This is one of a series of proposed tweaks to the Spy system to polish the new version.
This proposal does not overlap with: https://forums.civfanatics.com/thre...station-security-updates-spy-update-7.688896/
but the two both impact the same buildings, so its wise to consider them together.
Proposal:
Rationale
This proposal does not overlap with: https://forums.civfanatics.com/thre...station-security-updates-spy-update-7.688896/
but the two both impact the same buildings, so its wise to consider them together.
Proposal:
- Constabulary: REMOVE +25 Science and Culture in this City when you identify a foreign Spy, scaling with Era
- Police Station: REMOVE +100 Science and Culture in this City when you capture or kill a foreign Spy, scaling with Era
- Counterspy (any mission): Gain "When you identify a foreign spy, gain 50 science/culture (era scaling). If the spy is captured/killed, the bonus is instead 150."
Rationale
- The point of the constab and police station is security and unhappiness reduction. That is their job, and they should be able to stand on their own without some secondary yields. Further, the expectation is that over time these buildings will be built in most all cities, so you get to the point where every time your spy gets identified your giving the enemy yields.
- The counterspy on the other hand is a conscious choice, a focus on spy defense at the expense of a more offensive spy. We want to reward them well when they do their job, and so we grant them a large yield base when they are successful.
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