Counterproposal to:
This changes the Polynesian UA, Shoshone UA, and Hunnic UA, without touching Carthage.
Current Polynesia UA:
+1 Sight when Embarked, can always Embark and move over Oceans. +2 Food from Fishing Boats and Atolls. Melee and Gunpowder Units can construct Fishing Boats. No Unhappiness from Isolation.
Current Shoshone UA:
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest. All Recon Units can choose rewards from Ancient Ruins. Units gain +20% Combat Strength within 3 tiles of an owned Encampment.
Current Huns UA:
Inflict +100% and receive -50% War Weariness. +10% Combat Strength for each subsequent attack against a single target during a turn. Claim adjacent unowned land tiles when Cities claim a tile of the same type.
Problems:
+1 Sight when Embarked, can always Embark and move over Oceans. +2 Food from Fishing Boats and Atolls. Melee and Gunpowder Units can construct Fishing Boats. Units gain +20% Combat Strength within 3 tiles of an owned Moai. No Unhappiness from Isolation.
Proposed Shoshone UA:
Cities claim up to 8 tiles on Founding and can grow an additional ring. Claim adjacent unowned land tiles when Cities claim a tile of the same type. Units gain +20% Combat Strength in friendly territory.
(This means a Shoshone city can naturally grow to radius 6, and have some tiles in radius 7 if lucky)
Proposed Huns UA:
Inflict +100% and receive -50% War Weariness. +10% Combat Strength for each subsequent attack against a single target during a turn. Gain 1 for every 2 damage dealt to enemy Cities, scaling with Era.
(The yields are given to the city owning the unit that deals damage, or capital if none is found)
In summary:
Edit 2: remove Moai yield changes which are now moved to another proposal.
Edit 3: remove Maori Warrior changes which are now moved to another proposal.
MAGI: Complex proposal, DLL and database changes
[Complex] - (7-NS) Polynesia UA and Carthage UA+UB rework
Problems: 1) Both Civs underperform in AI tests. (Especially Polynesia, but Carthage too dependent on map) 2) Carthage and Polynesia are different but have one thing in common – they have ability to use water tiles earlier than ordinary Civs. While it could be justified for Polynesia, it’s...
forums.civfanatics.com
[Complex] - (7-NS) Alternative Carthage adjustments
Counterproposal to (7-30) Polynesia UA and Carthage UA+UB rework Also conflicts with proposal (7-30a) Carthage and Polynesia UA reworks. Previously contained part of counterproposal (7-30e) Polynesia adjustments. Proposal Carthage's UA has the ":trade: Trade Route Resource Diversity...
forums.civfanatics.com
[Complex] - (7-NS) Polynesia UA changes (...and Carthage)
This proposal is intended to be non-conflicting with other polynesia- proposals, and does not include a specific carthage proposal -- any of the others are suitable, or none. This proposal has been revised significantly since first post -- the design purpose is to provide island-centric...
forums.civfanatics.com
(7-08a) Polynesia Adjustments
Counterproposal to (7-30) Polynesia UA and Carthage UA+UB rework Also conflicts with proposals (7-30a) Carthage and Polynesia UA reworks and (7-08b/7-30d) Polynesia/Shoshone/Huns changes. Related to (7-30c) Polynesia UA changes (...and Carthage), (7-08) Maori Warrior rework and (7-08a) Maori...
forums.civfanatics.com
(7-08b) Polynesia Changes
Host Note: The Moai yield changes in this proposal were not passed. (7-08-2) Change Moai Yields From Tech was passed instead in the (7-89) confirmatory revote. Counterproposal to this: https://forums.civfanatics.com/threads/7-30-polynesia-ua-and-carthage-ua-ub-rework.688923/ There is also a...
forums.civfanatics.com
This changes the Polynesian UA, Shoshone UA, and Hunnic UA, without touching Carthage.
Current Polynesia UA:
+1 Sight when Embarked, can always Embark and move over Oceans. +2 Food from Fishing Boats and Atolls. Melee and Gunpowder Units can construct Fishing Boats. No Unhappiness from Isolation.
Current Shoshone UA:
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest. All Recon Units can choose rewards from Ancient Ruins. Units gain +20% Combat Strength within 3 tiles of an owned Encampment.
Current Huns UA:
Inflict +100% and receive -50% War Weariness. +10% Combat Strength for each subsequent attack against a single target during a turn. Claim adjacent unowned land tiles when Cities claim a tile of the same type.
Problems:
- Last congress moved Moai's combat strength aura to Encampment.
- While being a buff to Shoshone (more on that later), this was an undeserved nerf for Polynesia, who is currently subpar and has the worst UU which was designed having the +20% CS in mind.
- The proposal presumed that it was an "underdeveloped part of their kit". While similar to the Pride of the Ancestors promotion, the aura extended the +20% CS effect 3 tiles towards the ocean, and sometimes towards enemy coastal territory. This allowed Polynesia to defend their island cities with a navy, while also restricting their aggression target to players who dare to settle on their coast.
- Meanwhile, Shoshone is designed to be a forward settler with their borders being dangerously close to other civs' cities. The combat aura essentially allows them to have +20% CS deep into enemy territory (as long as there's one flat tile near their borders). May I remind you that Sweden only gets +20% CS on attack. In short, the Shoshone has more combat bonuses than they were designed for.
- On the other hand, actual AI autorun tests show them underperforming, likely due to the AI not being able to pick ruins, and always picking Authority instead of Progress which fits them best. Authority civs don't perform well for the AI in general.
- The Encampment text is a mouthful. It has a +15% defense bonus for a unit stationed on it, and another +20% CS bonus for any Shoshone unit 3 tiles around it, while also doing 5 damage to all adjacent enemies. Its build tooltip is longer than Feitoria's.
- There's no interest in teaching AI to pick ancient ruins, and some people still play with ruins off. We have no choice but to remove that part of the UA, if we want Shoshone to not be bottom tier.
- The Huns get more tiles, but unlike Russia who gets yields from border expansion and Shoshone who gets a combat bonus in owned territory, the Huns get nothing out of this part of their UA, other than the tiles.
- The +10% multiattack bonus was underwhelming on France as the lone combat bonus, and it's no different on Huns. They need to rely on Horse Archers who have +20% multiattack, but once upgraded their stats are low as any other skirmisher unit.
+1 Sight when Embarked, can always Embark and move over Oceans. +2 Food from Fishing Boats and Atolls. Melee and Gunpowder Units can construct Fishing Boats. Units gain +20% Combat Strength within 3 tiles of an owned Moai. No Unhappiness from Isolation.
Proposed Shoshone UA:
Cities claim up to 8 tiles on Founding and can grow an additional ring. Claim adjacent unowned land tiles when Cities claim a tile of the same type. Units gain +20% Combat Strength in friendly territory.
(This means a Shoshone city can naturally grow to radius 6, and have some tiles in radius 7 if lucky)
Proposed Huns UA:
Inflict +100% and receive -50% War Weariness. +10% Combat Strength for each subsequent attack against a single target during a turn. Gain 1 for every 2 damage dealt to enemy Cities, scaling with Era.
(The yields are given to the city owning the unit that deals damage, or capital if none is found)
In summary:
- The combat aura is moved back onto Moai. (+20% CS for Polynesia units 3 tiles around any Polynesia-owned Moai)
- Shoshone land units get the Pride of the Ancestors promotion again (+20% CS in friendly territory)
- Shoshone loses extra tiles on conquest, gains claiming extra tiles and can grow to radius 6.
- Now 100% focusing on gaining tiles and the passive aggressive play style. Bait your enemies into attacking you, then beat them with the +20% CS in your land (which is everywhere)!
- Huns loses claiming extra tiles, and gains when dealing damage to cities.
- Unlike the old French UA, this is not a win-more ability. You don't need to capture cities to gain yields.
- Also has synergy with the multiattack bonus, and inflicts war weariness if this proposal passes.
Edit 2: remove Moai yield changes which are now moved to another proposal.
Edit 3: remove Maori Warrior changes which are now moved to another proposal.
MAGI: Complex proposal, DLL and database changes
Last edited by a moderator: