6otM68 AAR

Knowtalent

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Welcome to the 6otM 68 After Actions Report. In this thread you can post the results of your game. Please state victory date and score and the save choice (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!
STOP - Please do not continue reading this thread until you have completed and submitted your game

Please attached your victory save to your post.
- How many cities did you settle or capture?
- What did you prioritize for research and policies?
- Did you bother with Science?
- How did you pump your Faith?
- Were City-States helpful?
- Any surprises you ran into, how did you deal with it?
- Did you enjoy the game?
Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.
Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
 
I opted to take the religious settlements for my pantheon spent the the first half of the game clearing my continent then just pumping out apostles and missionaries after I established a foothold on the second continent. Probably should have gone with Desert folklore for the extra faith, but I figured getting a second city going on turn 7 was worth it.
20190802005619_1.jpg
 

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  • Mali rel 165 1040 AD.Civ6Save
    1.5 MB · Views: 209
RV-133

- settled 6 cities and spammed holy site while beelining navigation tech to get to the second continent
No war ,peaceful game
Got a very early pantheon for a settler and spammed apostles.
I went West with the bulk of my religious army (7 apostle and 2 gurus)
East would have been a better choice.
Great game
 

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  • RV 133.png
    RV 133.png
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  • MANSA MUSA 133 -RV-425 AD.Civ6Save
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Last edited:
T104 - RV

upload_2019-8-2_18-24-44.png


- How many cities did you settle or capture?
Settled four cities with three hard-built Settlers. Last city was only built for the Cartography Eureka.
- What did you prioritize for research and policies? Being on a continent map, I reckoned that I will need Cartography, so I basically beelined it. Good thing that other crucial techs, like Astrology, Writing, Currency and Mathematics (Petra, hey!) sit just right on this beeline.
- Did you bother with Science? I had to as I needed to cross the seas. But actually, not really: I built my first Campus at around T75 and a second, completely useless one at T85. I kinda liked Galapagos Islands with 2 coastal tiles providing 6 science.
- How did you pump your Faith? I debated Religious Settlements but I decided to go with theme and picked up Desert Folklore. I built three +5/+6 Holy Sites and reinforced them with a Government Plaza. I picked up Holy Order as well to maximize my faith-to-conversion output. Obviously, I went with the Exodus of the Evangelists dedication that helped a lot with quick movement.
- Were City-States helpful? I managed to get first contact with Bologna that was a nice boost in the early game, and I obviously liked having two white CSs on my home continent. I focused on Kandy and even managed to gather 2 relics after gaining early suzerainship with Amani.
- Did you enjoy the game? I am not really enthusiastic about Religion, but this was a fun nice game.

A random thought: While I was playing the usual religion game, I kinda felt that I was playing a seafaring infrastructure mini-game as well: it was surprisingly challenging to finance the stuff required for the top-row Eurekas. I'm wondering if it would have been easier to faith-buy all early Great Admirals (with the Oracle discount) and use Leif Eirkson for crossing the seas.
 

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  • MANSA MUSA 104 300 BC.Civ6Save
    1.4 MB · Views: 270
Religious Victory 172


How many cities did you settle or capture?
Settled 5 early on
Captured Gelonus from Scythians after it rebelled and became a free city
Made 3 more cities later on in the South East of the continent in unpopulated lands

- What did you prioritize for research and policies?

Astrology, Mining, then, Archery, Irrigation (for an inspiration from Kandy). then Aimed at Cartogrophy.
Probably shouldn't have taken Astrology 1st, had a builder stood around doing nothing for several turns
Mysticism, Political Philosophy, theology, Reforned Church. I never bothered with a theatre district, another mistake so slow once more.

- Did you bother with Science?
No, which i now regret, it took so long to get to cartogrophy with my low science, I was aiming for lots of population to boost science. not so good.
I had an army of apostals and gurus and missionaries waiting to sail west for 20+ turns. since the only person on the other continent with a religion was peter it was a slog getting through to him to remove his relision.

- How did you pump your Faith?
Desert Folklore, Feed the world, Mosque, Holy Orders, Pilgramage. 2 initial holy sites in the desert I started, with 1 city either side of it. Then Kandy.
By the time I had gotten suze over Kandy I had already discovered all 3 natural wonders on the continent. drat. on a reply I'd do that the other way around for the relics.

- Were City-States helpful?

Bologna gave me lots of GPP. The religious ones lots of faith.
Valetta was great for building up my cities.

- Any surprises you ran into, how did you deal with it?
just how much slower ignoring culture and science is relying on the passive production.

- Did you enjoy the game?
yes.
 

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  • MANSA MUSA 172 1110 AD.Civ6Save
    1.7 MB · Views: 290
@Vizurok
That is an interesting idea about Leif Eirkson. With all the faith it might have been possible, but a bit of a crapshoot since there are 3 Medieval Great Admirals and you'd have to hope he was the first.
 
T96 RV

Settled on the Silver, got Relgious Settlements T9 and set up city 2 (T13) by the double volcano (did not really get much volcanic soil bonus over the game) and city 3 (T24) on the coast SE of capital for the Sailing boost and a Harbor spot. Never built another Settler, though I conquered 3 cities and captured 1 Settler. I was bummed to find three natural wonders rapidly (popped 2 Scouts from huts) before I could get Suzerain of Kandy, so never got a Relic.

Not having played Mali before, I did not realize how annoying the -30% production penalty would be. Since I had few Builders and mostly needed them for key boosts / chops, I never sank any gold mines till late in the game. This Builder shortage was exacerbated by my play style - I usually buy a wave of Builder with Monumentality but since I needed Exodus I was even further behind on production.

My strategy was to conquer my own continent and then race for Cartography. Took Amani first T32 and levied Bologne's four Warriors. With one of my own added to the mix, they easily ran over Scythia - declared T41 and captured their capital and only city T43. With perfect timing, their single Warrior left the capital to escort a Settler T41, allowing me to both capture the Settler and capture their capital easily since it lost the garrison bonus. The capital was a nice coastal city to hook up Turtles and Fish for the Celestial Navigation boost and chop a second Harbor for the Cartography boost.
Scythia.jpeg

I leavied Cardiff’s army on T43 and declared on Japan T49, the same turn I hit Political Philosophy for Oligarchy comabt bonus. They had two quarries to pillage for 198f and their two cities fell on T52 and T55. Sadly, that was all the pillaging I got the entire game since the AIs were so backward. It probably would have been better to wait and hope they built some mines or Campus.

Built two Holy Sites, two Campus, a Government Plaza (not sure if this was really needed) and two Harbors as my only districts. I wish I had built another Campus and chopped two more Libraries. Science was definiely the bottleneck. I managed to boost Sailing, Shipbuilding, Celestial Navigation, and Cartogrpahy but couldn’t get the boost for Buttress. I had a Builder and enough trees to chop Colossus, but was 240g short on being able to buy the tiles in time. Pyramids were my only useful Wonder. I got Hagia Sophia chopped out, but it was 3 turns before the game ended so it did not matter.

Got my religion T72 and took Choral Music and Missionary Zeal. I normally take Holy Orders for RV but I saw only one religion was founded before mine and only Japan was generating Great Prophet points (and would be wiped out before they founded). So, I figured movement would end up being a bigger bottleneck than faith. I did not realize Missionary Zeal eliminates the penalty for crossing rivers, so it was even better than I expected.

I hit Cartography on T79 and made a dumb misclick - I had all my Missionaries and Gallies sitting on shallow water tiles waiting for Cartography and put them all on sleep mode since it was annoying to have to hit “skip turn” 10 times at the end of every turn. Of course, I accidentally ended the turn without moving them the turn I hit Cartography. Normally I would re-load but this is GOTM so I sucked it up.

By the time I hit Cartography I had 3 Missionaries in the shallow water on the east coast and 3 in the shallow water on the west coast. The east coast fleet found Russia and Kabul T83. I sent envoys to Kabul to get Suerain which revealed Zulu. The west coast fleet met Canada and Cree on T86. I Had Zulu converted T89, Cree T90, and Russia and Canada T91. I should have won that turn but I had made a major oversight at home….

Turns out I was sleeping on England. The turn I took out Japan, they had zero Great Prophet points so I ignored them, figuring one MIssionary would waltz over and convert them right at the end of the game. Of course, they went and founded a religion while I wasn’t paying attention, and one Missionary therefore wan’t enough. I had to wait for a 3 turns to get enough faith for one more and walk it down. Lost 5 turns because of this - very sloppy!

Overall the game was fun but easy (Religion on Prince is just a breeze with the AI almost never having Apostles or even that many Missionaries). I was kind of bummed out that I found Kandy and Nazca too late / had bad luck with quests and so never really took advantage of those fun Suzerain abilities.

Pretty happy with a sub-100 turn win but kicking myself for not paying attention to England!

Mali were fun to play as a very different Civ (I think only Maori are more unique) and I would be glad to see them in another GOTM some time down the road.
 

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  • MANSA MUSA 96 500 BC.Civ6Save
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First city went on the Silver, Pantheon city went near the Galapagos for the Era Score and Beakers. I thought I was going to be able to peacefully pressure my continent, and was going for massive city spawn pressure, but 4 of 5 religions were founded there; I had to smash Japan pretty hard to get them to knock it off, only leaving them cities with no Holy Sites to spawn Missionaries.

Seriously durdled on the science, while scouting for a shallow water passage. I had a Great Scientist before my first Campus! Cartography came so late and Russia had his continent all to himself for spreading the word; just a big mess by the time I got there. I took his nation while my Debater Apostle hunted down a half-dozen Missionaries, converting Zulu just from the collateral conversion splash.

Wasted way too much time on the triangle island in the middle of the ocean. I wanted to send Settlers across the oceans, buy Holy sites/Shrines/Temples/Apostles using Ultimate Moksha and a pile of gold, but by the time I got there just about everywhere was -20 Loyalty pressure.

I had a heap of fun but never felt competitive. Around 1100 score, turn 186.
 

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  • MANSA MUSA 186 1250 AD.Civ6Save
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Religious Victory Turn 152 Score 618. I was severely delayed getting Cartography, because I didn't get the eureka in time to boost it. I think if I had expanded more I might have ended up with a much faster time.
 

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  • 6otM68 Religious Vic S618 T152.Civ6Save
    1.6 MB · Views: 235
First time doing a GOTM, and first time going for a religious victory. Turn 269 Score 898

I decided early on I wanted to try to win without conquering nations, got desert folklore and bee-lined everything religious that I could. Two other religions sprung up on my continent but I was far enough ahead in faith to squash them without much effort. Once that was done I focused my energy on getting to the other continent and establishing a religious foothold with an army of apostles. One thing that slowed me down a little was one of my holy sites kept getting volcanoed to pieces and I burned a few governor titles to get Liang to protect it, but probably would have been better served getting Moksha up for extra apostle promotions.

Fun experience for a first time :)
 

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  • MANSA MUSA 269 1790 AD.Civ6Save
    2.1 MB · Views: 228
RV t155 880AD Score 597

Desert folklore rocks!:rockon:
Built too much as usual, but had a lot of fun earning 300 faith per turn. Faster Cartography would have helped, but there's always something I could do better. Still, my fastest ever finish on standard size/speed, so am definitely pleased.

Wiped out Japan, let England live. Got a number of relics (3 or 4) from Kandy owning.
 

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  • MANSA MUSA 155 880 AD RV sc597.Civ6Save
    1.6 MB · Views: 299
Turn 142
Score 592

Like most of you I lost at least 30 turns for not properly rush Cartography.:(

I went with Reliquaries (for Kandy Suze), Mosque, Holy Order, and Pilgrimage.

I was actually doing over 350 Faith per turn, but the Volcano in Gao destroyed my Holy Site there that was running Faith projects.

As a side note, I forgot how easy Prince actually is, I was able to hard build Artemis, Petra, and Pyramids uncontested, I could've also gotten Colliseum (no one built it) but there was no need; and I almost got a late Oracle but Peter finally built it by turn 120 or so.
Sadly none of my cities had enough production to do Hagia Sophia before the game ended.

I finally finished a RV without getting bored midway through, and it's the first GotM that I actually finish in time to submit, the rest usually take me months. :lol::goodjob:


 

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  • MANSA MUSA 142 RV.Civ6Save
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RV @ T109
This is my fastest win, by far (previous best RV was 6otM40 , T135 with Georgia)! It started out the same as all others, with me wanting to play a very good game and making some silly mistakes!

Strategy:
  1. Settle the silver for extra gold and adjacency bonus
  2. Pick Desert Folklore
  3. Hard settle 4 cities (capital + 3)
  4. Exodus of the Evangelists golden age! (don't build missionaries before it, as you miss the extra spreads)
  5. Explore to determine if cartography is needed
  6. Build Mahabodhi temple
  7. Beeline Cartography
  8. Convert civs on second continent at the same time, so they don't build up grievances and DoW
  9. Profit!
What actually happened:
  1. Done
  2. Done (I built a +6 faith Holy Site that was later +7 and with Hildegard generated 14 faith and 14 science!)
  3. Done (No wars with major civs, tried to get along with everyone. Settled next to Galapagos, which gave a lot of easy science)
  4. Done (Very easy on Prince as ancient age was 60 turns)
  5. Done => Cartography needed.
  6. Fail. I wanted the temple to get the eureka for Buttress, but it could not be built in time. Also, I learned the hard way that Mahabodhi must be built in the city which has the HS with the temple! (IKR)
  7. So-so. Failed the Mathematics eureka as I misbuilt districts, failed the Buttress eureka (see above). Got the one for Cartography by occupying Kandy, which had 1 harbor. I built another one in time. Anyway, I realized that the beeline is not that crucial, as I did not have sufficient missionaries to convert everyone in one go.
  8. Done.
  9. Profit!
Thank you for the game, I enjoyed it very much, as it was a welcome change after that Mali DV :sleep:
 

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  • RV_109.Civ6Save
    1.5 MB · Views: 227
RV T176
After settling 6 cities in first 100 turns I started pushing missionaries/apostles to go for the win. I was expecting more aggressive neighbors considering the proximity so I wasted quite a bit of time building walls on my two outer cities near Scythia and Japan. But I guess on Prince, the AI isn't as aggressive, it was a peaceful game throughout.

I was surprised by how little resistance there was to me spreading religion. Even England who had 4 or 5 holy sites and quite a few missionaries at one point decided to freeze all religious activity. Even after I converted London and a declaration was passed against me to convert it back, they didn't bother moving their 4 missionaries near the top of the continent.Similarly, by the time I reached the 2nd continent, Peter had already converted the entire continent to his religion. So I expected a bit of a religious fight with him, but he just sat there and watched me convert everyone without moving any of his missionaries or building new ones.

It was a learning experience but I wouldn't exactly call this game fun since there wasn't a challenge. Playing Mali was interesting, I liked them. Seeing other posts about how other players won this game is probably the most fun for me this time.

I built three +5/+6 Holy Sites and reinforced them with a Government Plaza.
I love your setup here. I might try this game again just to try imitating it as practice for better city planning. Thanks for sharing :goodjob:
 
T96 RV

Settled on the Silver, got Relgious Settlements T9 and set up city 2 (T13) by the double volcano (did not really get much volcanic soil bonus over the game) and city 3 (T24) on the coast SE of capital for the Sailing boost and a Harbor spot. Never built another Settler, though I conquered 3 cities and captured 1 Settler. I was bummed to find three natural wonders rapidly (popped 2 Scouts from huts) before I could get Suzerain of Kandy, so never got a Relic.

Not having played Mali before, I did not realize how annoying the -30% production penalty would be. Since I had few Builders and mostly needed them for key boosts / chops, I never sank any gold mines till late in the game. This Builder shortage was exacerbated by my play style - I usually buy a wave of Builder with Monumentality but since I needed Exodus I was even further behind on production.

My strategy was to conquer my own continent and then race for Cartography. Took Amani first T32 and levied Bologne's four Warriors. With one of my own added to the mix, they easily ran over Scythia - declared T41 and captured their capital and only city T43. With perfect timing, their single Warrior left the capital to escort a Settler T41, allowing me to both capture the Settler and capture their capital easily since it lost the garrison bonus. The capital was a nice coastal city to hook up Turtles and Fish for the Celestial Navigation boost and chop a second Harbor for the Cartography boost.
View attachment 531240
I leavied Cardiff’s army on T43 and declared on Japan T49, the same turn I hit Political Philosophy for Oligarchy comabt bonus. They had two quarries to pillage for 198f and their two cities fell on T52 and T55. Sadly, that was all the pillaging I got the entire game since the AIs were so backward. It probably would have been better to wait and hope they built some mines or Campus.

Built two Holy Sites, two Campus, a Government Plaza (not sure if this was really needed) and two Harbors as my only districts. I wish I had built another Campus and chopped two more Libraries. Science was definiely the bottleneck. I managed to boost Sailing, Shipbuilding, Celestial Navigation, and Cartogrpahy but couldn’t get the boost for Buttress. I had a Builder and enough trees to chop Colossus, but was 240g short on being able to buy the tiles in time. Pyramids were my only useful Wonder. I got Hagia Sophia chopped out, but it was 3 turns before the game ended so it did not matter.

Got my religion T72 and took Choral Music and Missionary Zeal. I normally take Holy Orders for RV but I saw only one religion was founded before mine and only Japan was generating Great Prophet points (and would be wiped out before they founded). So, I figured movement would end up being a bigger bottleneck than faith. I did not realize Missionary Zeal eliminates the penalty for crossing rivers, so it was even better than I expected.

I hit Cartography on T79 and made a dumb misclick - I had all my Missionaries and Gallies sitting on shallow water tiles waiting for Cartography and put them all on sleep mode since it was annoying to have to hit “skip turn” 10 times at the end of every turn. Of course, I accidentally ended the turn without moving them the turn I hit Cartography. Normally I would re-load but this is GOTM so I sucked it up.

By the time I hit Cartography I had 3 Missionaries in the shallow water on the east coast and 3 in the shallow water on the west coast. The east coast fleet found Russia and Kabul T83. I sent envoys to Kabul to get Suerain which revealed Zulu. The west coast fleet met Canada and Cree on T86. I Had Zulu converted T89, Cree T90, and Russia and Canada T91. I should have won that turn but I had made a major oversight at home….

Turns out I was sleeping on England. The turn I took out Japan, they had zero Great Prophet points so I ignored them, figuring one MIssionary would waltz over and convert them right at the end of the game. Of course, they went and founded a religion while I wasn’t paying attention, and one Missionary therefore wan’t enough. I had to wait for a 3 turns to get enough faith for one more and walk it down. Lost 5 turns because of this - very sloppy!

Overall the game was fun but easy (Religion on Prince is just a breeze with the AI almost never having Apostles or even that many Missionaries). I was kind of bummed out that I found Kandy and Nazca too late / had bad luck with quests and so never really took advantage of those fun Suzerain abilities.

Pretty happy with a sub-100 turn win but kicking myself for not paying attention to England!

Mali were fun to play as a very different Civ (I think only Maori are more unique) and I would be glad to see them in another GOTM some time down the road.

Interesting strategy. I don't think I've every levied city-states that early in the game before but I see how easy it can make dominating the early game! Well this is why I try to join gotm, to learn from others as well :D
 
T130 RV.

Settled on silver. Exterminated everyone except Zulu and Canada. I feel like I played this more of a domination way than religious way and could probably have finished this quicker by going a bit more peaceful. Also I normally play online speed on diety so I was very unused to the weakness of AI on prince and the speed was a lot slower than I am used to. But interesting game none the less...
 

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  • RV_130_MANSA MUSA 130 350 AD.Civ6Save
    1.3 MB · Views: 246
T253 RV (1241 score)

Perhaps focused in the early game too much on dominance of the home continent, subduing the English, Japanese and Scythians and leaving them with a token presence. On finally meeting the Russians and their religious dominance of the other landmass I focused on flipping them back to the wonders of Confucius! Russia was proving more problematic with a number of +20 apostles... Was about to go on a military crusade against the Russians but finally flipped over 50% of their cities despite a few fervent apostles.

The early game wars:
t41 noticed iron only next to London, England has to go -warrior rush!!
t59 declared war on Victoria (6w1a in attack)
t71 capture London
t78 peace after captured penultimate English city

the frenzied scramble for London and its iron...
about to take london.JPG


the rest was just greed...
t164 denounce japan
t169 war with japan
t178 end of war with japan (leaving one Confucian city)
t182 war with Scythia
t188 Tokyo (last Japanese free city) flips to free city - captured and returned to Japanese!
t196 peace with Scythia (leaving one Confucian city)

- How many cities did you settle or capture?
11 settled (some to secure oil in modern era, and to act as forward bases for the assault on the Russian continent)
4 from Scythians
2 from the English
4 from Japanese

- What did you prioritize for research and policies?
Whatever gave me the edge in securing the home continent.

- Did you bother with Science?
Yes, wanted to get a strong lead - so as to subjugate by force any that I struggled to convert.

- How did you pump your Faith?
religious districts, and capturing nearby cities that could contribute. Though in the early stages focused mostly on using faith for buildings in districts

- Were City-States helpful?
didn't focus on as much as perhaps I should

- Any surprises you ran into, how did you deal with it?
Russian religious strength, was readying for war in the event that I didnt flip over half their cities.

- Did you enjoy the game?
Yes, always good to be forced to try alternative victory conditions...
 

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  • MANSA MUSA 253 1710 AD.Civ6Save
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RV T86

T68 Cartography thanks to Bologna and Galapagos Islands.
It got delayed a bit because my galleys were late, otherwise I got all the relevant eurekas in time.
I built Petra for the Buttress eureka and it worked smoothly.

I nearly wiped my continent with levied CS warriors, only London is still standing.
Besides me, only Victoria and Peter (Stonehenge) founded a religion.
 

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  • MANSA MUSA 86 750 BC.Civ6Save
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RV T111

Not a big write-up this time. Played it a while ago, but forgot to upload.
Strategy: Partially capture enemy and partially spread religion
Could have done better:
1) I didn't build Campuses early and only one total, started with Holy Sites, led to T86 Cartography
2) I used horses to capture cities, but didn't research HB Riding until T62

Definitely love the idea of using CS levy to capture others - I didn't do that at all.
 

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  • MANSA MUSA 111 125 BC win.Civ6Save
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RV T133 (Score 396)

Played a friendly game and only had 3 cities but they were pretty nice considering they were mostly in the desert ;)
Unfortunately I didn't get anything useful from goodie huts (like only eurekas that weren't needed or gotten naturally anyway).

Made a huge mistake (I guess) by starting buying some Missionaries just ~3 turns before the era change...
totally forgot they also would have gotten extra charges from the Golden Age dedication.

England and very late Tomrys too were able to get great prophets and temporarily wipe
out my religion in their capital, but otherwise the home continent was no problem at all.

Took Omar as great scientist for the eurekas, but none of them were usreful. Even worse, the next in line would have
been Hildegard von Bingen which would have created a juicy extra 14 (later 16) science per turn. Never lucky.

On the other continent Peter was just about to start to spread Eastern Orthodoxy outside of his borders but I was quicker
to establish my Religion in the other nations than him. Interestingly I actually converted Russia before Canada even because
of my two debaters killing off 3 well positioned Russian Missionaries that pretty much "cleared" all of his pressure in all but
St. Petersburg which got treated with a single Proselytizer charge though to fall instantly as well.
 

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  • MANSA MUSA 133 425 AD WIN.Civ6Save
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