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[Vote] (7-15) Pilfer Religious Relics Mission Proposals

Approval Vote for Proposals #15


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  • Poll closed .
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Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.

All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.

VP Congress: Session 7, Proposal 15

Discussion Thread: (7-15) Pilfer Religious Relics Spy Mission - NP Cost Down To 750 [Spy Update 3]
Proposer: @Stalker0
Sponsor: @axatin

Proposal Details
This is one of a series of proposed tweaks to the Spy system to polish the new version.

Proposal: Reduce cost of the Pilfer Religious Relics Spy Mission from 1000 to 750.

Rationale: This mission is simply too pricey for its NP cost. Even at 750 it may still be too expensive but this gives it a possible niche.


VP Congress: Session 7, Proposal 15a
Discussion Thread: (7-15a) Pilfer Religious Relics - Lower NP and Buff Effect
Proposer: @azum4roll
Sponsor: @azum4roll

Proposal Details
Current Pilfer Religious Relics:
Steal 50% :c5faith: Faith per turn from the Target City. -50% Religious Pressure emitted by the Target City. Lasts for 15 turns.
Cost: 1000 NP

Proposed version:
Steal 100% :c5faith: Faith per turn from the Target City. -100% Religious Pressure emitted by the Target City. Lasts for 15 turns.
Cost: 750 NP

Hopefully strong enough to be worth going for.
Note that -100% pressure likely won't reduce emitted pressure to 0 due to additive properties.
 
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