Counterproposal of:
Current Sabotage City Production:
Remove 10 Turns of
Production from the City's current production progress.
Cost: 1000 NP
Proposed version:
Target City cannot invest in or build Buildings, National Wonders, World Wonders, and Projects for 5 turns.
Cost: 1000 NP
Same reason as the OG proposal.
Including buildings to make it complete (no need for complex checks in the code and make the mission slightly more impactful since the target can't fall back to a building).
Including building investments so no extra UI work is needed to stop invested but blocked buildings from appearing in the queue. And there's no point to invest anyway (noob-proof).
Also there's a typo on the mission name ("Producion") and now I can't unsee it.
MAGI: Complex Proposal, database and DLL changes
(7-21) Sabotage Production Spy Mission Redesign [Spy Update 9]
This is one of a series of proposed tweaks to the Spy system to polish the new version. Current: Sabotage Production Cost: 1000 NP Effect: It removes all production for the active item in the target city (up to 10 turns worth of production). Proposal: Rename to Sabotage Wonder Cost: 1000 NP...
forums.civfanatics.com
Current Sabotage City Production:
Remove 10 Turns of

Cost: 1000 NP
Proposed version:
Target City cannot invest in or build Buildings, National Wonders, World Wonders, and Projects for 5 turns.
Cost: 1000 NP
Same reason as the OG proposal.
Including buildings to make it complete (no need for complex checks in the code and make the mission slightly more impactful since the target can't fall back to a building).
Including building investments so no extra UI work is needed to stop invested but blocked buildings from appearing in the queue. And there's no point to invest anyway (noob-proof).
Also there's a typo on the mission name ("Producion") and now I can't unsee it.
MAGI: Complex Proposal, database and DLL changes
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