make good use of them in the middle game but I think getting them down early and targeting city locations with high appeal would have really made a difference. I was lazy on science too so I researched flight way too late to get an early victory anyway - I'm pretty dang slow with research compared to most people here and I don't think I've ever topped 1K.

    Netherlands invaded me shortly after opening actions while I was fighting England so I accepted a peace treaty for about 60GPT and then focused on defending. They actually caught me off guard and brought a nice mix of units in but luckily no knights so it wasn't too hard to defend it. I actually made a tactical error here because I had prebuilt some chariots but then totally forgot to improve my iron resource that I had pillaged so I couldn't upgrade them for the invasion and had to do a lot of hit and run attacks. It took me about 6 turns to get a builder down there to repair it.

    Spoiler Netherlands Invades :
    20180519233447_1.jpg


    Someone beat me to the Colosseum too - it was gone when my ED completed just after turn 100 which I have rarely seen happen.

    I found it more difficult than usual to ramp up my tourism this game. I used Divine Spark pantheon to get extra writer points but I got it really late. Teddy was easily tripling my science output and I didn't feel like slogging through two civs to get to him so I knew he was going to ramp up and I was in for a long game.

    Then England strikes back and declares a reconquest war. I at least had enough forethought to secure that border and it's a good thing I did because they brought some heat. They even brought some bombards and managed to take out my encampment and damage my city walls. I lost a few units too - definitely some improvement in AI attacking capability but I still saw them make quite a few obvious blunders and they weren't coordinating to kill my damaged units like they should have been. The Dutch too had De Zeven around during the end of their attack but weren't using them to bombard my raiders. They still have a ways to go.

    Spoiler England Strikes Back :
    20180522133927_1.jpg


    Spoiler Things get a bit hairy :
    20180522135056_1.jpg


    Well enough of that - it's time for a pillage party!

    Spoiler London's Burning :
    20180522190929_1.jpg


    Malon raiders are seriously good. I forgot they get a combat boost for being near friendly territory. If you combine that with a civ in a golden age and a GG then they will bulldoze everything. Their pillaging is insane too - I was taking out districts and improvements left and right sometimes 3 in a single turn. Mix in farms to heal and just keep going.

    After capturing London - it was a long slow coast to victory. I beelined for flight then computers and purchased a crap ton of archaelogists and museums. I wanted to go for Eiffel to get the appeal boost but it would have taken too long - I was building it when victory triggered. I needed 227 tourists and Teddy kept steadily climbing so it took a long while. I made another blunder by not prioritizing Reyna early for her tourism boost so that delayed things.

    All in all - I think the Mapuche are really strong for culture and well above average overall - they are one of my favorite civs to play. I know I would do better in another run but I may take a little break from Civ to focus on other things.

    Thanks for another great map! I've had a lot of fun participating
     

    Attached Files:

    Last edited by a moderator: May 23, 2018 at 8:29 AM

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