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(7-10) Shoshone UA Addition: "Start With Ancient Era Resources Revealed"

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Legen

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Related to (7-08b/7-30d) Polynesia/Shoshone changes

Spoiler Shoshone's current UA and Ancient Era resources :
Great Expanse
Cities claim up to 8 tiles on Founding and 4 tiles on Conquest. All Recon Units can choose rewards from Ancient Ruins. Units gain +20% :c5strength: Combat Strength within 3 tiles of an owned Encampment.

Ancient Era resources:
Fish (Pottery)
Deer and Bison (Trapping)
Stone (The Wheel)
Horses, Cattle and Sheep (Animal Husbandry)
Iron (Bronze Working)


Proposal
  • Shoshone's UA gains "Start with Ancient Era resources revealed."
    • If proposal (7-08b/7-30d) passes, this UA effect is in addition to the changes in that proposal.

Rationale

An idea to help Shoshone, who has been underperforming considerably for many patches. This effect is meant to support their ability to claim extra tiles, giving them an early economic boost and better information on where to settle.
 
    • If proposal (7-08b/7-30d) passes, this UA effect is in addition to the changes in that proposal.
Someone could write a master's thesis on untangling the Polynesia/Carthage/shoshone proposals this round.

This one looks good, though I might leave iron off the list as it's truly more of a classical resource, and the furthest afield as far as what irl shoshone spent their time doing
 
Why not leave both iron and horses, and just make it “reveals bonus resources”?
 
We have to draw a line somewhere (instead of having a specific list of resources), since resources and their reveal techs are moddable.
 
Then leave it to said modmodder who is adding post-ancient bonus resources to either add their reveal to the Shoshone UA or tweak the UA text themselves? It’s not something the main mod needs to stipulate.

In fact doing so would imply the existence of post-ancient bonus resources in the main mod, and would be confusing
 
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Someone could write a master's thesis on untangling the Polynesia/Carthage/shoshone proposals this round.
:lol:

Don't forget the Huns.

I might leave iron off the list as it's truly more of a classical resource, and the furthest afield as far as what irl shoshone spent their time doing
Why not leave both iron and horses, and just make it “reveals bonus resources”?
I don't strongly feel either way about whether these strategic resources should be added or excluded. Feel free to add a counterproposal and contribute to the Polynesia/Carthage insanity.
 
if you really want to make this a UA benefit, than I would say all resources are revealed. I don't see a point to adding in some UA notes and new code for something you quickly get in the game after just a few techs. Now revealing all resources, ok that's something interesting.
 
if you really want to make this a UA benefit, than I would say all resources are revealed. I don't see a point to adding in some UA notes and new code for something you quickly get in the game after just a few techs. Now revealing all resources, ok that's something interesting.
It's not new code. We have a table specifically for Traits to reveal resources at alternate technologies.
 
I think for thematic value you want to limit it to "above ground" resources. This is pretty much the same suggestion I made before though lol. But yeah none of the north american indigenous civ's did extensive mining. In central america and south to some extent, yes, but I am not aware of any significant history of digging for resources up here. The plains groups in particular, I think -- maybe you can find some examples on the coasts. Correct me if I'm wrong, just never heard of this outside central america. Certainly PD's example illustrates how jarring this would be
 
There was a trade of copper goods between the Dene and coastal groups through what is now the Yukon territory and southern Alaska. I don't know if there is any info on where the Dene got their copper, but it's entirely possible they just picked it up off the ground.
 
There was a trade of copper goods between the Dene and coastal groups through what is now the Yukon territory and southern Alaska. I don't know if there is any info on where the Dene got their copper, but it's entirely possible they just picked it up off the ground.
Aye, and they have their copper shields for ceremony etc up in the PNW -- I am under the impression that they acquired much of this copper from trade with other groups rather than harvesting it themselves -- ie they acquired copper pre-contact but possibly only after the continent itself was greatly influenced by external developments. I think most underground resources do appear at surface to limited extent, copper ore for sure... So maybe the underground distinction is unnecessary
 
I just feel like this would burn out way too fast to be useful. Like by the time I’m settling I’ve usually already got a good few of those resource revealing techs done. There’s no real benefit except for maybe the first thirty turns.
 
It's not new code. We have a table specifically for Traits to reveal resources at alternate technologies.
Can you have multiple modified unlocks for the same resource?
For instance, could you have Shoshone unlock Coal after researching any Industrial tech?
(I'm thinking if the ability read: "Entering a new era reveals all resources unlocked in that era" or similar.)

Having the benefit extend to later-game resources actually sounds pretty neat.
 
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Can you have multiple modified unlocks for the same resource?
For instance, could you have Shoshone unlock Coal after researching any Industrial tech?
(I'm thinking if the ability read: "Entering a new era reveals all resources unlocked in that era" or similar.)

Having the benefit extend to later-game resources actually sounds pretty neat.
Perhaps that’s actually a decent idea.
Upon entering a new era, automatically reveal all resources. Helps keep it viable all game long. Also pairs pretty well with the extra land on settle, allowing cities to snake out to get revealed resources
 
Can you have multiple modified unlocks for the same resource?
For instance, could you have Shoshone unlock Coal after researching any Industrial tech?
(I'm thinking if the ability read: "Entering a new era reveals all resources unlocked in that era" or similar.)

Having the benefit extend to later-game resources actually sounds pretty neat.
Probably. It would look pretty janky in the technology tree, because the reveal would be on every tech.
 
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