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6otM77 After Action

Discussion in 'Civ6 - Game Of The Month' started by leif erikson, Dec 14, 2019.

  1. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    26,474
    Location:
    Plymouth, MA
    Welcome to the 6otM77 After Actions Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

    STOP - Please do not continue reading this thread until you have completed and submitted your game.

    Please attached your victory save to your post.

    - How many cities did you settle, or capture?
    - What did you prioritize for research and policies?
    - What did you build for an Army and Navy and how did it change?
    - Did you use your UU/UB? Were they useful?
    - What was your most useful unit?
    - Was diplomacy useful? How?
    - Were City-States helpful? Did any other civ give you a hard time about city-states?
    - Did religion play a role in your game?
    - What was your strategy, how did you gain your Science VC?
    - How many cities did you take with military?
    - How many Dark Ages and/or Golden Ages did you have? Did you have a strategy?
    - What effect did Loyalty have on your settling or conquering? How did you mitigate its effects?
    - Any surprises you ran into, how did you deal with it?
    - Did you enjoy your game?

    Please use spoiler tags for any surprise details you'd like kept hidden. Thanks.

    Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay). Please refrain from posting videos until the deadline for submission is over.
     
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  2. Ceydezed

    Ceydezed Chieftain

    Joined:
    Nov 22, 2018
    Messages:
    83
    Gender:
    Male
    Location:
    Berlin
    Turn 268 SV.

    I was really excited when i saw this GOTM, because Gitarja is my fav leader and i truly think that with the new coastal changes she is top tier when it comes to science. Super easy with her to have a +4 or +5 campus very early in the game.
    However, my god, what a slow start i had! Very little cities with low production, a lot of wars, it was definitely not as great as it could have been. Persia went for me around turn 30, with a good force, and that almost was the end of it. I got defender of the faith so i managed to push him back, then slowly eliminated him, protected my city states, defended against emergencies and eventually managed to win.

    - How many cities did you settle, or capture? Settled maybe around 10 cities, captured all the ones from Persia, and a couple from the Maori and Norway.
    - What did you prioritize for research and policies? I really wanted to get a religion to have some nice monumentalities, so i went holy sites and cie, then harbours, then campus. After that got to caravels quite late, but had a good science at the end so i reached the last tech in a decent amount of time.
    - What did you build for an Army and Navy and how did it change? I was planning to play peacefully but when Persia dow me quite early i had to build a large amount of galleys, quadrimene and warrios to defend. Then when i conquered him i used a couple of crossbows and a courser. At the end i had a cuirassier army that i used to defend my city states.
    - Did you use your UU/UB? Were they useful? The Jonq is the best naval UU in the game, so hell yes i used it. To free Auckland from the Maori, to free Fez from Dido, to capture Maoris capital and a couple of cities here and there.
    - What was your most useful unit? I had a lvl 5 crossbow that really did the job when i had to defend against millions of emergencies.
    - Was diplomacy useful? How? Sadly it was really against me. I had to defend 2 emergencies vs Cyrus, Dido and Norway, and it was quite a pain in the ass.
    - Were City-States helpful? Did any other civ give you a hard time about city-states? Auckland was obviously great, and when my friend Maori captured it, i had to give up our friendship to go liberate it. I also built the Kilwa to have a good culture output thanks to all the culture city states.
    - Did religion play a role in your game? I went for religion in order to get a good monumentality, but eventually what was the most useful was to get defender of the faith, it really helped me resist to Cyrus initial agression.
    - What was your strategy, how did you gain your Science VC? Pumped up really good campus, get the good scientists, etc. With all my cities had around 1.1k science at the end of the game, when i had to tech the last projects.
    - How many cities did you take with military? Maybe 12?
    - How many Dark Ages and/or Golden Ages did you have? Did you have a strategy? Mostly had golden ages, except a normal age in the middle, but no real loyalty issue.
    - What effect did Loyalty have on your settling or conquering? How did you mitigate its effects? Not much, Maori lost one city to me because of loyalty though. And when Cyrus declared on me around turn 30, he settled a city right in the middle of my territory, in a very bad location, and i didnt want to let it flip to free city so i had to hurry to take it from him.
    - Any surprises you ran into, how did you deal with it? I was surprised how flat the land was, and the lack of food and production really hurt the early game.
    - Did you enjoy your game? Gitarja rules. Only with her you can win such a game. The sea yields at the end (with god of the sea obviously) were really useful.
     

    Attached Files:

  3. Casualty of war

    Casualty of war Warlord

    Joined:
    Feb 20, 2018
    Messages:
    280
    SV Turn 301, 2115 Score

    I never would have been able to get a decent Production city going on my homeland, so it was nice of England and Phoenicia to let me have theirs. If England wanted to live they shouldn't have had Niter and if Phoenicia wanted to they shouldn't have kept taking suzerainity of Fez from me. At the end I had all of England and Phoenicia, and most of Persia too after he tried Surprise Warring against me around Turn 260. His Cuirassier Corps versus my Machine Gun Armies worked about as well as could be hoped; I bought two Bombers and added several Persian Wonders and cities to my empire. A few random cities from other Civs flipped to me as they tried to fill up the unsettled islands.

    The weather was not my friend. I had drought after drought after drought, sometimes the next one beginning before the first one ended. My homeland Horses were frequently parched and sunburnt. The game actually went on long enough for my lowlands to flood.

    It took forever to get Production going well so I was running a Faith economy for the first half of the game, using Jesuit Education and Gitarja's special ability to keep me in Universities, Museums and ships. Earth Goddess was my savior.

    Scarce resources and nasty climate and contrary neighbors made this a fun challenge. Thank you kindly for the game.

    Spoiler :
    upload_2019-12-17_21-35-59.png
     
    leif erikson likes this.
  4. MyFatDogCher

    MyFatDogCher Chieftain

    Joined:
    Dec 15, 2019
    Messages:
    3
    Gender:
    Male
    Turn 318 Science Victory (Sweden at 17 Diplo points). 550 Science / 447 culture.

    - How many cities did you settle, or capture? Settle 9 / Capture 5 (All Persia). Built a great Mausoleum City around the wonder. First time building this new wonder!
    - What did you prioritize for research and policies? Science, Kept trying to get more strategic resources to find the map was sparse. Focused on Campus/Harbors.
    - What did you build for an Army and Navy and how did it change? Yes, for defense. Did not want to war, but Persia kept declaring. Took Cities end game just to end the war.
    - Did you use your UU/UB? Were they useful? Yes, Gave good production for island cities. Wish I could have got Auckland back from Maori.
    - What was your most useful unit? Builder. Lots and lots of builders. Had to put a lot of work into all cities to be half decent.
    - Was diplomacy useful? How? Yes, Peaceful game let me build more and more builders.
    - Were City-States helpful? Did any other civ give you a hard time about city-states? No, all were lost to AI. Played peaceful versus re-capturing.
    - Did religion play a role in your game? No, Didn't found quick enough due to early war with Persia. Used faith for boats. I would have probably got Defender of Faith.
    - What was your strategy, how did you gain your Science VC? High yield campuses. Smart Materials was the very last tech.
    - Any surprises you ran into, how did you deal with it? Lack of Strategic resources. Built army to take care of Persia, but had a hard time upgrading before they became obsolete.
    - Did you enjoy your game? Yes, Indonesia is one of my favorite Civs. Like the challenge of the flat resource-less land.
     

    Attached Files:

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  5. tarafran

    tarafran Warlord

    Joined:
    Nov 21, 2012
    Messages:
    124
    SV 237
    Settle close to the Natural Wonder to get faith and a fast settler
    Settled 7 cities + 3 later game for spaceports
    Went for a fast religion for culture and buying a strong navy
    Only built a few archers for army and later a few bombards
    THE naval UU was awesome
    Killed all but Indonesia and Sweden.
    I left Indonesia with one city and kept Sweden under pressure with 3 cities on her land mass that flipped every 2/3 turn due to my lack of loyalty
    Settled 3 cities on the south pole toundras for my space projects with a load of workers.
    I lost some time due to bad calculation and never finished using the last spaceport
    Also felt short of getting to the GS with space bonus.
    Great game
    Thanks
     

    Attached Files:

    Last edited: Dec 27, 2019
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  6. nufro

    nufro Chieftain

    Joined:
    Oct 4, 2015
    Messages:
    49
    Location:
    San Jose, CA
    T 282 SV. SIP. Barely survived initial attack by Cyrus, then rocked with Jongs. Auckland shallow water bonus rocks.

    Update: took this for a re-spin without religion and finished in 247 turns. This time the key was joint wars: Eleanor bankrolled my conquest of Kupe and then Sweden, of all, bankrolled my conquest of Eleanor.
     

    Attached Files:

    Last edited: Jan 1, 2020
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  7. isopaha

    isopaha Chieftain

    Joined:
    Mar 18, 2008
    Messages:
    70
    Location:
    Helsinki, Finland
    SV T300. Took out Persia quite early and settled some islands as well. Ironically I took one of England's cities via loyalty pressure quite early when she settled on an island near me. That city became my #1 production city later. Later due to DoWs on me, I took out 3 cities from Dido. Suprisingly, though they were separated from the rest of my cities, I did not lose them to loyalty. Though my last age was Dark and I was probably 3 turns away from losing one of them at turn of victory.

    Gitarja is quite strong. Jongs helped quite a bit, as well as Kampungs.
     

    Attached Files:

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  8. tobols

    tobols Chieftain

    Joined:
    May 2, 2006
    Messages:
    17
    Science victory, turn 229.

    Wanted to do a religious strategy with choral music, monumentality and jongs. It went pretty well but not perfect. Failed having the first age golden, but I believe the rest of them were.

    Settled my capital right next to the wonder to get all those juicy faith tiles. Got religious settlement as pantheon, and not soon after my desired religion. Ran into Cyrus early who had his unused worker running around unescorted, so declared a surprise war and stole it from him. He hadn't found my capital yet and was therefor eager to end the war early. Funny thing about Cyrus, he really likes surprise wars, even when declared on him, so after that we were best friends for the rest of the game.

    After that.. settling, buying ships to be upgraded to jongs, spamming campuses. Became friends with everyone, which was a bummer since my plan was to start conquering after jongs were available. All the friendships got boring after a while, so I backstabbed England and took all it's cities.

    After that, even after a short period of civs getting angry with me for destroying England, I was soon allied with everyone again, except Sweden. But that didn't matter much since Sweden later got taken out by the Khmer.

    Then the usual spacerace building and city improving. Lots of traderoutes and kampungs.

    upload_2019-12-30_12-7-54.png

    upload_2019-12-30_12-8-9.png
     

    Attached Files:

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  9. marktheshark

    marktheshark Chieftain

    Joined:
    Nov 3, 2019
    Messages:
    5
    Gender:
    Male
    Science Victory, Turn 325.

    Settled capital right next to the wonder to go for that Religious Settlement pantheon quickly, which I got and settled my second city on the truffles. Slow pace at the beginning as there wasn't too much production on the mainland. Forward settled Cyrus next, so he couldn't get around the lakes. 4th city was to the West of the lakes, for that sweet +7 campus. Went to war around turn 100 against Persia and wiped him quickly. Luckily he was dealing with barbarians from the North, he only had 3 cities (I razed the one up North because he placed a terrible campus). After that I got friendly with everybody and maintained peace the rest of the game. I did get an early religion as well, Jesuit Education and Meeting House. Didn't push too hard to spread it, but had all of my cities converted. Had 8 of my own cities on the mainland, plus two of Persia's. Settled 3 more on the islands to the West. 3 more on the islands to the Southeast. These were all my main cities with Campuses, Holy Sites and Harbors in all of them. Had 4 more satellite cities for oil, coal, aluminum, and uranium.

    Dido and England were constantly warring each other. By the Medieval Era, Khmer was getting far ahead in culture and science, but I really didn't do much about it until I got spies and Khmer went to war with Kristina and took half her cities. I placed my spies in Khmer's capital and second city and constantly pumped out partisans until his home continent was just pillaged, extremely satisfying. I got several very handy wonders - including pyramids, Huey, Halicarnassus, Panama Canal and St. Basil. The Kampungs were a godsend, since production was seriously lacking in almost all of my cities, in hindsight God of the Sea would have been nice, but then I may have had more trouble with Persia.

    By turn 250, I had my spaceports out and Khmer was in ruins (without them even noticing that it was because of me!) and I was clearly going to win. So I just spammed builders and filled my seas with wind farms, kampungs, and seasteads. Then I got bored and finished the space projects for victory!

    Really enjoyed this game. I'd been meaning to go for a science game with Gitarja! I got into playing the Game of the Month in October and this is the first one that I didn't reset and finished before the date! stbasil.png panamacanal.png halicarnassus.png
     
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  10. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

    Joined:
    Jun 21, 2007
    Messages:
    7,051
    Gender:
    Male
    Location:
    Stockholm's B.F.C.
    SV t258 score 2064
    The unique unit (Jong) was basically all I needed to take lots of land. Still I am not great at the end-game... never got the most useful GS or GE for space. This one played like a Prince level game due to the start at Roraima. I think I led in tech the whole way.
     

    Attached Files:

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  11. FeiLing

    FeiLing Deity

    Joined:
    Jan 9, 2012
    Messages:
    2,070
    Started with a Worker because I expected little room to expand nor scout (on land) and it felt like I really needed more food.
    Warrior scouting bottom turned out bad.
    And then the party began: 2 barb horsemen.
    Pillaged the farm. Hunted the worker to the mercury rather than attacking the city.
    A Drought... well thank you. At least the 2nd settler came out by now.

    2020-01-04 09_16_31-Sid Meier's Civilization VI (DX11).png

    Settled that south and bought a Galley (and a 2nd a few turns later).
    A cat 4 hurricane came along (didn't help or harm anywhere though).
    Improved the mercury and the 2nd wheat before repairing the first.farm which left me without eureka (3 improved tiles).
    Well okay, built another builder, repair the farm, no problem right? DOES NOT count! I would have had to improve a 4th tile for the eureka.
    But that was not possible, as Persia declared... killing one warrior right away. And then my capital was already surrounded by Persian Warriors (7 units plus a scout, not bad bro!) against which my remaining two warriors could not stand.

    Spoiler :
    2020-01-04 09_47_47-Sid Meier's Civilization VI (DX11).png


    I guess
    -2 barb horses on T11
    -drought
    -hurricane
    -'mistake' with eureka
    -a raging immortal Persian
    was too much for me.
    :hmm:
     
    Last edited: Jan 4, 2020
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  12. Fivethumbs

    Fivethumbs Chieftain

    Joined:
    Nov 19, 2017
    Messages:
    17
    Gender:
    Male
    SV t248

    Big faith output + Jesuit Education paid for all Science/Culture buildings, plus Navy (~10 Jongs into battleships, some submarines, ironclads).
    England and Maori were allies throughout the game. Single trade route to Maori capital gave +45 gpt. Pushed Maori capital to 28 population with my trade routes :)
    Conquest went together with Emergencies vs me & there was always 1 new participant in emergency, so wars went rather naturally Persia -> Norway -> Dido -> Sweden.
    Key first war with Persia was with two archers + warrior + galley + quadrireme in good positioning among those lakes vs slingers & warriors & spearmen of Persia, and this small force was enough to also get Susa city & peace deal just in time before Persia got their first immortal out. Soon after xbows finished other 4 persian cities, and after that science advantage was just too much (battleships vs pikemen).
    Researched rocketry at around t200 and hardbuilt first Spaceport in Sparda (~120 production city), as missed promotions for the governor which buys districts.
    First time did the 50 light-years trip, had to google in civilopedia what to research to complete the final victory step :)
     

    Attached Files:

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  13. Tarry

    Tarry Chieftain

    Joined:
    Feb 16, 2019
    Messages:
    35
    Gender:
    Male
    Science Victory: Turn 321, Score 2471

    - How many cities did you settle, or capture?
    Founded 16, Conquered 38 (of which 6 revolted and I took when they were free cities)

    - What did you prioritize for research and policies?
    Archers - which was good as there was a barbarian horseman swarm very early.
    Then Horses and Walls - with Cyrus so close I knew that there was going to be a surprise attack
    Then I worked towards getting a variety of ships aiming for jongs
    I tried to get a religion but failed, I did get religious settlements for the extra settler that kept me in the game

    - What did you build for an Army and Navy and how did it change?
    My plans were to survive the initial rush, then build an army - probably of swords/muskets to strike back. But that went out of the window as there was no iron or nitre nearby. Focused of archers and horsemen instead. When Cyrus's attack came he took one of my cities, his combination of catapults and immortals (with surprise) were too string to hold, but I bled him and killed many units, that way my counterattack was strong enough to recover my lost city! Then a long peace as I found iron and nitre on England's shores.
    Jongs came, all the saved faith was poured out into the seas and many Jongs assailed merry old England until they were crushed by my superior navy.
    That gave me iron and more importantly nitre for bombards and musketmen.
    That was my army to take out cyrus.
    The complete frustration of one single oil held by Dido , in Leeds, whech she snatched from England before I could. So resource constrained for son long, until I took that then ended up establishing several crappy cities in ice to claim the oil there so I had a functional economy.
    I had the techs to upgrade my units but no oil to be able to upgrade. It took a long time to get that oil.

    - Did you use your UU/UB? Were they useful?
    The Jongs were awesome.
    The Kampungs of which I built many were awesome.
    The hurricanes which washed away all my Kampungs many times were NOT awesome

    - What was your most useful unit?
    Jongs. They captured most of England and a lot of Persia and put me back in the game. They were the basis of my powerful fleet.

    - Was diplomacy useful? How?
    I was involved in many wars, three surprise attacks on me (Cyrus, Harold and Dido all at different times), Managing to peace out various other people and get them to help in emergencies was vital for my success at several points.
    I joined in several emergencies to help my allies Sweden and Maori

    - Were City-States helpful? Did any other civ give you a hard time about city-states?
    Not really, except for Hong Kong, which I kept once I had it.
    Loads of relisious and cultural states

    - Did religion play a role in your game?
    No. I didn't have one, other than checking nobody was going to win a victory with it I ignored it.

    - What was your strategy, how did you gain your Science VC?
    Campus' everywhere. Lots of science projects (hello Hong Kong).
    Royal Society and a stack of workers to quicken projects.
    I had religion and money buying of districts from governors, that was key for building many many campus' and 2 spaceports on different continents, both of which got wrecked before I could do anything with them.

    - How many cities did you take with military?
    32 I guess. All of England and Persia. Then later on

    - How many Dark Ages and/or Golden Ages did you have? Did you have a strategy?
    My first age was a dark age, there was just no opportunity to do anything because of a Horse Barbarians swarm and Persia.
    After that Heroic and then golden all the way. Wars and Emergencies are an excellent source of Era points

    - What effect did Loyalty have on your settling or conquering? How did you mitigate its effects?
    None on me, but I got a surprising number of cities that rebelled from other civs.

    - Any surprises you ran into, how did you deal with it?
    So many Hurricanes and Tornadoes running through the middle of my homelands. I kept military engineers/builders around to help the recovery process after the 2rd wave of destruction. By the 4th or 5th rampage of weather I was getting thoroughly peed off with it. I think I have 4 tornadoes and 5 hurricanes over the course of the game.

    - Did you enjoy your game?
    Less so than many others.
    It was a hard, hard slog with me being totally resource deprived of strategic resources. I was alway fighting against that the whole game.
     

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  14. Falabello

    Falabello Prince

    Joined:
    Mar 7, 2011
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    Game not valid! Just to participate.

    Turn 181 Defeat

    Wow! What a great surprise to see this screen :eek:! After conquered the whole world, only two cities left. The intention was to leave only the Capital to avoid Domination, but after conquering the second remaining city (Stavanger) I ended up losing the game. So the Norwegian Empire won with its last city Nidaros by Religion :lol:!

    End of the game and learning to worry about in the next games. I think this is not an easily digestible situation... IIRC @Fluphen Azine already reported something like that (and sorry if I'm wrong). Honestly I had no idea this could happen :shake:
     

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  15. Gaonac'h

    Gaonac'h Chieftain

    Joined:
    Sep 23, 2018
    Messages:
    47
    Gender:
    Male
    SV Turn 171/172

    Settled capital next to the whales, second city near the natural wonder. What an amazing start so much science!
    I was too late to get the free settler pantheon so took earth godess to make good use of Gitarja ability to buy galleys with faith.
    Meet Cyrus quite early and decided to push him with archers, his capital was hard to take because I couldn't siege it but beside that he didn't put much of a fight.

    My plan was to build harbors before campus and conquer the world with jongs and caravels, but I missed a classical golden age by a few points and so could only benefit from free inquiry in the medieval era.
    The natural wonder was providing an insane amount of science so I skipped most eurekas to get important techs. (archery, harbors, mathematics etc...)
    Used my early galleys to explore the sea. So I could trade my luxuries to the AI. I had pretty good relationship with France, Khmer, and Sweden. Didn't trade my diplomatic favors.

    After shipbuilding and harbors I went toward caravels, and then industrialization to make good use of Auckland bonus.
    First governement was Autocracy and switched to Classical Republic when I was about to finisht warlord of thrones to get the legacy card.
    At mercenaries I upgraded 8 jongs and 5 caravels. I used my early archers/warriors as "great admiral" for my jongs. Naval warfare was easy it only took me a dozen of turns to own the whole map. I used a couple of knights and levied city-state units to take inland cities and for eurekas.
    Didn't had many campus but harbors alone with free inquiry were generating a good amount of my science. I later built tech labs in my campus city since it's rather cheap in GS for a lot of science when powered.
    Had really good culture, was able to reach t3 governement before launching Moon Landing.

    Liberated Kabul and Auckland and suzerained every city-states in the game beside nazca =S
    The natural wonder in Nazca was looking too good! I had to conquered it!

    The key wonders i built (in this order) : Pyramids, Forbidden city, Bolshoi, Amundsen-Scott, Big ben, Oxford.
    Also built Estádio do Maracanã very late in the game.

    About end game planning:
    I went for 3 spaceports bought with Moksha but it was truly overkill, 2 would have just been enough. The first one for Moon landing and the 2 lasts to chop lasers.
    I stacked my trade routes for production in my big ben city and then in my first spaceport city.

    An amazing start and map, had a lot of fun playing it!
    Thanks for the game!
     

    Attached Files:

    Last edited: Jan 10, 2020
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  16. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

    Joined:
    Feb 2, 2003
    Messages:
    26,474
    Location:
    Plymouth, MA
    This game is closed for submissions as time has run out.

    You may continue to post here and attach saves if you wish.
     
  17. Eyswein

    Eyswein Warlord

    Joined:
    Nov 26, 2016
    Messages:
    175
    Gender:
    Male
    Never got the chance to finish this one, but plan to go back and do so, and wanted to say thanks for mixing it up and making such a cool start location. Taking over the world with Jong, which archipelago is ideal for is just cool...oh ya, almost take over the world and then a science victory with great campus spots on the coasts.
     

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